View Full Version : WoW gold limit reached
zoomy942
01-18-08, 07:18 PM
onoze!
http://www.joystiq.com/2008/01/18/world-of-warcraft-players-reach-gold-limit-cap/
|MaguS|
01-19-08, 02:28 PM
Such a weird number...
Son Goku
01-20-08, 01:46 AM
So, why store it in a 32-bit int? I'd say the one's who were arguably lazy enough to re-use graphics (argument for restricting flying mounts from Azeroth, due to mention "it will look bad as when one flies into SW on gryphon, they're seeing Stormgarde Keep, and we don't want players to see this"; which might come to bite them in the foot if people are like "why couldn't I use a flying mount in Northrend, or can I? it's Azeroth?); simply didn't chose to get around the simple use of a 32-bit int.
There are ways, and in this in CS 251, one of the programming projects was to create an infinite precision integer package, using linked lists, and then to compute 1,000 factorial to it's precise, non-rounded result. It does take a lil more code however.
Goku, get real, 214K is a pipe dream for 99.9% of the population, now and in WotLK. 32bit int is more then enough. remembers this is yet one of many values needed to be stored for the what..10+ million (I could be totaly off and this number could be much much bigger) player avatars in the world.
Btw what do you mean about stormgarde and stormwind? they are far from eachother, you wouldnt see one from the other even on a mount.
KasuCode
01-20-08, 06:31 AM
Unless they recently added this I had over 500,000 gold on my account (around 640k) I was the guild bank. That was before BC.
Rakeesh
01-20-08, 11:23 PM
So, why store it in a 32-bit int?
Possibly a software optimization is my guess. Rather than take 3+ steps to process this value each time it is used (depending on the operation,) it will be done in one step almost always. Client side this wouldn't matter much, but server side it saves precious CPU time. Unless of course the server doesn't really pay attention to how much gold you actually have and leaves that up to the client, but that would be a very bad idea.
Unless they recently added this I had over 500,000 gold on my account (around 640k) I was the guild bank. That was before BC.
Sorry dude, but I don't believe that.
KasuCode
01-21-08, 04:32 PM
Sorry dude, but I don't believe that.
Are guild had a system setup to run up to 20 people at a time thru BWL, AQ and nax, we auctioned the loot off getting around 100-2k gold per loot. I was raid leader of the guild. Wow is the reason I have very few post on these forums. Trust me, are guild bank was loaded. We used money to buy things like herbs for pots to learn new enounters as well as pay repair bills. After BC are guild broke up into 3 guilds splitting the bank and giving out "epic" flying mounts (5k mounts) to everyone that was a big help with the "farm runs" as we called it.
Im not making it up to impress anyone. Dont believe me if you dont want to.
You are just the first person to act like over 200k gold is no big deal. Nobody else out there is putting out claims such as yours.
Son Goku
01-21-08, 05:04 PM
Possibly a software optimization is my guess. Rather than take 3+ steps to process this value each time it is used (depending on the operation,) it will be done in one step almost always. Client side this wouldn't matter much, but server side it saves precious CPU time. Unless of course the server doesn't really pay attention to how much gold you actually have and leaves that up to the client, but that would be a very bad idea.
More likely then not, I would suspect time savings, not so much on the server, but the programmers. Why do I say this? Just for instance look at the rationale for not allowing flying mounts in Azeroth. It's hard to re-find a post from Blizzard's developers some year back (or their response/complaints to no flying mounts in Azeroth which were brought up before the release of Burning Crusdade), but graphics shortcuts/re-using some graphics in other areas when one flew on gryphons was given as a reason why.
But again, this short cut in development will return again, with issue of possibly losing flying mounts in Northrend, which is stated "will happen". Mind you, going to higher then lvl 70 content, where one won't be able to fly down (like we can in SMV) to make some battles easier, will be no trivial task. Also flying up, is a way to escape some pats if seen ahead of time, which again... But the biggie would be save up 5k gold for an epic, then lose it's use in an expansion.... I suspect the whole issue of flying mounts in Azeroth will come up again, and in the case of Northrend, Bliz will never end up hearing the end of it from their player base.
Especially given the size of Northrend (if there isn't additionall content/terrain to allow players to space out more), when going to farm for mining or herbalism. Basically, take an entire realm's population, stuff it all in a terrain about the size of BEM and Zangermarsh perhaps, and see what happens. Ninjas will probably become more so, as will people's general tendency to become hostile when they can't do their own thing due to heavily farmed areas. Now have to clear mobs, because one can't just land by a mining node they notice, only to clear and have it taken.... Speaking of angst, I can just envision the atmosphere now....
On the gold, it might have saved time in coding, but if more run into problems with the cap, more complaints from their user base might come up. That said, I don't want to know just how much farming some would have done to have hit a 200,000+ gold cap already.
Son Goku
01-21-08, 05:10 PM
Goku, get real, 214K is a pipe dream for 99.9% of the population, now and in WotLK. 32bit int is more then enough. remembers this is yet one of many values needed to be stored for the what..10+ million (I could be totaly off and this number could be much much bigger) player avatars in the world.
If people are running into it, and Bliz is hearing comments. I'm stating what they would have done in taking shortcuts from a programming standpoint. This is the consequence that came up.
Actually it's the linked article that is making a deal out of anything by stating
It's simply un-American! The commie sympathizers at Blizzard have apparently placed financial restrictions on the amount of gold players can have in World of Warcraft. WoW Insider reports two players have reached the anti-capitalist limit of 214,748 gold, 36 silver, 48 copper and that's the end of the road for them. After that they are not entitled to the cash they have earned by the sweat of their own fingertips.
I'm stating what they likely did, to have that limit in place; nothing more or less. I'd appreciate if you'd direct your "get real" comments at them, the ones who stated this; rather then try to put it on me for what the article, which I had no part in authoring, which started this thread, said. ;)
Btw what do you mean about stormgarde and stormwind? they are far from eachother, you wouldnt see one from the other even on a mount.
Physical proximity has nothing to do with it. The stated matter was one of re-using graphics, not locality. That was one of Blizzard's own responces given to the argument/complaint made before BC was released, about flying mounts not being allowed in Azeroth. The argument went, that if they allowed it, without re-designing the graphics, it would look terrible and Blizzard doesn't want people to see that. Flying into SW on the gryphon was mentioned as one of the short cuts they implemented when designing the game, with a "it would look terrible because of this, if we allowed one to fly on the non-predifined flight path".
This was itself one of Blizzard's own reasons which was stated prior to BC's own releases, for why flying mounts were going to be restricted to Outland. There's no reason to assume they were lieing, on the matter of re-using graphics, in telling their customers no; when it came to the issue of denying flying mount access in older areas of the game.
About the flying mounts in Azeroth, the transitions between areas are abit sketchy at places in Azeroth aswell, visible on the minimap.
Atleast Im sure I´ve reacted to it a few times, would prolly look bad flying over those areas.
And there are prolly alot of buggy places you can get to that wasnt fixed cause there was no way of getting there before, like the spot in SW where you can fall through a wall and get in under the city.
Son Goku
01-21-08, 05:28 PM
There's also GM isle... And yes, as to that place under the city, and also old IF; I've known some who have claimed to get there.
Wrath of the Lich King is where this will really come up. Because being told "no" to flying mounts in lvl 80 areas won't go without a reaction. But yes, there are places where it's obvious they took graphical shortcuts in the original content; largely because they never envisioned it becomming an issue.
In fact, the whole issue of flying mounts didn't even arise until other MMORPGs had them, then it became a matter if some claimed it as a feature, others had to accomodate due to business issues relating to their competitors.
Well Northrend will, in my eyes certainly, be a separate area, and they will have flying mounts as I understand it, but not straight away when you get there (or so they said in some interview)
I spose you need to get to 80 or somesuch first, prolly due to how much easier the game gets when you can just drop into the Q objective without fighting the way in.
But you wont be able to fly over to the other continents (Im assuming, feels pretty obvious), dunno how they´ll do it, if they add a exhaustion thing like in water that prevents you from swimming between the contients now (which are also separate areas), or some sort of barrier or something.
Son Goku
01-21-08, 06:02 PM
http://wow.consolenewsblog.com/2374-wrath-of-the-lich-king-why-flying-mounts-are-restricted-in-northrend/
According to reports, players will have to venture forth by foot until they reach level 78, at which time, flying mounts will be usable. Blizzard poster Bornakk came by and answered the OP:
From a design standpoint, we don t want people to just fly over continent and skip things when they are leveling up. Instead we want people to explore and experience the environment around them when they first reach the shores of Northrend. You will walk (or ride) from one quest to another as the zones unfold before you instead of just flying over it without batting an eye.
Initial comments were that flying mounts were going to be removed, until a prolifera of critisism resulted in Blizzard having to update comments/(change plans some, perhaps?). When I first saw this discussed, I could just see it, with people having payed 5,000 g for 300 riding, then turning around and...
Only thing I see left, is the relative size of Northrend. Lets just say some of these realms are quite populated; and forcing many who just tollerate each other but at times get cranky into small quarters can have human interaction issues as they must all compete for less space. I'm actually hopeing this is foreseen, and some stepps, even to just add some filler content/space is taken into account so contention doesn't grow.
People in dailies, can grow contentious enough, such as the one horde who landed (on my Nelf hunter then), and went to try to ninja my aether ray for the "wrangle more rays" quest. When I kited it away, and it was obvious he couldn't just get in range to laso it, he took to killing my ray instead. After following me around a bit, I finally just agroed a whole bunch of bores, walked up to him, then feigned death. He left me alone after that.
When BC first came out, and everyone was creating Draenie and Nelfs, starting areas had over 1,500 players in them. Things were such that it could take over an hour waiting for respawns to get the mobs for a lvl 1 quest. People with 60 mages, were offering to give free portals to some, to get them into other newb zones (such as Ellown Forest) so we weren't all competing over the same mobs. It'd be like that, if too congested, with GMs getting the brunt in TTs filed from one player against another in increased proportion. Northrend is essentially a small continent.
Rakeesh
01-21-08, 08:51 PM
Hail the rawrbomb (http://www.wowwiki.com/RAWRbomb).
zoomy942
01-22-08, 11:05 AM
thats awesome
Ninja Prime
01-22-08, 06:40 PM
When BC first came out, and everyone was creating Draenie and Nelfs, starting areas had over 1,500 players in them. Things were such that it could take over an hour waiting for respawns to get the mobs for a lvl 1 quest. People with 60 mages, were offering to give free portals to some, to get them into other newb zones (such as Ellown Forest) so we weren't all competing over the same mobs. It'd be like that, if too congested, with GMs getting the brunt in TTs filed from one player against another in increased proportion. Northrend is essentially a small continent.
You should actually know about things before posting. I rerolled a horde paladin for my guild when BC launched and I'm on a high population server and I had no such problems. Blizzard made the spawn rates much higher than other places to compensate, they seem to know what they are doing.
If you hate WoW so much, stop playing, god knows the game could use less of the most overpopulated class, nelf huntards.
god knows the game could use less of the most overpopulated class, nelf huntards.
I hate hunTards. All of them.
Initial comments were that flying mounts were going to be removed, until a prolifera of critisism resulted in Blizzard having to update comments/(change plans some, perhaps?). When I first saw this discussed, I could just see it, with people having payed 5,000 g for 300 riding, then turning around and...
no such quote was made by blizzard. They were never going to remove flying mounts. They have spent lots of time even now creating new mounts to use. Also I have yet to see a post with the final say, although I belive 78, or 80, will be needed to fly again.
I hate hunTards. All of them.
Does that mean you hate me even after I have had a 70 warrior, 70 druid, and 70 shaman? :(
:D
Rakeesh
01-23-08, 12:24 PM
Hunters aren't one of the harder classes for me to kill :D Just ignore the pet, charge right in, claw and bleed him to death. Probably be even easier if I just force the pet to sleep first, though I haven't needed to yet.
Hunters aren't one of the harder classes for me to kill :D Just ignore the pet, charge right in, claw and bleed him to death. Probably be even easier if I just force the pet to sleep first, though I haven't needed to yet.
You haven't been going against very smart hunters then.
In your feral forms (non-humanoid), they can fear you. They can trap you and heal themselves while the pet wakes up.
The hunter class is just abundant with simple players because it is such a simple class to play and do "ok". A smart hunter can kick most other classes in the butt most of the time. There is a matter of level and gear to consider of course. Some key abilities aren't gotten until much higher levels. This is why low level PvP is very imbalanced.
Rakeesh
01-23-08, 03:59 PM
In your feral forms (non-humanoid), they can fear you. They can trap you and heal themselves while the pet wakes up.
Problem with that is their DPS is relatively low to begin with, and even lower when they run out of mana.
I guess in that case, if their pet does become a problem, just charge in, claw til energy is gone, bleed, shift to caster, DoT, HoT, bear, DoT, HoT, bear, etc. Keep health topped off while his continues to drain. If they fear you, big deal, all it does is delay the inevitable and he has no hope of running away either.
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