View Full Version : Crysis doesn't support AF?!
Has anyone managed to get AF working with Crysis? Its strange that a game of this calibre wouldn't support such a basic feature when its focus is on cutting edge graphics.
Am I doing something wrong? Every screen that I have seen on the net doesnt seem to have AF. When I put AF on using nHancer there is no difference. NVCP 16x AF makes no difference either.
Using DX9 Hack and without DX9 hack on everything maxed at 1650x1050, 8800GTX.
If its supposed to work then can some kind soul please upload a screen with and without AF? :)
If it isn't supported then can someone confirm this please so i can stop trying to "fix" it and get back to playing the game? :)
Thanks for any info
AF works, but one of the effects disables it. I think the way the game renders parallax occlusion mapping is the culprit.
Anyone reading in the future, you have to type "r_UsePOM 0" in the console or put "r_UsePOM=0" in the System.cfg file.
12-18-07, 09:50 PM
I can confirm that forcing AF in nv control panel does work properly. RAY16 is probably correct in that some custom setting you're using is breaking it. Try running the game with original cvars and config settings and go from there.
edit: sorry just read your last post, please disregard.
12-18-07, 10:12 PM
yes AF works even with POM on but not on the paralaxed surfaces
12-18-07, 11:00 PM
No AF ---------------------- POM + 16AF ---------------------- No POM + 16AF
http://img168.imagevenue.com/loc1046/th_35863_ScreenShot0001_122_1046lo.jpg (http://img168.imagevenue.com/img.php?image=35863_ScreenShot0001_122_1046lo.jpg)---http://img104.imagevenue.com/loc612/th_35861_ScreenShot0000_122_612lo.jpg (http://img104.imagevenue.com/img.php?image=35861_ScreenShot0000_122_612lo.jpg)---http://img182.imagevenue.com/loc494/th_35905_ScreenShot0007_122_494lo.jpg (http://img182.imagevenue.com/img.php?image=35905_ScreenShot0007_122_494lo.jpg)
http://img180.imagevenue.com/loc502/th_35866_ScreenShot0002_122_502lo.jpg (http://img180.imagevenue.com/img.php?image=35866_ScreenShot0002_122_502lo.jpg)---http://img147.imagevenue.com/loc1069/th_35871_ScreenShot0003_122_1069lo.jpg (http://img147.imagevenue.com/img.php?image=35871_ScreenShot0003_122_1069lo.jpg)---http://img192.imagevenue.com/loc216/th_35894_ScreenShot0006_122_216lo.jpg (http://img192.imagevenue.com/img.php?image=35894_ScreenShot0006_122_216lo.jpg)
http://img168.imagevenue.com/loc873/th_35892_ScreenShot0005_122_873lo.jpg (http://img168.imagevenue.com/img.php?image=35892_ScreenShot0005_122_873lo.jpg)---http://img194.imagevenue.com/loc161/th_35881_ScreenShot0004_122_161lo.jpg (http://img194.imagevenue.com/img.php?image=35881_ScreenShot0004_122_161lo.jpg)---http://img185.imagevenue.com/loc154/th_35913_ScreenShot0008_122_154lo.jpg (http://img185.imagevenue.com/img.php?image=35913_ScreenShot0008_122_154lo.jpg)
AF does work on POM textures to some extent but it depends on the angle (while standing it looks better maybe like 4AF and at "prone" it looks like "no AF" because the angle gets so small). I'd say the game has around 20% POM layers of all textures and while it (AF) is not very effective on POM layers, I personally like the effect that POM gives more than the AF so I run 16AF+POM. The performance hit of 16AF also got less with the 169.21 driver and it is around 2 frames from my quick test.
Nice comparison, thanks!
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