View Full Version : Share your config - best visuals you have achieved.
SeriTonin
01-16-08, 11:47 AM
Me personally, I'm still looking, which is why I made this thread.
I have to admit, I bashed this game for it's lackluster visuals, but with the right visual tweaks, this game is nothing short of amazing, visually.
Seems imo, at least, the original game is too bland, the coloring just hurts it alot, I noticed with certain tweaks, the right lighting also improve's the look of the textures, as well.
So if you guys can do me a favor - do alot of us a favor who are searching for that perfect visual style, can you post a pic of what your game looks like, and with it, can you paste your config, or post a link if it's a downloadable mod, (such as natural mod)
I've read of some config caled " hp's visual config " but I can't find it anywhere, apparently, when it's put onto of the natural mod config, it does wonders..
Me personally, I'm still looking, which is why I made this thread.
I have to admit, I bashed this game for it's lackluster visuals, but with the right visual tweaks, this game is nothing short of amazing, visually.
Seems imo, at least, the original game is too bland, the coloring just hurts it alot, I noticed with certain tweaks, the right lighting also improve's the look of the textures, as well.
So if you guys can do me a favor - do alot of us a favor who are searching for that perfect visual style, can you post a pic of what your game looks like, and with it, can you paste your config, or post a link if it's a downloadable mod, (such as natural mod)
I've read of some config caled " hp's visual config " but I can't find it anywhere, apparently, when it's put onto of the natural mod config, it does wonders..
I'm in the process of tweaking the work Pydon at Crymod has done with natural mod. I may possibly start from scratch but I'd like to borrow as much of his work as possible since I think he did a fantastic job.
What kind of things would you like to see in a visual style?
SeriTonin
01-16-08, 02:08 PM
darker greens, the colors seem quite bland, better distance viewing as well.
I agree that naturalmod was done quite well.
There's a few pics from g80, in the screenshot thread....ill find em and post what I mean.
SeriTonin
01-16-08, 02:29 PM
The 2nd pic posted by g80 here, even the first pic, spectacular lighting and beautifully enhanced colors. http://www.nvnews.net/vbulletin/showthread.php?t=101997&page=20
Nanosuitguy
01-16-08, 05:38 PM
I have what youre looking for. This cfg increases the drawdistance and quality of all kind of objects and vegetation. It also removes ugly sprites and trees even miles away are rendered in its fully quality. Shadows drawdistance are also increased and some other smaller tweaks.
This makes the game looks spectacular, be aware however it cost about 20 fps or more lol.
Pic;
http://img108.imageshack.us/img108/3836/drawdjq0.jpg
http://img146.imageshack.us/img146/2438/drawd2tj7.jpg
Here is a comparision picture that compares my uber drawdistance tweak with default veryhigh, the picture pretty much speaks for itself;
http://img221.imageshack.us/img221/1991/compareue6.jpg
The difference is pretty big as you can see ;)
And here is the cfg:
; Game Effects
i_lighteffects = 1
g_ragdollMinTime = 40
g_ragdollUnseenTime = 2
g_ragdollDistance = 80
g_battleDust_enable = 1
; Object Detail
e_obj_quality=4
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_lod_ratio=20
e_lod_max = 0
e_lod_min=0
e_lods=0
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=500
e_terrain_lod_ratio = 0
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=500
e_view_dist_custom_ratio = 200
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_ratio=5
e_vegetation_sprites_distance_custom_ratio_min=2
e_detail_materials_view_dist_xy = 8192
e_detail_materials_view_dist_z = 512
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200
; Particles
e_particles_quality=4
e_particles_lod=1
e_particles_max_emitter_draw_screen=32
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1
; Physics
e_cull_veg_activation=300
g_joint_breaking=1
g_tree_cut_reuse_dist=0
p_max_MC_iters=6000
e_phys_foliage=2
es_MaxPhysDist=200
es_MaxPhysDistInvisible=25
e_phys_ocean_cell=0.5
e_foliage_wind_activation_dist=25
g_breakage_particles_limit=250
p_max_object_splashes=3
p_splash_dist0=7
p_splash_dist1=30
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=5
p_num_bodies_large_group=100
; Post Processing
r_DepthOfField=2
r_MotionBlur=4
r_sunshafts=1
r_UseEdgeAA=0
r_Flares=1
r_Coronas=1
r_colorgrading=1
r_GlowScreenMultiplier = 0.2
; Quality
q_ShaderGeneral=3
q_ShaderMetal=3
q_ShaderGlass=3
q_ShaderVegetation=3
q_ShaderIce=3
q_ShaderTerrain=3
q_ShaderShadow=3
q_ShaderFX=3
q_ShaderPostProcess=3
q_ShaderHDR=3
q_ShaderSky=3
q_Renderer=3
; Shading
e_sky_type=1
e_sky_update_rate=1
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=20
r_HDRRendering=2
r_SSAO=1
r_SSAO_quality=2
r_SSAO_radius=2
r_refraction=1
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_terrain_ao=1
e_terrain_normal_map=1
e_max_entity_lights=16
r_UsePom=0
r_EnvTexUpdateInterval=0.05
r_TexturesFilteringQuality=0
r_HairSortingQuality = 1
r_FillLights = 14
e_particles_lights = 1
; Shadows
e_shadows = 1
r_ShadowBlur=3
e_shadows_max_texture_size=1024
r_ShadowJittering=2.5
e_gsm_lods_num=7
e_gsm_range=3
e_shadows_cast_view_dist_ratio=0.8
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods=1
e_gsm_cache = 0
; Sound
s_FormatSampleRate=48000
s_CacheSize=80
s_MPEGDecoders=32
s_Obstruction=1
s_ObstructionAccuracy=1
s_ObstructionUpdate=0.1
s_SoundMoodsDSP=1
s_VariationLimiter=1.0
s_ReverbType=2
; Texture
sys_LowSpecPak=0
r_TexSkyResolution=0
r_ImposterRatio=1
r_EnvCMResolution=2
r_EnvTexResolution=3
r_DynTexMaxSize=80
r_TexAtlasSize=2048
r_DynTexAtlasCloudsMaxSize=32
r_DynTexAtlasSpritesMaxSize=32
r_VegetationSpritesTexRes=256
r_TexturesStreaming = 0
e_terrain_texture_lod_ratio = 0
; Volumetric Effects
r_Beams=1
r_BeamsDistFactor=0.01
r_BeamsMaxSlices=300
e_Clouds=1
r_CloudsUpdateAlways=0
; Water
r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.1
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
r_WaterGodRays = 1
q_ShaderWater=2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
; Other
con_restricted=0
Please note that this cfg is for xp users and includes all veryhigh settings and a few ultrahigh ones. POM is disabled for working AF and sharp and nice near distant and distant textures.
However this is only for those times you want to take screenshots or just torture your VGA card, nothing u play with. Id bet we need geforce 12 to run that at over 30 fps lol...
Nice screenshots, but I think I'll be staying away from this one.
Nanosuitguy
01-16-08, 07:28 PM
Haha, like i said this is only for special purposes and screenshot taking. 3 fps with a 8800gtx, this is nothing for weak systems lol. He asked for the best visuals i have achieved and this is it. This cfg together with 16xQAA, 16x forced AF and real supersample vegetation AA in 2048x1536 resolution is the best visuals i have achieved in crysis, alto i have less than 1 fps during this it looks pretty freaking amazing.
my config is as follows, gives me a good iq v performance ratio. personally i like the default lighting and colors tho. i start with all high settings btw.
con_restricted=0
r_useedgeaa=2
r_sunshafts=1
e_water_ocean_fft=1
e_water_tesselation_amount=10
r_ColorGrading = 1
q_Renderer = 3
r_SSAO_quality = 2
r_SSAO_radius = 2
e_detail_materials_view_dist_xy=4096
e_view_dist_ratio_detail=30
r_motionblur=0
r_VegetationSpritesTexRes=128
r_DynTexAtlasSpritesMaxSize=32
e_shadows_cast_view_dist_ratio=.83
r_texturesstreaming=0
Nanosuitguy
01-16-08, 08:44 PM
I've read of some config caled " hp's visual config " but I can't find it anywhere, apparently, when it's put onto of the natural mod config, it does wonders..
Is this what youre after? http://crymod.com/thread.php?threadid=13790&threadview=0&hilight=&hilightuser=0&sid=65988060d660dbd9d25cf5b1f2985c1a&page=1
Worth checking out?
SeriTonin
01-16-08, 09:07 PM
Is this what youre after? http://crymod.com/thread.php?threadid=13790&threadview=0&hilight=&hilightuser=0&sid=65988060d660dbd9d25cf5b1f2985c1a&page=1
Worth checking out?
I just installed that - it's the best thing I can find...I get 18fps avg, so its not horrible (one mod i tried avg 6fps!!!)
Funny you found it right when I did.
Seems a few issues are being looked into, to improve fps a bit more.
Here's the pic im talking about...what im trying to get:
http://img518.imageshack.us/img518/1265/2a8j7ygm5.jpg
SeriTonin
01-16-08, 09:17 PM
And thanks for your help. =)
ALien8ed
01-17-08, 12:27 AM
This cfg together with 16xQAA, 16x forced AF and real supersample vegetation AA in 2048x1536 resolution is the best visuals i have achieved in crysis, alto i have less than 1 fps during this it looks pretty freaking amazing.
I've been looking for a config with the highest quality visuals regardless of performance hit.
Thanks for the config Nano... ;)
agentkay
01-17-08, 03:16 AM
I combined Gaco's 1.01 config with a LOD config that Nano did a few weeks ago. Obviously this is not really a performance-oriented config but most levels were still playable at my settings (1080p in XP). ;)
sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Quality = 3
sys_spec_Shading = 3
sys_spec_Shadows = 3
sys_spec_Texture = 3
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3
sys_spec_Sound = 3
q_Renderer = 3
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderShadow = 3
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
q_ShaderWater = 3
e_water_ocean_fft = 1
e_water_ocean_soft_particles = 1
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
e_cull_veg_activation = 100
e_detail_materials_view_dist_xy = 8192
e_detail_materials_view_dist_z = 256
e_vegetation_sprites_distance_ratio = 1.7
e_view_dist_ratio_vegetation = 80
e_view_dist_ratio = 130
e_view_dist_ratio_detail = 30
e_lods = 1
e_lod_ratio = 10
e_lod_max = 0
e_terrain_lod_ratio = 0.8
e_terrain_normal_map = 0
e_terrain_texture_lod_ratio = 0.7
es_DebrisLifetimeScale = 1
g_battleDust_enable = 1
g_ragdollDistance = 40
g_ragdollMinTime = 20
r_sunshafts = 1
r_UseEdgeAA = 1
r_WaterGodRays = 1
r_WaterUpdateFactor = 0.01
r_WaterUpdateDistance = 0.2
r_OceanLodDist = 200
r_BeamsDistFactor = 0.01
r_BeamsMaxSlices = 200
r_colorgrading = 1
r_UsePOM = 1
r_TexAtlasSize = 2048
r_VegetationSpritesTexRes = 128
r_DynTexAtlasSpritesMaxSize = 32
r_TexturesStreaming = 0
r_MotionBlur = 1
r_DepthOfField = 2
I'm getting lost with all these config files scattered around the forum.
Please note that this cfg is for xp users
You just turned a post of awesome win into awesome fail with this line here. :(
If best visual quality was the goal, DX10 is a requirement.
Nanosuitguy
01-17-08, 07:11 AM
You just turned a post of awesome win into awesome fail with this line here. :(
If best visual quality was the goal, DX10 is a requirement.
Why is dx10 a requirement? U can get all the dx10 veryhigh visuals in dx9 XP. So i dont see the reason to run vista.
Anyway, as i am a kind man... i will tailor-make you a special CFG that got the same base of awesomeness in my recently posted uber drawdistance CFG for you to use in vista ;)
Here it goes;
con_restricted=0
e_lod_ratio=20
e_lod_max = 0
e_lod_min=0
e_lods=0
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=500
e_terrain_lod_ratio = 0
e_vegetation_min_size=0
e_view_dist_ratio=500
e_view_dist_custom_ratio = 200
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_ratio=5
e_vegetation_sprites_distance_custom_ratio_min=2
e_detail_materials_view_dist_xy = 8192
e_detail_materials_view_dist_z = 512
e_terrain_occlusion_culling_max_dist=200
e_cull_veg_activation=300
e_foliage_wind_activation_dist=100
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods=1
e_terrain_texture_lod_ratio = 0
e_terrain_normal_map=1
e_gsm_lods_num=7
e_gsm_range=4
e_shadows_cast_view_dist_ratio=0.8
es_MaxPhysDist=300
es_MaxPhysDistInvisible=25
g_breakage_particles_limit=250
r_UsePom=0
r_EnvTexUpdateInterval=0.05
r_ShadowsMaskResolution=0
r_TexSkyResolution=0
r_ImposterRatio=1
r_EnvCMResolution=2
r_EnvTexResolution=3
r_DynTexMaxSize=80
r_TexAtlasSize=2048
r_DynTexAtlasCloudsMaxSize=32
r_DynTexAtlasSpritesMaxSize=32
r_VegetationSpritesTexRes=256
r_Beams=1
r_BeamsDistFactor=0.01
r_BeamsMaxSlices=300
r_WaterUpdateFactor=0.01
r_WaterUpdateDistance=0.1
r_TexturesStreaming = 0
Now just set ingame settings to veryhigh and then put this in a system.cfg and lay it in the crysis main directory and then rock on!
enjoy :P
DX10 has the special goodness lighting that just seems off in dx9. :)
dx 10 does have some lighting that seems to be impossible under dx 9. if theres a way, it hasnt been found yet.
FastRedPonyCar
01-22-08, 10:42 AM
I tried pydon's mod. I was dissapointed. The HDR is over the top and unrealistic, SSAO needs tweaking and shadows need bumping up in resolution to 1024. I think shader/texture quality went down as well..
Anyways, I've been using this for quite a while (along with the very high detail CVAR files).
-- [Game-Configuration]
-- Attention: This file is re-generated by the system! Editing is not recommended!
cl_bob = 1
cl_invertController = 0
cl_invertMouse = 0
cl_sensitivity = 45
cl_voice_volume = 1
dt_enable = 0
g_blood = 1
g_buddyMessagesIngame = 1
g_displayIgnoreList = 1
g_enableAlternateIronSight = 0
g_PSTutorial_Enabled = 1
g_quickGame_map = "multiplayer/ia/armada"
g_quickGame_min_players = 1
g_quickGame_mode = "InstantAction"
g_quickGame_prefer_favorites = 1
g_quickGame_prefer_lan = 1
g_quickGame_prefer_mycountry = 1
g_startFirstTime = 0
hud_crosshair = 7
hud_showAllObjectives = 0
hud_subtitles = 0
i_forcefeedback = 1
i_mouse_smooth = 0
net_enable_voice_chat = 1
r_Brightness = 0.5
r_Contrast = 0.5
r_Fullscreen = 1
r_Gamma = 1
r_Height = 1050
r_Width = 1680
s_DialogVolume = 1
s_MusicVolume = 0.6
s_SFXVolume = 1
con_restricted=0
sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Quality = 3
sys_spec_Shading = 3
sys_spec_Shadows = 2
sys_spec_Texture = 3
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3
sys_spec_Sound = 3
q_renderer = 3
r_detailnumlayers = 2
r_sunshafts = 1
r_Beams = 1
r_colorgrading = 1
r_UsePOM = 0
r_TexturesStreaming=0
r_UseEdgeAA = 1
r_WaterGodRays = 1
r_motionblur= 1
r_SSAO_amount = .7
r_SSAO_darkening=.6
r_SSAO_quality = 2
r_SSAO = 1
r_SSAO_radius = .1
e_water_ocean_fft = 1
e_water_tesselation_amount = 10
e_detail_materials_view_dist_xy = 2048
e_detail_materials_view_dist_z = 256
e_view_dist_ratio_vegetation = 60
es_DebrisLifetimeScale = 1
g_battleDust_enable = 1
g_ragdollDistance = 40
g_ragdollMinTime = 20
q_Renderer = 3
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderShadow = 2
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
q_ShaderWater = 3
e_shadows_max_texture_size = 1024
e_vegetation_sprites_distance_ratio = 1.5
r_TerrainAO_FadeDist=0.1
r_eyeadaptationbase=0.3
r_ColorGrading=1
e_view_dist_ratio=60
e_particles_lod=0.7
e_vegetation_min_size=1.5
e_view_dist_ratio_vegetation=60
I'll look into these others when I get home.
I really like Pydon's work. Maybe it was a bad idea to call it "Natural Mod" but I prefer his TOD over Crytek's default settings. I tried to go back to the vanilla game settings after running off of Pydon's settings for a while and I just did not like it at all. It's reasonable to believe that it's just a matter of aesthetics.
I've been messing around with the TOD settings because I want to create a visual style similar to what you can see in the movie Three Kings. The movie has a sort of overbright look to it. I also just watched the Killzone 2 2007 realtime trailer and wanted to incorporate the film grain look in that trailer. Pydon is adding film grain to the night levels for his 2.0 release but I wanted something that stuck around for the whole game. I've set it up in my TOD files such that the grain is more pronounced at night and in levels where there is a night to day transition the grain gradually reduces as more light is cast from the sun.
I'd hardly call the look realistic but I'm loving this visual style. In harmony with full scene motion blur, object motion blur, and DOF these tweaks enhance the cinematic look of the game IMO. I just finished tweaking the TOD settings for every level of the single player game. For me it really enhances the night levels and just looks amazing when you're inside the core.
Here are a few screenshots. Let me know what you think. One note about the grain in the screenshots, during gamplay it is significantly less pronounced and does not blur the scene as much as it appears to in the screenshots. I'll try to capture a few videos so you can see what it looks like during gamplay. It's much more toned down ingame, so just keep that in mind.
http://aycu36.webshots.com/image/41635/2006150256267672716_rs.jpg (http://allyoucanupload.webshots.com/v/2006150256267672716)
http://aycu32.webshots.com/image/39991/2006148090408215377_rs.jpg (http://allyoucanupload.webshots.com/v/2006148090408215377)
http://aycu31.webshots.com/image/41150/2006152178312273676_rs.jpg (http://allyoucanupload.webshots.com/v/2006152178312273676)
http://aycu17.webshots.com/image/40976/2006128605330328471_rs.jpg (http://allyoucanupload.webshots.com/v/2006128605330328471)
http://aycu38.webshots.com/image/42077/2006135811460674443_rs.jpg (http://allyoucanupload.webshots.com/v/2006135811460674443)
http://aycu19.webshots.com/image/41018/2006163555739092252_rs.jpg (http://allyoucanupload.webshots.com/v/2006163555739092252)
http://aycu18.webshots.com/image/39937/2006107215052333561_rs.jpg (http://allyoucanupload.webshots.com/v/2006107215052333561)
FastRedPonyCar
01-22-08, 04:44 PM
wow those do look really grainy :/
I do think that pydon's mod is a step in the right direction but he went overboard with the hdr.
my ultimate goal (that I think I share with others) was to have the most realistic visuals and best fps.
Me and Gaco and a few others realy tore apart the config settings and went through hours of tweaking every vairable in the game to see what affected what.
I ultimately ended up on the settings I just previously listed. difference between my config and vanilla regarding the looks of the game are night and day better.
some screenshots from the screenshots thread.
http://www.nvnews.net/vbulletin/showpost.php?p=1502577&postcount=213
I'll have to go dig up the post I made showing very high vs my tweaked very high settings.
wow those do look really grainy :/
I do think that pydon's mod is a step in the right direction but he went overboard with the hdr.
my ultimate goal (that I think I share with others) was to have the most realistic visuals and best fps.
Me and Gaco and a few others realy tore apart the config settings and went through hours of tweaking every vairable in the game to see what affected what.
I ultimately ended up on the settings I just previously listed. difference between my config and vanilla regarding the looks of the game are night and day better.
some screenshots from the screenshots thread.
http://www.nvnews.net/vbulletin/showpost.php?p=1502577&postcount=213
I'll have to go dig up the post I made showing very high vs my tweaked very high settings.
I just hope you read my entire post. Screenshots of the game with grain enabled make it appear that there is more grain than is actually the case when playing. Keep that in mind. Also keep in mind that these are not .cfg changes. Most of the changes I'm making can only be made with the .tod editor in sandbox.
Furthermore, I'm not going for ultimate realism. I'm trying to go for a cinematic style similar to what you see in Three Kings and the Killzone trailer. This is certainly not to say that everyone or anyone other than myself ought to like it. I just want to make the point that Gaco and yourself seem to be heading in a different direction with your tweaks than I am.
agentkay
01-22-08, 04:59 PM
I think it is great that you can give the game a total different artistic look and feel. It might not be realistic nor improve image quality, but it can surely look like something that we have never seen in a game before and only in movies.
I like your screenshots Brady, good job man! :thumbsup:
FastRedPonyCar
01-22-08, 05:33 PM
yah I feel where you're coming from. It seems like that grainyness would be distracting.
Anyways, regarding the vanilla vs tweaked hdr/ssao, I've got screenshots in this thread.
http://www.nvnews.net/vbulletin/showthread.php?t=102372&page=2
The first one with my pics is vanilla compard to some other guy's natural mod (not the pydon one.. some other guy on the crytek forums) it was too dark and too much hdr. I tweaked it a little and posted more pics of the lightened ssao and less intense HDR.
It seems like that grainyness would be distracting.
I guess you either like it or you don't. I' don't find it distracting.
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