View Full Version : Post your final config for retail crysis here!
i forgot... i want some very high graphics settings but not all. i want a mix of very high, high and medium settings.
-sunshafts
-very high water
-decent textures
You can try mine bottom page 4 and see if you like it :)
Nanosuitguy
11-17-07, 09:29 PM
You don't need to change any files, that's the beauty, you only need to create a file called system.cfg; use nodepad and copy all the commands lines in you want, then save it as "system.cfg" and it'll be saved as the correct format. Place the file in the main Crysis folder (det one that also contains Bin32, Bin64 etc.) ;)
Gaco, what's the differance between making a system.cfg and making a autoexec.cfg? is there no difference at all? Works the same way?
six_storm
11-17-07, 09:37 PM
any crysis config suggestions for the ff specs?
core2duo e6420 @3.2ghz
2gb ram
8800GT (stock)
1280x1024 (no AA)
my desired FPS = 30-35 (minimum)
At that res, you could use mine if you don't like the washed out look. Gaco's "1.0" works really well too.
You can try mine bottom page 4 and see if you like it :)
okey thanks! :cool:
i'm currently using my GTS 320MB, my GT will arrive next week.
@1024x768 the framerates are decent.
http://img218.imageshack.us/img218/453/24445332uj8.jpg
i hope when i get my GT i can go on a higher res still with decent framerates.
DiscipleDOC
11-17-07, 10:29 PM
How do you get the info to print out on the game?
How do you get the info to print out on the game?
type this on the ~console
r_displayinfo 1
IMO, color grading makes the colors worse. I'd rather have it like FarCry and have bright, vivid colors rather than washed out.
Shaders - Very High
http://photo.ringo.com/242/242252470O212078106.jpg
Shaders - Very High w/ r_ColorGrading=0
q_ShaderPostProcess=1 in Autoexec.cfg
http://photo.ringo.com/242/242277978O541027607.jpg
I couldn't agree more :D You'll need q_ShaderPostProcess=2 to still be able to do sunshafts but sunshafts cause a little bit more loss of color vibrance though.
Well I've experimented with a few of the configs posted here and others.
Here's what I'm running now.
-------------------------------------
sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Quality = 3
sys_spec_Shading = 3
sys_spec_Shadows = 2
sys_spec_Texture = 3
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3
sys_spec_Sound = 3
d3d9_TripleBuffering=1+
e_foliage_wind_activation_dist = 25
e_max_entity_lights = 16
e_shadows_from_terrain_in_all_lods = 0
e_gsm_lods_num = 3
e_water_ocean_fft = 1
e_water_tesselation_amount = 10
e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
e_view_dist_ratio_vegetation = 45
e_shadows_max_texture_size = 512
e_view_dist_ratio = 60
e_particles_lod = 1
e_vegetation_min_size = 1.5
e_view_dist_ratio_vegetation = 50
es_DebrisLifetimeScale = 1
g_battleDust_enable = 1
g_ragdollDistance = 40
g_ragdollMinTime = 20
q_Renderer = 3
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 2
q_ShaderShadow = 1
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
q_ShaderWater = 3
r_ssao_amount = 0.7
r_SSAO_darkening = 0.6
r_HDRlevel = 0.65
r_ColorGradingDOF = 0
r_ShadowJittering = 1
r_ShadowBlur = 0
r_UseEdgeAA = 0
r_sunshafts = 1
r_BeamsDistFactor = .5
r_BeamsMaxSlices = 32
r_colorgrading = 1
r_UsePOM = 1
r_UseEdgeAA = 0
r_WaterGodRays = 1
r_WaterReflectionsQuality = 3
r_WaterUpdateDistance = 0.2
r_MotionBlur = 0
r_DepthOfField = 1
r_EyeAdaptationBase = 0.2
r_TexturesStreaming = 0
-----------------------------------
To be honest I have no idea what some of the commands are doing but I'm getting really good visuals and a frame rate around 20-30 most of the time with a few dips and spikes here and there.
I'm running 1024x768 but with 4xAA on. I hate jaggies and the edge AA just doesn't cut it for me. I also have motion blur off because I don't like that either, besides, when you get to be 40 years old plus, motion blur is built into your eyes. ;)
Thanks for all the help guys!
delas52
11-18-07, 12:35 AM
Here is a comparison of q_renderer=3 and r_colorgrading=1 in the config vs. not in the config. Water reflections sort of lose all their intensity with those settings on plus I lost about 3 frames. Couldn't that stuff just be done with gamma/contrast adjustments?
http://img208.imageshack.us/img208/848/cry4tq6.jpg
http://img208.imageshack.us/img208/546/cry5nv5.jpg
Other settings: All high, water on very high, sunshafts on, r_TexturesStreaming = 0, r_useedgeAA=1
FastRedPonyCar
11-18-07, 01:04 AM
Delas, try adding these to the autoexe or config file.
r_SSAO_amount = .6
r_SSAO_darkening=.4
r_SSAO_quality = 2
r_SSAO = 1
You can play around with the settings but SSAO affects the shadows and light amount on the water as well.
the browning effect(colorgrading) is nice... it has an impression that the environment is hot and humid.
parecon
11-18-07, 04:22 AM
r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_swath_width=10
r_WaterCaustics=1
r_WaterReflectionsMinVisiblePixelsUpdate=0.05
According to Mad Boris, these values are the same for high - no need to apply them again.
e_water_tesselation_amount=10
e_water_ocean_fft=1
These are great, I also have this :)
r_WaterUpdateDistance=0.2
r_WaterReflectionsQuality=4
I originally abandoned these because I wanted to keep it simple, but I think I'll actually adobt these as well so the water looks more very high'ish, though I sure hope they don't cost much performance, because reading the descriptions and thinking of what they'll do, there are more important parameters for visual quality of the water :)
q_ShaderWater=2
Dude 2 = high, not very high - why would you want this? ;)
...changes to 3 now... ha, good thing I'm only half way through. I also adopted some of those SSAO tweaks to make the shadows a bit darker and more realistic. Thanks for lettin me know
Gaco, what's the differance between making a system.cfg and making a autoexec.cfg? is there no difference at all? Works the same way?
I could try and explain, but I'll let this guy do it :D
System.cfg
This file doesn't exist by default, so you need to create it by going to your \Program Files\Electronic Arts\Crytek\Crysis directory, right-clicking on an empty spot and selecting 'New>Text Document'. Then rename this .txt file to System.cfg (not System.cfg.txt). By default Crysis looks for the presence of this file each time it starts, and if the file exists and contains valid commands, they will be automatically executed when the game loads up. As such, this file is the perfect place to store most of the commands you wish to apply to Crysis at startup.
The format for entering a command in a config file is different to that of commands used in the console. If you want to disable motion blur for example, the console command is r_motionblur 0, but when entered in the config file, it needs to be r_motionblur=0, and every command needs to be on a separate line.
Note further that some people recommend creating an autoexec.cfg file in the same directory, instead of, or in addition to System.cfg. This is fine, since any commands in such a file will also be executed automatically when Crysis loads up. However it appears that any commands in an autoexec.cfg file are applied after the game has loaded, and not necessarily during startup, and this may impact on whether certain commands are successful or not, so on balance I recommend using System.cfg. The help text for several of the console commands also refers to System.cfg, so it's best to use this file (e.g. see the help text for r_Driver).
Importantly: Some system commands still cannot be altered by using System.cfg, autoexec.cfg or any other custom user .cfg files. It appears they can only be altered when entered in an original Crysis system file, such as one one of the difficulty .cfg files (e.g. diff_normal.cfg). These commands are denoted by (system) on the following pages, and you should see the Diff_ file section further below for more details.
Finally, you can always execute commands in any existing or custom .cfg file you place in the same directory as Game.cfg by using the exec command. E.g. create a Mytweaks.cfg file, fill it with various commands, and then within Crysis, at any time you can open the console, type exec Mytweaks.cfg and they will all be executed straight away - though clearly commands which need to be altered at startup won't work this way.
http://www.tweakguides.com/Crysis_8.html
I just decided to finally ditch motion blur. At first I liked it but without it the game just feels a bit more smooth, almost like there's a bit of a mouselag effect to motionblur (which effectively feels like a bit of mouselag). I'll save this effect for my DX10 card :)
Also I upgraded the shadow spec from 2 to 3 (medium to high) as I noticed the shadows kinda jittered and they looked a bit too low res (noticed this when I looked at my own shadow). 3/high seems better and overall from turning the shadows up and disabling motion blur, I got +1½ FPS in the benchmark and went from 22 to 23½.
(post updated (http://www.nvnews.net/vbulletin/showthread.php?t=102372&page=4&post#60))
ASUSEN7900GTX
11-18-07, 03:09 PM
tell me can the water be made so you can see your own reflection on the surface would add more "spice" to the game?
I'm going to ditch Dept of field. About the only time I see it is using the reflex sights and since I've got scopes on my guns I never see it any more. May as well turn it off.
kypreos
11-19-07, 05:28 AM
FastRedPonyCar could you please post all your configs etc and if possible even maybe upload them? If you do I will love you long time :captnkill: .
CaptNKILL
11-20-07, 08:04 AM
Thats a great config gaco (the one in post #60).
The game runs great at 1280x960 with 8xAF on my system using that config. Looks fantastic too!
I'm actually pretty impressed with how good this runs overall. I could probably even run it at 1600x1200 with these settings, but I think the extra 10-15fps I get at 1280x960 is worth the trade off.
The beginning part of the game (the beaches and forest at night) run at 30-40fps at these settings. Some dips to the high 20s when I have the flashlight on, but thats no biggy.
I can't wait for a faster card to really make this game shine, but after tweaking it looks and runs pretty damn good for a 1 year old video card. :D
Thats a great config gaco (the one in post #60).
The game runs great at 1280x960 with 8xAF on my system using that config. Looks fantastic too!
I'm actually pretty impressed with how good this runs overall. I could probably even run it at 1600x1200 with these settings, but I think the extra 10-15fps I get at 1280x960 is worth the trade off.
The beginning part of the game (the beaches and forest at night) run at 30-40fps at these settings. Some dips to the high 20s when I have the flashlight on, but thats no biggy.
I can't wait for a faster card to really make this game shine, but after tweaking it looks and runs pretty damn good for a 1 year old video card. :D
Good to hear :)
Are you applying the 8xAF through the Nvidia Control Panel btw? And how expensive on performance is it?
Just started on MP btw.. I'm definently going to change to all high settings for that, I'm getting owned all the time as of now :D
MP can be both extremely frustrating (expecially when you gets owned, even more than other games like TF2 etc., dunno why), but also very satisfying at times. Lag is a little issue, but noting too serious. I do hope that Crytek improves netcode in the upcoming patches however.
odin318
11-20-07, 05:59 PM
Gaco would you recommend you config for my specs?
8800gts 640
1680x1050
Gaco would you recommend you config for my specs?
8800gts 640
1680x1050
Sure and since you have the 640mb version you don't even have to turn the textures down to medium. Don't expect a totally smooth performance though, but see if you can live with it. Shouldn't be more than 10% slower than the GTX I think :)
Just try it, you can always ditch if you're unhappy with performance. In that case you should just run Crysis in DX9, everything on high.
Tested 3x3 SSAA with 800x600 and it looks very good.
Most of the flickering and artifacts are gone and fps are solid around 20-30.
Some highly specular shaders look amazing, especially water effects.
CaptNKILL
11-21-07, 05:59 AM
Good to hear :)
Are you applying the 8xAF through the Nvidia Control Panel btw? And how expensive on performance is it?
Just started on MP btw.. I'm definently going to change to all high settings for that, I'm getting owned all the time as of now :D
MP can be both extremely frustrating (expecially when you gets owned, even more than other games like TF2 etc., dunno why), but also very satisfying at times. Lag is a little issue, but noting too serious. I do hope that Crytek improves netcode in the upcoming patches however.
Yeah, I forced it through the CP. I'm not sure of the exact performance impact, but 16x AF made the game noticeably slower. I set it back to 8x because its hard to see much of a difference between the two at only 1280x960. Its very playable, but definitely slower than it was with no AF.
I wish the AF looked a bit better though honestly. I think the parallax mapped textures get a bit distorted at a distance and enabling AF makes it sharper but makes the distortion more visible.
CaptNKILL
11-21-07, 09:34 AM
Hey, are the high res parallax mapped textures enabled in your config?
Thats the one thing I really want. I haven't had a chance to really dig into the game yet, so I haven't noticed if they are enabled or not.
Hey, are the high res parallax mapped textures enabled in your config?
Thats the one thing I really want. I haven't had a chance to really dig into the game yet, so I haven't noticed if they are enabled or not.
Yes I have included the The r_UsePOM = 1 command that enables the Parralax Occlusion Mapping. I don't know if they're several different quality levels for that, but I haven't seen it or heard of it :)
vBulletin® v3.7.1, Copyright ©2000-2012, Jelsoft Enterprises Ltd.