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ChaoticNick
11-28-07, 05:19 PM
http://www.incrysis.com/index.php?option=com_content&task=view&id=572

Community Update – Crysis Patch #1!



Greetings beloved Community!


Today we have got a little update on our upcoming patch #1 for Crysis for you. Even though there is no final change log available at the moment since the patch is still work in progress we would like to give you a rough overview what kind of issues are being addressed.


Crysis Patch #1 – General Content


First of all we don’t have set a release date for the patch yet. We are still working on it, but we are very confident that the patch will be out right after it has been verified and checked for stability. We will let you know immediately once we have more specific information on this for you.


As for the content it self, the patch is going to address following categories:


* Overall Performance
* Adjustments to LAW and Grenade balance in multiplayer


Please keep in mind this is not a major patch to the game, but more an update on performance and some Multiplayer tweaks that have been requested by the community.


Pre-Order/Special Edition Exclusive Vehicle (Amphibious APC) – Online Issues


A few of the people who got access to the Amphibious APC wonder why they are not able to purchase that vehicle in one of the factories. This is related to the fact that the dedicated server need to be logged into Gamespy to allow people who purchased the pre-order/SE version of Crysis to buy the vehicle ingame.


We already informed most of the server hosting companies about that and we recommend everyone who is setting up a dedicated server to read the Crysis Server Documentation.


Weapon Sound loop – Workaround!


Some committed community members found out a temporary workaround for the sound looping bug that occurs in some multiplayer sessions. In the case you experience this bug please follow this instructions:


1. Open console and type in “con_restricted 0” (without “”).
2. Type in “s_soundenable 0” (without “”) to disable sound completely.
3. Type in “s_soundenable 1” (without “”) to enable sound again.


So whenever this bug occurs just follow the steps above and the bug should be gone. Crytek is also trying to solve that problem once we are able to reproduce it in-house.


Thanks to these members for finding this workaround!



-Crysis Dev Team




Performance sounds good!

Crow_Nest
11-28-07, 11:35 PM
Im only interested in the performance. Hope it does the job. :D

Roliath
11-29-07, 01:01 AM
Wish they would have released more info and not just one sentence pertaining to single player.

But hey, I can wait for the full changelog :-)

MUYA
11-29-07, 01:03 AM
Overall performance? 10%, I doubt it even if they did that would hmm 10% of 23 fps is like 2 fps :p I wish for more but, sigh! :D

asd
11-29-07, 01:38 AM
Maximun LAG!! (lee)

Saintster
11-29-07, 01:40 AM
Meh,just finished Crysis today won't be playing it again until I move up to Vista and a new card both at least another year or more.

nutcrackr
11-29-07, 02:20 AM
I thought they might have added tdm.

SH64
11-29-07, 02:44 AM
Yes! Maximum Performance please!

MUYA
11-29-07, 02:45 AM
Yes! Maximum Performance please!
QFT but, I doubt they can give more than a few frames :(

SH64
11-29-07, 02:50 AM
QFT but, I doubt they can give more than a few frames :(
I know .. something is better than nothing though.
if with this patch + new nvidia drivers we get say 10-15% performance improvement i'd be happy. i dont have high expectations for the time being .. we seriously need a next-gen GPU for this game!

wysiwyg
11-29-07, 07:57 AM
i wish they gave a release date for the patch so i know if to wait before i start hopefully playing it this weekend

hell_of_doom227
11-29-07, 12:16 PM
This game is unplayabe or better say doesn't work out of box unless i use System.cfg 1.01 and then it looks and runs freaking awesome.

ASUSEN7900GTX
11-29-07, 12:29 PM
i play it with very high tweak and sone nore + 16xAA my fps is 17-35 variatibg of course but still playble at least for me it is and so beautiful now this patch new drivers reintallment of Windows WOW is all i can say it is so gonna be cool to run on a fres install

Bman212121
11-29-07, 12:58 PM
I know .. something is better than nothing though.
if with this patch + new nvidia drivers we get say 10-15% performance improvement i'd be happy. i dont have high expectations for the time being .. we seriously need a next-gen GPU for this game!

It actually runs decent for me with SLI enabled. I did a little benching last night.

1920 x 1200 2x AA HDR High settings
Single GPU 17 fps average
SLI 30 fps average
On XP 32bit with the 169.09 drivers.

I played for 20 mins or so with those settings and I could keep between 25 - 30 fps most of the time. There were a few spots where it would drop down to about 20 fps, and other times where I could be getting 40+. With a few tweaks and maybe turn something down a hair I could keep it above 30fps most of the time. This patch might enough to make it from 25 - 30 to 30 - 35 which would be sweet.

SH64
11-29-07, 06:49 PM
It actually runs decent for me with SLI enabled. I did a little benching last night.

1920 x 1200 2x AA HDR High settings
Single GPU 17 fps average
SLI 30 fps average
On XP 32bit with the 169.09 drivers.

I played for 20 mins or so with those settings and I could keep between 25 - 30 fps most of the time. There were a few spots where it would drop down to about 20 fps, and other times where I could be getting 40+. With a few tweaks and maybe turn something down a hair I could keep it above 30fps most of the time. This patch might enough to make it from 25 - 30 to 30 - 35 which would be sweet.
Great news for SLI users indeed! though i set my own standard for good gameplay performance which is : avarage of 40fps+ in the GPU bench & 35fps+ for CPU.

Bman212121
11-30-07, 06:23 PM
Great news for SLI users indeed! though i set my own standard for good gameplay performance which is : avarage of 40fps+ in the GPU bench & 35fps+ for CPU.

I'm also running both cards at stock clocks. I will probably be able to get both cards running at 630 / 2000 and get it even closer to that. (I haven't tested OC'ing with SLI yet)

Killroy X
12-10-07, 11:21 PM
Hey so uh....where the F is this patch?

I mean, I thought it would be out by now. What gives?

Any update?

Lfctony
12-11-07, 05:15 AM
It's probably delayed for a month.

ASUSEN7900GTX
12-11-07, 10:40 AM
naah say a year or so.......:D

wysiwyg
12-11-07, 10:43 AM
they are waiting for the NV9800's and will say performance fixed :P

BioHazZarD
12-11-07, 10:54 AM
I hope its out this year..

asd
12-11-07, 12:12 PM
Crytek's unique nanosuit funtion: MAXIMUM DELAY. (lee63)

SlieTheSecond
12-11-07, 12:36 PM
Cry-Alex made a post over at incrysis about the patch today.

I am currently gathering all kind of important information for you and will send it out to the community as soon as I am done with it. This will probably happen either during this week or early next week.


http://www.incrysis.com/forums/viewtopic.php?id=15128&p=10 post #197

Looks like this patch is still a ways off.

Revs
12-11-07, 12:42 PM
Corrected! :D

I am currently gathering all kind of important information for you and will send it out to the community as soon as I am done with it. This will probably not happen either during this week or early next week.

Section-9
12-11-07, 03:06 PM
they are waiting for the NV9800's and will say performance fixed :P

:D (nana2)