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asd
01-05-08, 05:43 AM
Quad SLI is two GX2 cards, not 4.

Boy, you're totally falling for this nV crap...
Nanosuitguy said: MAXIMUM CRAP!! (nana2) (nana2)

Nanosuitguy
01-07-08, 12:45 PM
Quad SLI is two GX2 cards, not 4.

Boy, you're totally falling for this nV crap...

You think you where smart there kiddo? Quad SLI = 4 cards in SLI no matter what card you use. Using 4 Gx2 cards that got 2 GPUS in one will be 8... Simpel math lol. And its no secret that nvidia holds the throne now. Haha, catch up ATI...

Feyy
01-07-08, 12:58 PM
You think you where smart there kiddo? Quad SLI = 4 cards in SLI no matter what card you use. Using 4 Gx2 cards that got 2 GPUS in one will be 8... Simpel math lol. And its no secret that nvidia holds the throne now. Haha, catch up ATI...

Slawter is right...

Your wrong. GX2 cards have two PCB's, meaning its 2 graphics cards.

Two Gx2 cards = QuadSli

You cant get 4 GX2 cards into any mobo anyway, so stop being stupid.

crainger
01-07-08, 02:55 PM
::rofl:

ASUSEN7900GTX
01-07-08, 03:46 PM
i found one major flaw in crysis= Climbing ladders how the hell do i get this advanced soldier wannabe climb ladders????

sammy sung
01-07-08, 06:19 PM
Gaco could you possibly paste your latest full system.cfg here or in a pm ? Ive searched but havent found the thread where its located.

Xion X2
01-07-08, 06:28 PM
You think you where smart

Oh, the irony. It's spilling in the streets.

Nanosuitguy
01-08-08, 08:25 AM
Slawter is right...

Your wrong. GX2 cards have two PCB's, meaning its 2 graphics cards.

Two Gx2 cards = QuadSli

You cant get 4 GX2 cards into any mobo anyway, so stop being stupid.

O RLY?

enthusiast.hardocp.com
"The GeForce 9800 GX2 will launch in late February or early March as it now stands and will replace the 8800 Ultra (single GPU) card in NVIDIA's high-end product line up. The 9800 GX2 is said to be at least 30% faster than a 8800 Ultra. While it is not clear from the pictures below, we are told it will support "Quad SLI."

Quad sli = 4 cards in one. IF the gx2 supports quad sli then it will be 8 gpu's if using them in quad sli. Am i missing something?

Oh, the irony. It's spilling in the streets.

Oh, so is it my fault when site like enthusiast.hardocp.com are wrong or not clear enough?
Otherwise they would say, gx2 supports SLI. Not quad SLI because gx2 in SLI would automatically be quad sli.

Btw, super mario sucks...

FastRedPonyCar
01-22-08, 03:39 PM
Gaco's settings + my own HDR & SSAO tweaks FTW. (note these are the games cfg file set to readonly and the very high cvar values are used)

-- [Game-Configuration]
-- Attention: This file is re-generated by the system! Editing is not recommended!

cl_bob = 1
cl_invertController = 0
cl_invertMouse = 0
cl_sensitivity = 45
cl_voice_volume = 1
dt_enable = 0
g_blood = 1
g_buddyMessagesIngame = 1
g_displayIgnoreList = 1
g_enableAlternateIronSight = 0
g_PSTutorial_Enabled = 1
g_quickGame_map = "multiplayer/ia/armada"
g_quickGame_min_players = 1
g_quickGame_mode = "InstantAction"
g_quickGame_prefer_favorites = 1
g_quickGame_prefer_lan = 1
g_quickGame_prefer_mycountry = 1
g_startFirstTime = 0
hud_crosshair = 7
hud_showAllObjectives = 0
hud_subtitles = 0
i_forcefeedback = 1
i_mouse_smooth = 0
net_enable_voice_chat = 1
r_Brightness = 0.5
r_Contrast = 0.5
r_Fullscreen = 1
r_Gamma = 1
r_Height = 1050
r_Width = 1680
s_DialogVolume = 1
s_MusicVolume = 0.6
s_SFXVolume = 1

con_restricted=0

sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Quality = 3
sys_spec_Shading = 3
sys_spec_Shadows = 2
sys_spec_Texture = 3
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3
sys_spec_Sound = 3

q_renderer = 3

r_detailnumlayers = 2
r_sunshafts = 1
r_Beams = 1
r_colorgrading = 1
r_UsePOM = 0
r_TexturesStreaming=0
r_UseEdgeAA = 1
r_WaterGodRays = 1
r_motionblur= 1

r_SSAO_amount = .7
r_SSAO_darkening=.6
r_SSAO_quality = 2
r_SSAO = 1
r_SSAO_radius = .1

e_water_ocean_fft = 1
e_water_tesselation_amount = 10
e_detail_materials_view_dist_xy = 2048
e_detail_materials_view_dist_z = 256
e_view_dist_ratio_vegetation = 60

es_DebrisLifetimeScale = 1

g_battleDust_enable = 1
g_ragdollDistance = 40
g_ragdollMinTime = 20


q_Renderer = 3
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderShadow = 2
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
q_ShaderWater = 3


e_shadows_max_texture_size = 1024
e_vegetation_sprites_distance_ratio = 1.5


r_TerrainAO_FadeDist=0.1
r_eyeadaptationbase=0.3
r_ColorGrading=1

e_view_dist_ratio=60
e_particles_lod=0.7
e_vegetation_min_size=1.5
e_view_dist_ratio_vegetation=60

doesn't sacrifice any fps from what gaco's yields.

Gaco
01-22-08, 04:16 PM
i found one major flaw in crysis= Climbing ladders how the hell do i get this advanced soldier wannabe climb ladders????
Press the usekey on the ladder which will initaite "climb mode" you should also see an icon you facing the ladder that indicates that you can press the use key.

Gaco could you possibly paste your latest full system.cfg here or in a pm ? Ive searched but havent found the thread where its located.
http://www.nvnews.net/vbulletin/showthread.php?t=102372&page=4&post#60




PonyCar are your additions focused on improving visuals without performancehit or on improving performance without visuals degrading?

Feyy
01-22-08, 08:10 PM
O RLY?

enthusiast.hardocp.com
"The GeForce 9800 GX2 will launch in late February or early March as it now stands and will replace the 8800 Ultra (single GPU) card in NVIDIA's high-end product line up. The 9800 GX2 is said to be at least 30% faster than a 8800 Ultra. While it is not clear from the pictures below, we are told it will support "Quad SLI."

Quad sli = 4 cards in one. IF the gx2 supports quad sli then it will be 8 gpu's if using them in quad sli. Am i missing something?


The wording is a bit off and they make it sound confusing. Two 9800 GX2 are quad sli. Because it basically is 4 cards (2x2 PCB's).
So yes, hardocp phrased it a little bit confusing.

FastRedPonyCar
01-23-08, 10:04 AM
PonyCar are your additions focused on improving visuals without performancehit or on improving performance without visuals degrading?

improves performance a hair (mainly from turning off POM)

But primary focus is on improving lighting and shading. Specifically:

- More realistic HDR -

Back in the old thread we had regarding the crysis retail configs, I posted vanilla vs some other guy's tweak that made the hdr way too over blown and the shadows way too dark. Then I started messing with the HDR settings in game to see what it did in low light and bright light scenarios and I discovered that in brightly lit maps, a higher HDR setting around 1 (r_HDRlevel=1) is sufficient for standard daylight maps but the night mission I loaded for the first part of the harbor mission, the sky had this crazy blue glow and everone's faces glowed bright blue. Lowering the hdr value to 0.75 (to me) seemed to be the best value.

- Tweaked SSAO settings -

The SSAO darkening and other values affect the shading and can greatly reduce the drab washed out look that vanilla crysis settings offer. They're very powerful as small changes can make a nice surface in the shade totally devoid of details/color/textures. I also noticed that a darker SSAO value adds shadows in places that they SHOULD be in the first place. Best example is in the picture below showing the sun peaking around the big metal storage container. It and the trees next to it should be casting shadows onto the asphalt but they're not. With tweaked SSAO settings, there are now shadows there.

Look at the bottom two pictures below at the palm tree on the left. vanilla has no shading or shadowing or anything under the tree. Seems to me that there should be SOME degree of shading. With tweaked SSAO settings, the shading is there.

I know I probably went a bit extreme, but I actually went outside at various points of the morning/afternoon and actually looked in the general direction of the sun and looked at how the plants shadows looked, how the shadows looked and the biggest thing I noticed is that when you face the sun like in some of those pictures below, you don't see surface details and levels of color the way you do in vanilla crysis. You see much more shade, less details on surfaces and you get more "light" and glare in your vision. There's a point where it gets to be too much regarding overdoing the HDR settings like some of these config files do. (Pydon's mod for example)

I probably sat in front of the console in various points of the game for hours tweaking the ssao and hdr settings to try and mimic what my actual eyes were seeing in real life and though the pictures below appear darker than what they actually are on the screen, these have a much more realisic shading and lighting atmosphere than the washed out vanilla crysis provides.

Another small setting I changed is "r_TerrainAO_FadeDist=1" which adds self shading to bushes and tress and stuff. I think it may be 0 by default but setting it to 1 makes a difference in the vegetation self shading with no hit on the FPS.

In all, I'd say the mods are more along the lines of bettering the immersiveness and tweaked light and shading really does improve the overall feel and atmosphere of the game. going back to vanilla cfg settings the game is just so bland and washed out.

These are vanilla very high settings vs my tweaked cfg. (along with a very slight avg fps increase)


http://img.photobucket.com/albums/v212/fastredponycar/Crysis/retail/1a.jpg

http://img.photobucket.com/albums/v212/fastredponycar/Crysis/retail/new1.jpg

http://img.photobucket.com/albums/v212/fastredponycar/Crysis/retail/1d.jpg

http://img.photobucket.com/albums/v212/fastredponycar/Crysis/retail/new3.jpg

http://img.photobucket.com/albums/v212/fastredponycar/Crysis/retail/1b.jpg

http://img.photobucket.com/albums/v212/fastredponycar/Crysis/retail/new.jpg

http://img.photobucket.com/albums/v212/fastredponycar/Crysis/retail/1c.jpg

http://img.photobucket.com/albums/v212/fastredponycar/Crysis/retail/new2.jpg

odin318
02-27-08, 07:58 PM
I am using Gaco's 1.01 config, and I get about 17fps average on my hardware.

I am running 1680x1050, no AA, 4x AF forced in CP.

Is this right?

FastRedPonyCar
02-28-08, 07:55 AM
I am using Gaco's 1.01 config, and I get about 17fps average on my hardware.

I am running 1680x1050, no AA, 4x AF forced in CP.

Is this right?

Turn off AF and turn POM (parallax occlusion mapping) off. Also, if your shadow resolution is set higher than 1024, set it to 1024. Anything higher is a FPS hog.