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sgio2
12-07-07, 12:50 AM
So I am sure you have seen a million of these threads already, so ill keep this one short, and sweet.

I was working with Cuban Legends CFG, and was unsatisfied because the low configs lacked the visuals that I wanted, and the higher ones killed my framerate. I worked with his medium config, custom tailored it, and I am amazingly happy with the results.

I have worked on these non stop for the past few days, and I am finally content with the quality, and performance. I have split the configs into two different sections, Medium Spec & High Range.

As always if you have any suggestions on how to improve these I would be more than happy to take on any suggestions or comments. Heck with your input these configs have become much better than they ever would have been without your help!

Install Notes:

Load up Crysis, then go to the advanced system preferences, and set everything to LOW, except for shadows, set shadows to MEDIUM. Exit the game and add the config to your system.cfg or autoexec.cfg in your base Crysis directory.

*I personally recommend you put all configs in a system.cfg file versus a autoexec.cfg file!

Changes To High:

*Better shadows

*Tweaked material view settings for a slight boost in performance.

*Areas with high foliage should have a better framerate, and less popping than previous config revisions.

*HUD is no longer jagged.

*Much higher resolution textures in certain areas.

*Colorgrading is enabled

*POM should be working now along with a few other slight visual upgrades.

*Added vegetation bending, and muzzle flashes.

*For those curious this all my configs have Motion Blur enabled.

If you do not like the look of the HDR in these configs you can remove it, and bring it back to default levels by removing the following lines from the config.


r_HDRlevel = 0.7
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5

If you want a to see how a particular area looks with this config, then run it on your own damn computer and find out :P Seriously testing a config takes less than a minute :)

With all of the additional visual enhancements over the Medium Spec config, I have found it carries an average FPS cost of 0-6 FPS on my machine, and the difference in quality is great. Try both to see which one works the best for you!

Without further ado here is the High Range config!

Screenshots :

http://img462.imageshack.us/img462/8264/crysismedhigh1il9.th.jpg (http://img462.imageshack.us/my.php?image=crysismedhigh1il9.jpg)
http://img459.imageshack.us/img459/6409/crysismedhigh2cc7.th.jpg (http://img459.imageshack.us/my.php?image=crysismedhigh2cc7.jpg)
http://img462.imageshack.us/img462/4551/crysismedhigh3fq3.th.jpg (http://img462.imageshack.us/my.php?image=crysismedhigh3fq3.jpg)


con_restricted = 0

r_VSync = 0
d3d9_TripleBuffering = 0
r_displayinfo = 0
r_driver = "Dx9"

g_useProfile = 1
e_particles_thread = 1
sys_budget_videomem = 1024
sys_budget_sysmem = 4096
sys_physics_CPU = 1

r_GeomInstancing = 1
r_MultiGPU = 1
r_ShadersAsyncCompiling = 1
e_vegetation_static_instancing = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1

e_screenshot_width = 1920
e_screenshot_height = 1080
e_screenshot_quality = 100
e_screenshot_file_format = jpg

s_SpeakerConfig = 5

r_HDRlevel = 0.7
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5

e_obj_quality = 2
e_proc_vegetation = 0
ca_useDecals = 0
e_decals_allow_game_decals = 0
e_decals_life_time_scale = 0
e_lod_ratio = 3
e_lod_min = 2
e_view_dist_ratio_detail = 19
e_view_dist_ratio_vegetation = 40
e_vegetation_min_size = 1.0
i_rejecteffects = 0
e_vegetation_bending = 1
sys_flash_curve_tess_error = 8
e_view_dist_ratio = 50
e_max_view_dst_spec_lerp = 0.5
e_vegetation_sprites_distance_custom_ratio_min = 0.5
e_vegetation_sprites_distance_ratio = 1
e_detail_materials_view_dist_z = 64
es_DebrisLifetimeScale = 0.3
e_cbuffer_resolution = 64
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 50
e_terrain_occlusion_culling_max_dist = 100

i_lighteffects = 0
g_ragdollMinTime = 1.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 3.0
g_battleDust_enable = 0

e_particles_quality = 1
e_particles_lod = 0.75
e_particles_max_emitter_draw_screen = 4
r_UseSoftParticles = 0
e_water_ocean_soft_particles = 0
e_particles_object_collisions = 0
i_particleeffects = 1

e_cull_veg_activation = 25
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.25
p_max_MC_iters = 2000
e_phys_foliage = 1
es_MaxPhysDist = 45
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 0
e_foliage_wind_activation_dist = 5
g_breakage_particles_limit = 80
v_vehicle_quality = 1
p_max_substeps_large_group = 3
p_num_bodies_large_group = 30

r_PostProcessEffects = 1
r_MotionBlur = 4
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 0
r_sunshafts = 1
r_colorgrading = 1
r_ColorGradingDOF = 0
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1

q_ShaderGeneral = 3
q_ShaderMetal = 2
q_ShaderGlass = 0
q_ShaderVegetation = 1
q_ShaderIce = 0
q_ShaderTerrain = 3
q_ShaderShadow = 1
q_ShaderFX = 1
q_ShaderPostProcess = 2
q_ShaderHDR = 1
q_ShaderSky = 1
q_Renderer = 3
r_LightsSinglePass = 1

e_sky_type = 1
e_sky_update_rate = 0.1
r_DetailTextures = 1
r_DetailNumLayers = 1
r_DetailDistance = 4
r_HDRRendering = 1
r_SSAO = 1
r_SSAO_quality = 1
r_SSAO_blur = 2
r_SSAO_radius = 1
r_SSAO_darkening = 0.3
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_terrain_ao = 0
e_terrain_normal_map = 0
e_max_entity_lights = 8
r_UsePom = 1
r_EnvTexUpdateInterval = 0.01
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 0
r_FillLights = 7
e_particles_lights = 0

s_FormatSampleRate = 44000
s_CacheSize = 80
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1.0
s_ReverbType = 2

sys_LowSpecPak = 0
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 0
r_EnvTexResolution = 1
r_DynTexMaxSize = 50
r_TexAtlasSize = 2048
r_DynTexAtlasCloudsMaxSize = 12
r_DynTexAtlasSpritesMaxSize = 8

r_Beams = 3
r_BeamsDistFactor = 0.05
r_BeamsMaxSlices = 32
e_Clouds = 1
r_CloudsUpdateAlways = 0

r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.2
r_WaterCaustics = 1
r_WaterReflectionsQuality = 1
e_water_ocean_fft = 1
q_ShaderWater = 2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

r_DepthOfField = 1
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 1.5
e_detail_materials_view_dist_xy = 2048
e_terrain_normal_map = 0
g_radialBlur = 1
r_shadowblur = 3
r_ShadowJittering = 1
e_shadows_max_texture_size = 1024
e_gsm_cache = 1
r_TexturesStreaming = 0


The Medium Spec config found below is basically a rehash of the High Range config with more performance oriented settings. Yes you will lose some IQ, but if you are running on an older rig with a previous gen vid card I am pretty confident this will give you a decent framerate, and great visuals as well! Give it a try!

*Added a few more effects, and tweaks to the Medium Spec config. Same performance & slightly better visuals!

Screenshots :

http://img152.imageshack.us/img152/338/crysismedxk9.th.jpg (http://img152.imageshack.us/my.php?image=crysismedxk9.jpg)
http://img98.imageshack.us/img98/7226/crysislow2rr6.th.jpg (http://img98.imageshack.us/my.php?image=crysislow2rr6.jpg)
http://img98.imageshack.us/img98/1294/crysislow3oc8.th.jpg (http://img98.imageshack.us/my.php?image=crysislow3oc8.jpg)


con_restricted = 0

r_VSync = 0
d3d9_TripleBuffering = 0
r_displayinfo = 0
r_driver = "Dx9"

g_useProfile = 1
e_particles_thread = 1
sys_budget_videomem = 1024
sys_budget_sysmem = 4096
sys_physics_CPU = 1

r_GeomInstancing = 1
r_MultiGPU = 1
r_ShadersAsyncCompiling = 1
e_vegetation_static_instancing = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1
r_TexturesStreaming = 0

e_screenshot_width = 1920
e_screenshot_height = 1080
e_screenshot_quality = 100
e_screenshot_file_format = jpg

s_SpeakerConfig = 5

r_HDRlevel = 0.7
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5

e_obj_quality = 2
e_proc_vegetation = 0
ca_useDecals = 0
e_decals_allow_game_decals = 0
e_decals_life_time_scale = 0
e_lod_ratio = 3
e_lod_min = 2
e_view_dist_ratio_detail = 19
e_view_dist_ratio_vegetation = 40
e_vegetation_min_size = 1.0
i_rejecteffects = 0
e_vegetation_bending = 1
sys_flash_curve_tess_error = 8
e_view_dist_ratio = 50
e_max_view_dst_spec_lerp = 0.5
e_vegetation_sprites_distance_custom_ratio_min = 0.5
e_vegetation_sprites_distance_ratio = 1
e_detail_materials_view_dist_z = 64
es_DebrisLifetimeScale = 0.3
e_cbuffer_resolution = 64
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 50
e_terrain_occlusion_culling_max_dist = 100

i_lighteffects = 0
g_ragdollMinTime = 1.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 3.0
g_battleDust_enable = 0

e_particles_quality = 1
e_particles_lod = 0.75
e_particles_max_emitter_draw_screen = 4
r_UseSoftParticles = 0
e_water_ocean_soft_particles = 0
e_particles_object_collisions = 0
i_particleeffects = 1

e_cull_veg_activation = 25
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.25
p_max_MC_iters = 2000
e_phys_foliage = 1
es_MaxPhysDist = 45
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 0
e_foliage_wind_activation_dist = 5
g_breakage_particles_limit = 80
v_vehicle_quality = 1
p_max_substeps_large_group = 3
p_num_bodies_large_group = 30

r_PostProcessEffects = 1
r_MotionBlur = 1
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 0
r_sunshafts = 1
r_colorgrading = 0
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1

q_ShaderGeneral = 3
q_ShaderMetal = 2
q_ShaderGlass = 0
q_ShaderVegetation = 1
q_ShaderIce = 0
q_ShaderTerrain = 0
q_ShaderShadow = 1
q_ShaderFX = 1
q_ShaderPostProcess = 2
q_ShaderHDR = 1
q_ShaderSky = 1
q_Renderer = 2
r_LightsSinglePass = 1

e_sky_type = 1
e_sky_update_rate = 0.1
r_DetailTextures = 1
r_DetailNumLayers = 1
r_DetailDistance = 4
r_HDRRendering = 1
r_SSAO = 0
r_SSAO_quality = 1
r_SSAO_blur = 2
r_SSAO_radius = 1
r_SSAO_darkening = 0.3
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_terrain_ao = 0
e_terrain_normal_map = 0
e_max_entity_lights = 8
r_UsePom = 0
r_EnvTexUpdateInterval = 0.01
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 0
r_FillLights = 7
e_particles_lights = 0

s_FormatSampleRate = 44000
s_CacheSize = 80
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1.0
s_ReverbType = 2

sys_LowSpecPak = 0
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 0
r_EnvTexResolution = 1
r_DynTexMaxSize = 50
r_TexAtlasSize = 1024
r_DynTexAtlasCloudsMaxSize = 12
r_DynTexAtlasSpritesMaxSize = 8
r_TexturesStreaming = 0

r_Beams = 3
r_BeamsDistFactor = 0.05
r_BeamsMaxSlices = 32
e_Clouds = 1
r_CloudsUpdateAlways = 0

r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.2
r_WaterCaustics = 1
r_WaterReflectionsQuality = 1
e_water_ocean_fft = 1
q_ShaderWater = 2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

r_DepthOfField = 1
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 2
e_detail_materials_view_dist_xy = 2048
e_terrain_normal_map = 0
g_radialBlur = 1
r_shadowblur = 3
r_ShadowJittering = 1
e_gsm_cache = 1
r_TexturesStreaming = 0


Note : With the Low Spec config if you are running seriously low on VRAM change the sys_LowSpecPak value in the config to "1" , and also change the r_TexAtlasSize value in the config to "512" . If you want a few more FPS change the r_ShadowJittering value to "0". This will make the shadows a bit more jagged looking, but will net you with a 2-4 FPS increase when disabled.

ADDITIONAL TWEAKS!!

I have found that I get less loading pauses, and about 0.3 - 0.5 better FPS if I run the game at Above Normal priority in Windows. There are two ways to go about doing this..

1.) Create a custom batch file. To do this create a new text file, and copy the following code into it.

START /ABOVENORMAL CRYSIS.exe
EXIT

When saving the file choose "Save As" when prompted select your Bin32 folder if not done so already. At the bottom of the save as window you will see where it says "Save As Type" go there and select "All Files" in the file name field save the file as "Crysis.bat" . Click "Save" or "OK" and you should now have your custom Crysis batch file! Just double click on this, or redirect your shortcut files to the newly created "Crysis.bat" file and the higher process priority will take effect.

2.) I made "2" because the batch file does not work for running the 64 bit version of Crysis. To apply the same process priority to the 64 bit version just load the game. Once you are to the main menu Alt-Tab out of the game and open Task Manager. Once Task Manager has opened hit the processes tab, and find "Crysis64.exe" . Once you have found the "Crysis64.exe" right click it, highlight "Set Priority". and then left click on "Above Normal". Windows will ask if you are sure, just say yes, then Alt - Tab back into the game, and you are good to go!

*NOTE* - You can try setting the priority of Crysis to "High" instead of "Above Normal" , but I have found that there is virtually no performance difference, and there is generally mouse / keyboard lag when running at settings higher than "Above Normal". NEVER SET PRIORITY TO REALTIME... Unless you want your PC to crash :P

To further boost the fluidity of the game, go to the start menu, click on Run then type "msconfig" and hit enter. This will bring up the system configuration utility. Once this has opened, click on the startup tab, and remove the checkboxes next to any programs that you don't really need running when your computer first boots. After you make changes, and reboot the system configuration utility will pop up. Just put a check in the box that says not to load every time Windows starts, click "OK" and you will be good to go. Additionally killing all programs still running in your taskbar before playing will help the overall performance of the game even further.

Finally a good defrag is always good for loading times, and system performance in general.

I hope this has helped you get the most from Crysis! Tweaking your PC to the max requires a TON of time, and experimenting. For more info check out Tweak Guides or google Windows tweaks. Good luck, and have fun!

*All values without quotes!

*If you have problems with any of the Crysis or additional tweaks I might be able to help, but for the sake of simplicity consider yourself on your own <3

methimpikehoses
12-07-07, 12:57 AM
(w/opics)

Crow_Nest
12-07-07, 01:48 AM
Will go try it out now. Post back when im done.

agentkay
12-07-07, 01:54 AM
First off all thank you for your effort of making this config. Yesterday I just tried the CCC 1.2 config (very high) myself and didn't like it much because of the performance hit, increased bloom and color saturation and lower HDR/lighting quality (everything looked "cartoony kind of like "Just Cause" or "White Gold").

On a good side yours performs much better than CCC 1.2 but it has the same bloom/light like his (which I don't like much) and I noticed the lower quality textures (no POM) and shadows but thats normal since you said that you based it on his medium settings.

Overall for my taste and personal framerate/visuals ratio (and hardware) I still prefer to use Gaco's 1.01 config with enabled motion blur (in DX9) and modified contrast/brightness/gamma sliders.

Don't take it personal though because I do applaude you for your effort and work that you put in your config. :) By the way I test all configs in the "Contact" level starting at the save point that leads to the hill on top of the first NK camp (the first sunrise spot).

Crow_Nest
12-07-07, 03:01 AM
Just tested it on a few levels. Brilliant config, looks pretty much like cuban's but runs slightly better. Also i noticed you used the command to make the HUD and your suit menu look all jagged up. How do you make them smooth like normal again?

agentkay, POM is enabled. It was set to 1 in the config, although i havent taken the notice it in game.

Madpistol
12-07-07, 10:12 AM
Please post some screenshots of what this cfg does. I'm interested, but I'm not going to try it if the game looks like ****. :thumbdwn:

asd
12-07-07, 11:46 AM
http://www.nvnews.net/vbulletin/images/smilies/Without_pics.gif

sgio2
12-07-07, 12:06 PM
See the first post for the latest :)

asd
12-07-07, 01:34 PM
Thanks a lot for the input everyone! I have made some more revisions to the config, and I think its as perfect as I am going to be able to make it!

Changes :

*HUD Is No Longer Jagged

*Much higher resolution textures in certain areas.

*Colorgrading Is Enabled

*POM should be working now along with a few other slight visual upgrades.

*For those curious this all my configs have Motion Blur enabled.

With all of the additional visual enhancements I have found it carries an average FPS cost of 0-2FPS on my machine, and the difference in quality is great.

If you do not like the look of the HDR you can remove it, and bring it back to default levels by removing the following lines from the config.


r_HDRlevel = 0.7
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5


Here are a few screenshots I took with my config.

http://img213.imageshack.us/img213/9996/screenshot0000vt9.th.jpg (http://img213.imageshack.us/my.php?image=screenshot0000vt9.jpg)

http://img46.imageshack.us/img46/8956/screenshot0002as1.th.jpg (http://img46.imageshack.us/my.php?image=screenshot0002as1.jpg)

http://img48.imageshack.us/img48/3622/screenshot0005yy6.th.jpg (http://img48.imageshack.us/my.php?image=screenshot0005yy6.jpg)

If you want a to see how a particular area looks with this config, then run it on your own damn computer, and find out :P Seriously testing a config takes less than a minute :)

Without further ado here is the new config!


con_restricted = 0

r_VSync = 0
d3d9_TripleBuffering = 0
r_displayinfo = 0
r_driver = "Dx9"

g_useProfile = 1
e_particles_thread = 1
sys_budget_videomem = 1024
sys_budget_sysmem = 4096
sys_physics_CPU = 1

r_GeomInstancing = 1
r_MultiGPU = 1
r_ShadersAsyncCompiling = 1
e_vegetation_static_instancing = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1

e_screenshot_width = 1280
e_screenshot_height = 720
e_screenshot_quality = 100
e_screenshot_file_format = jpg

s_SpeakerConfig = 5

r_HDRlevel = 0.7
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5

e_obj_quality = 2
e_proc_vegetation = 1
ca_useDecals = 0
e_decals_allow_game_decals = 0
e_decals_life_time_scale = 0
e_lod_ratio = 3
e_lod_min = 2
e_view_dist_ratio_detail = 19
e_view_dist_ratio_vegetation = 22
e_vegetation_min_size = 1.0
i_rejecteffects = 0
e_vegetation_bending = 0
sys_flash_curve_tess_error = 8
e_view_dist_ratio = 50
e_max_view_dst_spec_lerp = 0.5
e_vegetation_sprites_distance_custom_ratio_min = 0.5
e_vegetation_sprites_distance_ratio = 1
e_detail_materials_view_dist_z = 64
es_DebrisLifetimeScale = 0.3
e_cbuffer_resolution = 64
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 50
e_terrain_occlusion_culling_max_dist = 100

i_lighteffects = 0
g_ragdollMinTime = 1.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 3.0
g_battleDust_enable = 0

e_particles_quality = 1
e_particles_lod = 0.75
e_particles_max_emitter_draw_screen = 4
r_UseSoftParticles = 0
e_water_ocean_soft_particles = 0
e_particles_object_collisions = 0

e_cull_veg_activation = 25
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.25
p_max_MC_iters = 2000
e_phys_foliage = 2
es_MaxPhysDist = 45
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 0
e_foliage_wind_activation_dist = 5
g_breakage_particles_limit = 80
v_vehicle_quality = 1
p_max_substeps_large_group = 3
p_num_bodies_large_group = 30

r_PostProcessEffects = 1
r_MotionBlur = 1
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 0
r_sunshafts = 1
r_colorgrading = 1
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1

q_ShaderGeneral = 3
q_ShaderMetal = 2
q_ShaderGlass = 0
q_ShaderVegetation = 1
q_ShaderIce = 0
q_ShaderTerrain = 3
q_ShaderShadow = 1
q_ShaderFX = 1
q_ShaderPostProcess = 2
q_ShaderHDR = 1
q_ShaderSky = 1
q_Renderer = 3
r_LightsSinglePass = 1

e_sky_type = 1
e_sky_update_rate = 0.1
r_DetailTextures = 1
r_DetailNumLayers = 1
r_DetailDistance = 4
r_HDRRendering = 1
r_SSAO = 1
r_SSAO_quality = 1
r_SSAO_blur = 2
r_SSAO_radius = 1
r_SSAO_darkening = 0.3
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_terrain_ao = 0
e_terrain_normal_map = 0
e_max_entity_lights = 8
r_UsePom = 1
r_EnvTexUpdateInterval = 0.01
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 0
r_FillLights = 7
e_particles_lights = 0

e_shadows = 1
r_ShadowJittering = 1
e_shadows_max_texture_size = 256
r_ShadowBlur = 0
e_gsm_lods_num = 4
e_gsm_range = 3
e_shadows_cast_view_dist_ratio = 0.4
r_ShadowsMaskResolution = 2
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 0

s_FormatSampleRate = 44000
s_CacheSize = 80
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1.0
s_ReverbType = 2

sys_LowSpecPak = 0
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 0
r_EnvTexResolution = 1
r_DynTexMaxSize = 50
r_TexAtlasSize = 2048
r_DynTexAtlasCloudsMaxSize = 12
r_DynTexAtlasSpritesMaxSize = 8


r_Beams = 3
r_BeamsDistFactor = 0.05
r_BeamsMaxSlices = 48
e_Clouds = 1
r_CloudsUpdateAlways = 0

r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.2
r_WaterCaustics = 1
r_WaterReflectionsQuality = 1
e_water_ocean_fft = 1
q_ShaderWater = 2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

r_DepthOfField = 1
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 1.5
e_detail_materials_view_dist_xy = 4096
e_terrain_normal_map = 0
r_TexturesStreaming = 0
g_radialBlur = 1
r_TexturesStreaming = 0



Is this config require running the game in DX9 in order to work?

sgio2
12-07-07, 01:52 PM
Is this config require running the game in DX9 in order to work?

I'm sure it would work for either the DX9 or DX10 codepath, but I only have XP x64 to test here myself. From what I understand DX9 provides almost all the same features as DX10 but performs them at a higher framerate.

ASUSEN7900GTX
12-07-07, 01:55 PM
iŽll try this when i install Vista nd the new 196.17 drivers where is that damn patch crytek was talking about

sgio2
12-07-07, 02:27 PM
To those who mentioned ugly shadows, I have updated my second config above that fixes this. To those who already are using the config here is what you can do to get better shadows, and a couple more FPS!

Delete the following lines from the config.


e_shadows = 1
r_ShadowJittering = 1
e_shadows_max_texture_size = 256
r_ShadowBlur = 0
e_gsm_lods_num = 4
e_gsm_range = 3
e_shadows_cast_view_dist_ratio = 0.4
r_ShadowsMaskResolution = 2
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 0


They will all be in the same section. Now when you fire the game up just set shadow quality to medium in the advanced settings menu.

After doing this the shadows looked a lot better, my framerate went up a few FPS , and the shadow issue in the last level is fixed! Give it a shot and let me know how it works out for you.

agentkay
12-08-07, 01:53 AM
Thank you, I like your second config without the HDR values and with medium shadows. :)

POM works, textures and shadows look much better, DX10 water and sunshafts are there. It all good except that I noticed a thin "white" edge around objects but once I enabled EdgeAA (r_useEdgeAA 1) it was gone. I can see that some objects (rocks, grass, barrels) do fade-in earlier but I guess thats where some of the FPS gains come from.

Performance seems about equal as all ingame settings on "high" but with basically all DX10 "eye candy" at the cost of worse LOD. :)

Bokishi
12-08-07, 02:33 AM
Hey I like this, but what cvar to I add or delete to the cgf, to make the trees blow in the wind again?

sgio2
12-08-07, 10:45 AM
Hey I like this, but what cvar to I add or delete to the cgf, to make the trees blow in the wind again?

The CVAR that changes this is...

e_vegetation_bending = 1

I have updated my config to include this :)

CDE_1246
12-09-07, 12:06 AM
I love this config but the shadows aren't dark at all.
What would be the command line to add to make the shadows dark?
Thanks!
http://aycu27.webshots.com/image/35506/2004793484314902983_rs.jpg (http://allyoucanupload.webshots.com/v/2004793484314902983)

CaptNKILL
12-09-07, 12:12 AM
Doesn't look like there are any shadows at all to me.

Are they disabled?

CDE_1246
12-09-07, 12:15 AM
idk........ I'm a little confused. Basically I want this config with the dark shadows from that ultra high tweak and edge AA and I'll be all set. I know the command for edge AA but not the dark shadows.

sgio2
12-09-07, 12:59 AM
idk........ I'm a little confused. Basically I want this config with the dark shadows from that ultra high tweak and edge AA and I'll be all set. I know the command for edge AA but not the dark shadows.

EDIT - Try setting your shadow quality to medium, and changing the r_SSAO line in the config to "1"

I have updated my config, and I have placed the revisions on the first post of this thread. The revisions include higher FPS in areas with a lot of foliage, less pop up then my last config, and a Low Spec - Med - High Config.

Make sure you have followed the install instructions to the letter, and also my personal recommendation is to place my configs into a system.cfg file to make sure everything is processed correctly.

Hope this helps!

Dreamingawake
12-09-07, 12:04 PM
Yo.

Your config looks pretty nice, I can't seem to get it working though for some reason.

Followed instructions to the letter.

Using original CVAR groups, load up Crysis, set everything to low and shadows
to medium, exit, put your system.cfg config file in my Crysis main root dir, load up game... and.. everything's still on low :( lol

Nice Fps tho ;)

sgio2
12-09-07, 01:09 PM
Yo.

Your config looks pretty nice, I can't seem to get it working though for some reason.

Followed instructions to the letter.

Using original CVAR groups, load up Crysis, set everything to low and shadows
to medium, exit, put your system.cfg config file in my Crysis main root dir, load up game... and.. everything's still on low :( lol

Nice Fps tho ;)

Weird :captnkill:

I uploaded the Med - High range config to my site. Try downloading it ( Right click , save as. ) and placing it in your main Crysis directory.

http://nextcsi.com/Site/System.cfg

Dreamingawake
12-09-07, 05:25 PM
Hey sgio2, thank you for the help !

your system.cfg got it working.. great work ! my average fps went wayy up
i was even able to play at 1680x1050 with 2xaa and it was smooth as it was
before the tweaks.. 30fps+

Thank you !!:captnkill: (lee63) (nana2) :afro:

update: been playing for the last couple hours.. it's just unbelievable now gameplay is SOOO smooth, playing
at 1280x1024 with 2xaa and it never dips below 30, it's just awesome. averaging about 40+!

I wonder tho; why wouldn't Crytek release it like this in the first place? It looks better, and runs better than default retail..

sgio2
12-09-07, 08:47 PM
Thanks for the kind words! Glad its been working well for you!

I have made additional revisions to both configs in the OP.

Low Spec now has a few more eye candy effects at no performance cost. Med - High Range now has very high motion blur, and a few other slight performance tweaks. Enjoy!

crainger
12-09-07, 08:59 PM
I'm gonna try this when I get home. I've been looking for an excuse to play Crysis before the patches come out. :)

Dreamingawake
12-10-07, 11:10 AM
Wow your latest config has object motion blur enabled??

If it did in the last one I didn't notice it, but daymn does it look sweet !! :)