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View Full Version : PC sales only a fraction of overall game sales


rudedog
01-28-08, 08:24 AM
The good or bad but remember that they start off on the PC for their kiddie platform thus they only need to plan ahead to make a great PC title.

the numbers for 2007
1. World of Warcraft: Burning Crusade -- 2.25 million
2. World of Warcraft -- 914,000
3. The Sims 2 Seasons Expansion Pack -- 433,000
4. Call of Duty 4: Modern Warfare -- 383,000
5. Command & Conquer 3: Tiberium Wars -- 343,000
6. SimCity 4 Deluxe -- 284,000
7. The Sims 2 -- 281,000
8. The Sims 2 Bon Voyage Expansion Pack -- 271,000
9. Age of Empires III -- 259,000
10. The Sims 2 Pets Expansion Pack -- 236,000


source and to read the full article:
http://www.shacknews.com/onearticle.x/50939

rudedog
01-28-08, 08:27 AM
I should also add that this does not include online digital delivered games like steam and EA download.

I guess because valve is a privately held company, they do not wish to give this info out.....

stncttr908
01-28-08, 08:53 AM
It would be interesting to see where the Orange Box would have come in if they aggregated Steam and retail sales.

icantgo_onlivin
01-28-08, 09:18 AM
wheres Crysis?

SeriTonin
01-28-08, 09:39 AM
People always forget, that the PC is a open platform, so even if sales are less, income is more, there's no fee to develop a game on PC, like there is on 360, wii or ps3.

Example, UT3 sold about 87K on PC and 113K on ps3 - but I'm willing to bet financially, the PC version, based on those sales, made more money - no third party fee's, means all cash in Epic's pocket, ESPECIALLY considering games that used to be on PC were 10-20 bucks cheaper because there was no fee on the pc platform, but lately - it seems they're pocketing that money to make up for piracy - fair trade imo, as long as it continues the pc platform as a gaming machine.

PC might sell less but is cheaper to develop for, it's open-ended, there's no approval needed, like those from sony on ps3.

FastRedPonyCar
01-28-08, 09:51 AM
I wonder how many copies of guitar hero sold?

nekrosoft13
01-28-08, 09:51 AM
total sales in 2007 was about 16b, PC sold close to 1b, and thats 1b not counting online sales, online distribution and MMOs.

devide 16b by by about 8-9 platforms, PC sales are not bad.

LordJuanlo
01-28-08, 10:35 AM
2007 has been a great year for PC gaming, fourth quarter has been really awesome. It would be great to know the sales of Steam games (and other digital services like Direct2Drive). The latest Steam survey shows (http://www.steampowered.com/status/survey.html) 1,140,493 active accounts worldwide, it would be nice to know how many of them bought Orange Box, and how many games were sold last year.

SeriTonin
01-28-08, 10:40 AM
2007 has been a great year for PC gaming, fourth quarter has been really awesome. It would be great to know the sales of Steam games (and other digital services like Direct2Drive). The latest Steam survey shows (http://www.steampowered.com/status/survey.html) 1,140,493 active accounts worldwide, it would be nice to know how many of them bought Orange Box, and how many games were sold last year.

I honestly don't think digital distribution is all that well off. Trust me, companies like valve love to gloat, if they haven't given any figures, there's a reason - they aren't very good. If they have no bragging rights, they tend to stfu.

agentkay
01-28-08, 05:10 PM
total sales in 2007 was about 16b, PC sold close to 1b, and thats 1b not counting online sales, online distribution and MMOs.

devide 16b by by about 8-9 platforms, PC sales are not bad.

QFT

J-Mag
01-28-08, 05:17 PM
total sales in 2007 was about 16b, PC sold close to 1b, and thats 1b not counting online sales, online distribution and MMOs.

devide 16b by by about 8-9 platforms, PC sales are not bad.

What a good perspective. Taking that into consideration PC gaming revenues are the highest of any bunch. I don't have current stats but in '06 there were close to 6 million WoW subscribers. They pay $15/ month right? If so, that's easily over a Billion in just subscriptions (not including name changes, server switches, etc...).

XDanger
01-29-08, 05:59 AM
I wonder how many copies of guitar hero sold?

I was looking at a 2nd hand guitar hero III in a shop for £70 ,Thats the price of a new budget electric guitar, Thats crazy.

WoW + Sims ,they are raking it in for not much new content. PC gamers are mugs

nutcrackr
01-29-08, 07:08 AM
total sales in 2007 was about 16b, PC sold close to 1b, and thats 1b not counting online sales, online distribution and MMOs.

devide 16b by by about 8-9 platforms, PC sales are not bad.
actually it was 17.6 billion, but that includes hardware sales...and we know if you were to included PC hardware sales consoles would pale in comparison.

Console game sales were about 8.64 billion. Making PC retail sales about 10% of the total retail sales. Assuming the same increase with digital distribution as was in 2005 thats about 14% total sales.

Jonelo
01-29-08, 08:16 AM
http://www.msnbc.msn.com/id/11981111#storyContinued

http://www.gamedevelopment.com/php-bin/news_index.php?story=15678

http://www.tmcnet.com/usubmit/2007/09/21/2956143.htm

wolfgar
01-29-08, 10:47 AM
wheres Crysis?

Unfortunately, crysis has not sold well. The system requirements are too high for casual gamers.

Hopefully, it will be a long steady purchase choice, as people upgrade now that mainstream hardware is powerful enough.

HiCZoK4
01-29-08, 11:34 AM
wheres Crysis?
in stores. it sells like ****. Maybe people are worried about reqiuiments or it just got pirated really hard way.
For example witcher sells were better than crysis. (this might be old info)

stncttr908
01-29-08, 12:05 PM
As others may have mentioned, I don't think Crytek really cares how Crysis sells. They put their shiny engines out there and EA came calling. Now they have a gorgeous tech demo turned game to sell licenses and maybe challenge Epic's Unreal Engine user base.

jAkUp
01-29-08, 02:03 PM
I honestly don't think digital distribution is all that well off. Trust me, companies like valve love to gloat, if they haven't given any figures, there's a reason - they aren't very good. If they have no bragging rights, they tend to stfu.

I highly doubt that, look at how many players are playing TF2 at any given time, usually around 10K, considering those are all bought copies, that is pretty good.

|MaguS|
01-29-08, 03:18 PM
Why do you all need to sit there and try to justify the PC Sales. Their not horrid but they are not the best either. The PC Gaming Industry is far weaker then the Console Industry, to argue that is just stupid. If it weren't the case then make PC Only Developers wouldn't be developing with the consoles in mind now would they?

Even Crytek is going console...

Jonelo
01-29-08, 03:54 PM
The present and the future in USA

Thatís why market researchers are seeing these numbers:

* Traditional shrink-wrapped PC games in the U.S. retail market are on the decline, falling to $953 million in 2005, a 36 percent drop from $1.5 billion in 2001, according to the NPD Group.
* Internet-related game revenues in North America, including online purchases, subscriptions and advertising, rose to $1 billion in 2005, more than six times the $160 million in 2001, according to DFC Intelligence.
* IDC predicts U.S. sales of PC game downloads will almost double this year to about $500 million and grow to $763 million in 2007.

http://img167.imageshack.us/img167/2808/aponlinegamesbj1.gif (http://imageshack.us)



The future in world

The report forecasts strong growth in all major categories, including
PC games. DFC Intelligence forecasts that the PC game market will grow
to over $13 billion by 2012. Much of this growth will come from online
game revenue, including subscriptions, advertising and digital
distribution.

The future in the world

http://www.gamedevelopment.com/php-bin/news_index.php?story=15678

One of the fastest growing segments of the interactive entertainment market is actually PC games. The PC game business is expected to grow over 80% over the next five years. PCs are becoming a fixture in households around the world and they make a natural platform for playing games. The PC is also a platform to experiment with emerging game genres and business models.

And about the piracy in USA and PC market - COD4 for example

STALKER sold 700.000 copies (http://www.gameland.ru/spec/39794/) * in CIS (http://en.wikipedia.org/wiki/Commonwealth_of_Independent_States) - with a installed base of pcs in Russia is only 23 millons - the half of the population of the CIS, but the more rich zone (http://www.1cpublishing.eu/Corporate/2007_1C_Corporate.pdf) . The PC per capita in USA perphas is 5 times more than that in ex soviet republics

The piracy in Rusia is about the 70 % . In USA is only 22 % .

http://w3.bsa.org/globalstudy//
* Regarding "Stalker". As cinema - it is very interesting. I do now produces start-up phase, I would like to, so that the film was aimed at domestic audience, as well as the sale of CIS has already handled over 700 thousand copies, and go to a million.

nekrosoft13
01-29-08, 04:30 PM
Why do you all need to sit there and try to justify the PC Sales. Their not horrid but they are not the best either. The PC Gaming Industry is far weaker then the Console Industry, to argue that is just stupid. If it weren't the case then make PC Only Developers wouldn't be developing with the consoles in mind now would they?

Even Crytek is going console...


and comparing about 8 platforms to one platform is smart?

crytek never denied going console, engine is going console, they might release some rip-off poor version of crysis on console as well, just like with farcry instinct series.

Jonelo
01-29-08, 04:57 PM
2007 has been a great year for PC gaming, fourth quarter has been really awesome. It would be great to know the sales of Steam games (and other digital services like Direct2Drive). The latest Steam survey shows (http://www.steampowered.com/status/survey.html) 1,140,493 active accounts worldwide, it would be nice to know how many of them bought Orange Box, and how many games were sold last year.

Juanlo, 1.140.493 are the accounts of the poll- the poll is voluntary - . Steam has 13 milllons of accounts

LordJuanlo
01-30-08, 04:08 AM
You are right, Steam asks you whether you want to participate, I forgot it