View Full Version : What's in Your System.cfg?
Burnt_Ram
01-11-08, 07:44 PM
i run Crysis in DX9 High Quality, and im wondering what the rest of you run with your DX9 setup? im looking for the best DX10-DX9 tweaks with the least performance hit.
since the 1.1 patch i have been using only these cvars sofar.
r_MotionBlur=0
r_displayinfo=1
r_UsePOM=1
the only one in my cfg that adds quality is UsePom. it doesnt seem to impact performance much either :)
what are you guys/gals using?
Crow_Nest
01-11-08, 09:08 PM
con_restricted = 0
r_TexturesStreaming = 0
r_HDRlevel = 0.7
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5
r_PostProcessEffects = 1
r_MotionBlur = 4
r_UseEdgeAA = 2
r_sunshafts = 1
r_colorgrading = 1
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1
q_renderer = 3
q_shaderpostprocess = 2
Been using that even before the patch. :D
nutcrackr
01-11-08, 09:28 PM
pom is really great, but it totally messes up the ground layer of debri, the ground sinks back into the earth, but the debri floats above it. Then AF doesn't work at all with POM on so I can't stand it.
con_restricted=0
r_useedgeaa=2
r_sunshafts=1
e_water_ocean_fft=1
e_water_tesselation_amount=10
r_texturesstreaming=0
r_ColorGrading = 1
q_Renderer = 3
r_SSAO_quality = 2
r_SSAO_radius = 2
BioHazZarD
01-12-08, 08:57 AM
con_restricted = 0
r_VSync = 0
d3d9_TripleBuffering = 0
r_displayinfo = 0
r_driver = "Dx9"
g_useProfile = 1
e_particles_thread = 1
sys_physics_CPU = 1
r_GeomInstancing = 1
r_MultiGPU = 0
r_ShadersAsyncCompiling = 1
e_vegetation_static_instancing = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1
e_screenshot_width = 1280
e_screenshot_height = 1024
e_screenshot_quality = 100
e_screenshot_file_format = jpg
e_vegetation_bending = 1
e_obj_quality = 2
e_proc_vegetation = 1
ca_useDecals = 0
e_decals_allow_game_decals = 0
e_decals_life_time_scale = 0
e_lod_ratio = 3
e_lod_min = 2
e_view_dist_ratio_detail = 19
e_view_dist_ratio_vegetation = 22
e_vegetation_min_size = 1.0
i_rejecteffects = 0
e_vegetation_bending = 0
sys_flash_curve_tess_error = 8
e_view_dist_ratio = 50
e_max_view_dst_spec_lerp = 0.5
e_vegetation_sprites_distance_custom_ratio_min = 0.5
e_vegetation_sprites_distance_ratio = 1
e_detail_materials_view_dist_z = 64
es_DebrisLifetimeScale = 0.3
e_cbuffer_resolution = 64
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 50
e_terrain_occlusion_culling_max_dist = 100
i_lighteffects = 0
g_ragdollMinTime = 1.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 3.0
g_battleDust_enable = 0
e_particles_quality = 1
e_particles_lod = 0.75
e_particles_max_emitter_draw_screen = 4
r_UseSoftParticles = 0
e_water_ocean_soft_particles = 0
e_particles_object_collisions = 0
e_cull_veg_activation = 25
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.25
p_max_MC_iters = 2000
e_phys_foliage = 2
es_MaxPhysDist = 45
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 0
e_foliage_wind_activation_dist = 5
g_breakage_particles_limit = 80
v_vehicle_quality = 1
p_max_substeps_large_group = 3
p_num_bodies_large_group = 30
r_PostProcessEffects = 1
r_MotionBlur = 0
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 0
r_sunshafts = 1
r_colorgrading = 1
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1
q_ShaderGeneral = 3
q_ShaderMetal = 2
q_ShaderGlass = 0
q_ShaderVegetation = 1
q_ShaderIce = 0
q_ShaderTerrain = 3
q_ShaderShadow = 1
q_ShaderFX = 1
q_ShaderPostProcess = 2
q_ShaderHDR = 1
q_ShaderSky = 1
q_Renderer = 3
r_LightsSinglePass = 1
e_sky_type = 1
e_sky_update_rate = 0.1
r_DetailTextures = 1
r_DetailNumLayers = 1
r_DetailDistance = 4
r_HDRRendering = 0
r_SSAO = 1
r_SSAO_quality = 1
r_SSAO_blur = 2
r_SSAO_radius = 1
r_SSAO_darkening = 0.3
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_terrain_ao = 0
e_terrain_normal_map = 0
e_max_entity_lights = 8
r_UsePom = 1
r_EnvTexUpdateInterval = 0.01
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 0
r_FillLights = 7
e_particles_lights = 0
e_gsm_cache = 0
s_FormatSampleRate = 44000
s_CacheSize = 80
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1.0
s_ReverbType = 2
sys_LowSpecPak = 0
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 0
r_EnvTexResolution = 1
r_DynTexMaxSize = 50
r_TexAtlasSize = 2048
r_DynTexAtlasCloudsMaxSize = 12
r_DynTexAtlasSpritesMaxSize = 8
r_Beams = 3
r_BeamsDistFactor = 0.05
r_BeamsMaxSlices = 48
e_Clouds = 1
r_CloudsUpdateAlways = 0
r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.2
r_WaterCaustics = 1
r_WaterReflectionsQuality = 1
e_water_ocean_fft = 1
q_ShaderWater = 2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
r_DepthOfField = 1
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 1.5
e_detail_materials_view_dist_xy = 4096
e_terrain_normal_map = 0
r_TexturesStreaming = 0
g_radialBlur = 1
r_TexturesStreaming = 0
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