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Buck Armstrong
12-23-07, 11:47 AM
I am considering upgrading from a ViewSonic VP2130B 21.3" (1600x1200) to an NEC 2470WNX 24" (1920x1200).

I've never owned a widescreen before, so can someone please tell me:

I noticed on the 20WMGX2 I played with that in Rome Total War, even though it supports 1680x1050, things that were supposed to be round were oval, as if they were being stretched horizontally. Is that true of images in general, or does widescreen support usually mean games and/or Windows are proportionally correct but with a wider horizontal field of view?

Also, on a 1920x1200 widescreen with internal scaling, can you do 1600x1200 1:1 with no loss of quality? Since the vertical area is exactly the same, I'm assuming 1600x1200 would look just as good as 1920x1200 native res but with black bars on the sides...is that true?

Thanks in advance.

mythy
12-23-07, 12:03 PM
as long as you run your screens native resolution things will be proportional and correct. I went from a 20.1inch dell to the 24 inch wide screen and it was a huge leap forward. :cool:

To run 1600x1200 you would need to set your LCD to display the image 1:1 and you will have black bars on the sides.


so yea you got the basic understanding of things

LordJuanlo
12-24-07, 03:27 AM
On my PC I choose correct aspect ratio from the nVidia driver and not from the monitor, it works great. Games at 1600x1200 run with black bars on left and right, so it's 1:1 with no quality loss.

Ideally games should keep the same aspect ratio and expanded horizontal view (Hor+), and most games do this, but there are some games that cut the image vertically (Vert-) like the Battlefield series so you lose some vision. But there are workarounds for most games, have a look at WindeScreen Gaming Forums (http://www.widescreengamingforum.com) if you need a fix for a specific game.

jeffmd
12-24-07, 04:07 AM
rome total war requires editing the ini file for widescreen support.

http://www.widescreengamingforum.com/forum/viewtopic.php?t=438