View Full Version : Fun With Barrels. Three Thousand of Them.

12-13-07, 07:18 PM

12-13-07, 07:20 PM
holy crap :rofl

12-13-07, 07:30 PM
Lol explosions... 5 mins later

12-13-07, 08:05 PM
Amazing physics once again! :) Does anyone know where that map can be downloaded? I haven't found it yet. Barrels might also be less demanding than the wodden boxes because they don't break apart from weight into 4 or 5 pieces that have their own physics values but on the other hand they have a round shape..... hmmmmm. /goes on looking for the map

12-13-07, 08:15 PM
hmm.... I just did that with over 20,000 barrels and the explosion wasn't that great :eek2:

12-13-07, 08:15 PM
thats ****ing sweet .. lol

12-13-07, 09:27 PM

12-13-07, 09:32 PM
That was pretty damn awesome..

12-13-07, 09:53 PM
So how come this can run at full speed but that other demo with the boxes had to be recorded at a few seconds per frame and then played back?

12-13-07, 09:55 PM
that was alot more boxes :lol:

12-13-07, 10:04 PM
Cool. I love the physics in this game.

12-13-07, 10:04 PM
That is waaaaaaay cool :thumbsup:

12-13-07, 10:11 PM
So how come this can run at full speed but that other demo with the boxes had to be recorded at a few seconds per frame and then played back?

I believe it is also recorded (until I find the actual map file and try it myself) but in theory it should be easier on the CPU since the barrels have no "crush value" (unless they are shot *duh* ;) ) and don't break apart into several pieces like the wooden boxes.

The big "wooden box man" from the first extreme-physics video had a box count of 3200-3400 (my estimate).

12-14-07, 02:51 AM
That is waaaaaaay cool :thumbsup:

Ditto, thx for the link. (nana2)

12-14-07, 02:59 AM
lol- I wish we could have seen the 3,000 barrel explosion! :lol:

12-14-07, 03:50 AM
I really do hate to get analytical but all these physics videos is like watching peat doing an impression of repeat. Would you really be able to place 3,000 barrels atop one another? I would imagine the pressure would simply crush the base. Lets say that these are uber-super-duper cans and can withstand such pressure, I would highly doubt that a single rock or object would so easily disturb the structure given it's total mass and the pressure on the base. Why do the structures always seem to fall straight down? Is it due to the placement of the barrels (one directly above another)? I'd love to see if you created a cross-hatch structure if the barrels would still fall in such uniformity.

*Sigh* again I apologize for being all nerdy and not just "enjoying" the splendorous movement of thousands of objects, I guess I'm just tired of watching these kinds of videos, it was cool the first 2 times...now it's just blah. /endrant.

12-14-07, 04:59 AM
Well, this time a PhysicX would be great to calculate everything and to be able to watch in the explosion for more than two seconds ....

But nonetheless, very impressive

12-14-07, 06:44 AM
PhysiX (Ageia PPU) is dead but it is about damn time that MS and the other developers created a physics API for DirectX. How cool would it be if we could set to use 10% of the GPUs streaming processors to calculate such physics in realtime. I would gladly take the 10% framerate hit for it.

GPU physics FTW! :D

12-14-07, 06:50 AM
The 50 barrel explosion was great :D