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poullos
02-13-08, 04:37 PM
February 13, 2008, 1:57 pm - Eric Twelker

On Thursday, February 14 at 11 am PST, all PC versions of Team Fortress 2, the class-based multiplayer action game named PC Game of the Year by Gamespy.com, will receive its largest update since the product was first made available on October 10, 2007, as part of Valve's best-selling Orange Box compilation.

The free update includes global optimizations for networking, graphics, and player statistics, plus improvements to Source TV for tournament viewing.

In addition, three of the currently available maps (Dustbowl, Granary, CTF_Well) have been iterated for enhanced performance and gameplay.

The release is headlined by the introduction of “Badlands,” a new map that pushes control-point gameplay onto vertical landscapes.

Available free to all Team Fortress 2 PC gamers around the world automatically via Steam, the full update includes the following:

Source Engine

* Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
* Optimized some particle systems to improve performance on some hardware configurations
* Player stats are now sent up as they change, rather than when the player dies
* Improved playback of sub-frame sounds
* Fixed a crash caused by alt-tabs during map load
* Eliminated unnecessary temporary memory allocation in scenefilecache


Team Fortress 2

* Badlands released
* Changes to Dustbowl
o Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
o Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
o Fixed a gap behind stage 1, cap 1 house
o Fixed a high perch on stage1 cap1 house roof
o Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
o Fixed a few places where rockets/demoman pipes could pass through non-solid models
o Sealed up a gap over stage1 lower startgate
o Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
* Changes to Capture the Flag Well
o Fixed trains not starting on map spawn
o Removed cap association from red spawns that were spamming console
* Changes to Granary
o Removed spawn timing advantage from the middle (from -3 to 0)
o Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
o Fixed a few places where players could get stuck between containers and silos
o Adjusted playerclips on red container that made it appear like players were floating
* Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
* Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
* Added flamethrower "sizzle" sound when the Pyro is hitting a target
* Updated explosion debris to be a bit darker
* Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
* Added ctf_well to the default mapcycle.txt file
* Added ctf_well to the default motd.txt file
* Fixed floor tile material type
* Fixed some weapon damage info missing from TF2 game stats
* Made some small changes to the Demoman viewmodel that were causing performance problems
* Added exec'ing a .cfg file on the client when you select a class to play.
* Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
* Added server log entry for buildings destroyed by their owner
* Fixed sentry gun shadows being clipped
* Updated glass material


SourceTV

* SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it
* Fixed Pyro's flamethrower flames not showing up in SourceTV

http://steampowered.com/v/index.php?area=news&id=1440

Me loves TF 2 :captnkill:

3DBrad
02-13-08, 04:40 PM
Please use {quote} :p
February 13, 2008, 1:57 pm - Eric Twelker

On Thursday, February 14 at 11 am PST, all PC versions of Team Fortress 2, the class-based multiplayer action game named PC Game of the Year by Gamespy.com, will receive its largest update since the product was first made available on October 10, 2007, as part of Valve's best-selling Orange Box compilation.

The free update includes global optimizations for networking, graphics, and player statistics, plus improvements to Source TV for tournament viewing.

In addition, three of the currently available maps (Dustbowl, Granary, CTF_Well) have been iterated for enhanced performance and gameplay.

The release is headlined by the introduction of “Badlands,” a new map that pushes control-point gameplay onto vertical landscapes.

Available free to all Team Fortress 2 PC gamers around the world automatically via Steam, the full update includes the following:

Source Engine

* Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
* Optimized some particle systems to improve performance on some hardware configurations
* Player stats are now sent up as they change, rather than when the player dies
* Improved playback of sub-frame sounds
* Fixed a crash caused by alt-tabs during map load
* Eliminated unnecessary temporary memory allocation in scenefilecache


Team Fortress 2

* Badlands released
* Changes to Dustbowl
o Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
o Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
o Fixed a gap behind stage 1, cap 1 house
o Fixed a high perch on stage1 cap1 house roof
o Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
o Fixed a few places where rockets/demoman pipes could pass through non-solid models
o Sealed up a gap over stage1 lower startgate
o Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
* Changes to Capture the Flag Well
o Fixed trains not starting on map spawn
o Removed cap association from red spawns that were spamming console
* Changes to Granary
o Removed spawn timing advantage from the middle (from -3 to 0)
o Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
o Fixed a few places where players could get stuck between containers and silos
o Adjusted playerclips on red container that made it appear like players were floating
* Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
* Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
* Added flamethrower "sizzle" sound when the Pyro is hitting a target
* Updated explosion debris to be a bit darker
* Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
* Added ctf_well to the default mapcycle.txt file
* Added ctf_well to the default motd.txt file
* Fixed floor tile material type
* Fixed some weapon damage info missing from TF2 game stats
* Made some small changes to the Demoman viewmodel that were causing performance problems
* Added exec'ing a .cfg file on the client when you select a class to play.
* Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
* Added server log entry for buildings destroyed by their owner
* Fixed sentry gun shadows being clipped
* Updated glass material


SourceTV

* SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it
* Fixed Pyro's flamethrower flames not showing

bacon12
02-13-08, 04:48 PM
Whats source tv?

Bearclaw
02-13-08, 04:55 PM
Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit

FAIL

AngelGraves13
02-13-08, 05:05 PM
I emailed them for months about the Sentry gun shadows clipping. Nice to see they finally fixed it! Can't wait to try it out!

Also, don't forget to test the new Source Client beta which has finally fixed downloads stalling and seems to max out your internet connection when downloading (so your downloads will be quicker).

ChaoticNick
02-13-08, 05:07 PM
* Badlands released
* Changes to Dustbowl
o Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
Added flamethrower "sizzle" sound when the Pyro is hitting a target

:wonder:

ViN86
02-13-08, 05:10 PM
Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit

FAIL
wtf is that for? i love gettin critical hits right away. BAM lol.

Tr1cK
02-13-08, 05:12 PM
wtf is that for? i love gettin critical hits right away. BAM lol.
Prob for that aimbot.

bob saget
02-13-08, 05:20 PM
Whats source tv?
basically a programme that lets you spectate a CS match without actually being a spectator and talking to the whole match.
basically a seperate spectating "room"

mojoman0
02-13-08, 05:53 PM
I was going to buy the Orange Box last night on Amazon for 29.99 but when I added it to my cart at 12:01 it was back up to 50 bucks...AHHH

Alaa
02-13-08, 06:03 PM
Hope the performance gets improved on low-end hardware.

ArrowMk84
02-13-08, 06:24 PM
All-in-all, I'm very please with what they're doing. Although having to fight through sentry and nade spam to get to the left exit on Dustbowl was part of the fun!

And adding a sizzle sound to the Pyro! I'll take my Heavy medium rare, please!

nVJoe
02-13-08, 06:26 PM
When are they going to institute the unlockable weapons and rank progression?

GitDat
02-13-08, 06:27 PM
So any new weapons?

Does this mean that people will stop complaining about the Demoman getting to high places in 2Fort since they're not "fixing" it :D

bacon12
02-13-08, 06:36 PM
basically a programme that lets you spectate a CS match without actually being a spectator and talking to the whole match.
basically a seperate spectating "room"
Thanks dude.

nekrosoft13
02-13-08, 06:42 PM
cool, looks like a nice upgrade

mullet
02-14-08, 12:17 AM
poullos, Thanks for the info dude. This is the best online game ever.

AngelGraves13
02-14-08, 12:45 AM
poullos, Thanks for the info dude. This is the best online game ever.

Very true. And I hate multiplayer. I usually stay away from multiplayer on FPS games since they're usually second-rate compared to the single player, but TF2 has changed my outlook on multiplayer games (somewhat). I now enjoy them (although TF2 is the only one I can stand playing).

Alaa
02-14-08, 12:58 AM
poullos, Thanks for the info dude. This is the best online game ever.
QFT. What's your steam id?

WeReWoLf
02-14-08, 02:03 AM
I can see myself playing TF2 less and less now... The main class i play is sniper

poullos
02-14-08, 10:30 AM
poullos, Thanks for the info dude. This is the best online game ever.
You are welcome :)

I love this game and I love it even more day by day, after finding all the little pieces that make each class unique. Only thing I need now is time! :o

stncttr908
02-14-08, 11:06 AM
Can't wait to try Badlands. I hope they didn't butcher it like they did Well. :(

evox
02-14-08, 02:36 PM
okay, where are the updates? :(

ChaoticNick
02-14-08, 02:51 PM
okay, where are the updates? :(

http://developer.valvesoftware.com/wiki/Valve_Time
Coming tomorrow at 11am - It's going to come, so stop worrying so much!

Rummy
02-14-08, 04:08 PM
Update is happening. Don't forget to restart Steam:)