View Full Version : UT3 1.2 Patch Available

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02-21-08, 07:46 AM



- Increased UTGame MaxPlayersAllowed to 64.

- Fixed leviathan turret instant refire exploit.

- Fixed errant lock on warnings when no longer in vehicle.

- Fixed first person weapons in demo playback.

- Fixed translocator telefrag victim message.

- Fixed encouragement sounds not being randomly picked by bots.

- Implemented viewobjective spectating system for Warfare.

- Fixed berserk held by driver applying to all vehicle turrets.

- Only force low gore on German versions that were low gore only before being patched.

User Interface:

- Clicking on the settings tab goes to directly to the full settings menu.

- Added VOIP speaker portraits to HUD.

- Fixed character portraits sometimes not showing up on HUD or not staying up long enough.

- The Host server menus will no longer disable internet options if CheckNatTypeDisplayError returns true. It's just a warning now.

- Fixed the CD key always prompting when the user has no network card

- Added support for commandline log in -login=xxx -password=xxx. This also allows Gamespy comrade and other external applications to be used to launch network clients.

- Added UI option to hide objective paths (the white arrows).

- Added UI option to enable joystick support.

- Added JOIN to midgame menu when spectating.

- Added cancel button to "logging in" message box.

- Added support for auto-updating UI with new options.

- Improved language support for French, Spanish, Italian, and German.

- Joystick key bindings in UI display properly.

- Added game and UI support for customizing crosshair scaling.

- Added "Add Favorite" button to Server Browser server list tab.

- Fixed favorites Tab Page server details not updating.

- Improvements to voice menu. Added "status" section.

- Leave "Disconnect" and "Exit Game" on the mid game menu when seamlessly travelling so that players have a way to abort lengthy downloads

- Show "Change Team" button before the match has started.

- Added support for localized "single score needed" string.

- Tweaked some HUD message font sizes.

- Favorites/History lists list servers that are currently offline.

- Favorites/History lists don't stop working as the number of servers in them crosses max threshold for GS query.


- Added support for autodownloading packages while in gameplay or while travelling.

- Auto team re-balancing before map transition if bPlayersBalanceTeams is set.

- Fixed dedicated server memory leaks.

- Force client state synchronization when in spectating state. Fixes sporadic issues with players not being able to join games.

- Fixed sounds not being heard correctly by clients if the sound location is the Actor's location and the Actor is not relevant to that client.

- Fixed spectators being unable to move after a level transition.

- Fixed track turrets being in the wrong position on clients in some cases after being destroyed.

- ConnectionTimeout and InitialConnectTimeOut now both 60.0. Addresses both clients failing connection because they take too long to load a level, and initial connections staying open too long.

- Fixed HTTP download compression.

- Fixed a bug where download during seamless travel would break because the downloader was keeping a pointer into the package map's list, which is unsafe while the game is in progress because that list could have more items added to it (and thus the memory rearranged) at any time

- Fixed a bug where in rare cases packages would get downloaded twice.

- Fixed spectators able to enter as extra players in Duel.

- Fixed issue where CTF, vCTF, and WAR maps are listed in the server browers when searching for a DM game when server changed gametypes.

- Fixed bots not replicating their view pitch, so their animation looks better in net games.

- Strip OwningPlayerName= from the URL, as this is determined elsewhere and was breaking dedicated internet servers launched from the UI.

Server administration:

- TCPLink and Webadmin functionality implemented.

- Banning is now based on CD key hash, so players can’t circumvent bans by creating a new profile.

- Fixed being unable to kickban players with | in their names.

- Added versioning information to the game settings

- Dedicated servers don't require DirectX shader model 2.0

- Fixed AdminForceTextMute and AdminForceTextUnmute.

- Restored the compress and decompress commandlets.

- Fixed AdminCmdOk() function not working properly if you were the listen server.

- Banned IDs readability improved.

- Added MaxClientTravelTime config option to GameInfo. If set, clients are kicked if they take longer than this many seconds to travel between maps.

Mod support:

- Added ScriptedTexture, a type of render to texture that gives Canvas access to script/C++ for rendering custom overlays.

- Added a version of DrawTile() to Canvas that takes a Texture instead of Texture2D so render to texture stuff like ScriptedTextures can more easily be used.

- Added Timestamp function to UObject, returns a string in the format YYYY/MM/DD - HH:MM:SS

- Weapons now take roll from player viewrotation.

- Fixed custom character DLC not applying until the next time the game is run because the default object was not updated after combining the .ini files.

- Added a ModFamilies array to UTCustomChar_Data to allow mod authors to add families to the list.

- Fixed Change Node Status Kismet action not working on fully constructed powernodes.

Map specific:

- Fixed DM-Deck get out of world exploit

- Fixed DM-Gateway portals sometimes sending you back to your starting point.

AI improvements:

- New orb carrier strategy AI.

- Improved bot hoverboard use.

- Reduced bot orb spawner camping.

- Fixed bots stuck on orb spawner unable to grab flag.

- Low skill bots use artillery properly.

- Tweaked shooting at nodes vs shooting at enemies.

- No human bonus to threat value.

- Improved threat picking AI, taking into account effectiveness of bot's weapon.

- Tweaked bot AI for link gun, flak cannon, redeemer, and AVRiL.

- Bots tend to stay on same enemy more, and focus on key vehicles more.

- Tweaked campaign auto skill adjust.

- Possible safe fix for bot navigation issues with staticmeshcollections on console. Also a performance improvement on PC and console.

- Tweaked rules for whether to attack node or enemy first.

- Improved bot AI for defending nodes with an orb.

- Fixed pathing issues that were causing bots to get stuck in some places. When a move fails, force a route refresh. Add cost to reachspecs when bot fails repeatedly.

- Improved AI code for adjusting around obstacles. If adjust left and right fail, try moving to center of reachspec.

- If previous move failed, don't allow "advanced tactics" (serpentine, etc.) for next move.

- Added FailedMoveTarget and MoveFailureCount to controller to track movement failures.

- Added bForceNoDetours to UTBot. Don't allow detours when bot is approaching a neutral node (more important to touch node first).

- Fixed bots thinking they've reach the orb spawner without quite getting there and touching the orb.

- Fixed cases where bots could get stuck failing to translocate over and over - bots know to give up now.

- Adjusted bot reaction time to seeing new enemies.

- Improved bot AI for dealing with lifts and hoverboards.

- Bots taunt after winning a match.

02-21-08, 08:10 AM
is this final, or is it stilll beta.

I cant find anything about the official release on the net

02-21-08, 08:20 AM
I'm waiting for

- added real textures

02-21-08, 08:23 AM
I believe it is the official patch, but I don't know for sure, so install at your own risk. It's been posted in this thread (http://forums.epicgames.com/showthread.php?t=600148) at the UT3 forums.

It's apparently the same as the beta4 patch, but perhaps that's been approved for general release?

hmm is this patch2 the same as patch2 beta4?

Yes it's the same

...i hope every UT3 owner will installl this patch (2)

Also, the UT3 WebAdmin page (http://ut3webadmin.elmuerte.com/) has been updated with this:

Note: the minimal requirement for the UT3 WebAdmin is UT3 with patch 2.

EDIT: It's being reported as FINAL here (http://www.ut3x.com/forum/index.php?PHPSESSID=f8cbeab887ec5eb1007a721e4cd36d c5&topic=772.0).

02-21-08, 08:33 AM
The changelog (http://www.ut3x.com/forum/index.php?topic=768.0)for beta4 includes a few additional changes than those posted above; these should be included in the final patch2 (but no official changelog yet). Some of these are repeats of what's posted above; a couple are additional:

- Fixed berserk held by driver applying to all vehicle turrets.
- Only force low gore on German versions that were low gore only before being patched.
- Fix for unnecessary content staying in memory on seamless travel.
- Fixed shaped charge node exploit.
- Fixed Scavenger exploit.

User Interface:
- Fix for end of round scoreboard displaying extra "Player" bots.
- Fixed leviathan deploy icon positioning.

Mod Support:
- Merged ageia particle fixes.

Map specific
- Fixed CTF-Coret collision exploit.
- Fixed kismet spawned key vehicles not showing on host minimap. Fixes tank showing on host minimap in VCTF-Kargo.

- Improved bot AI for dealing with lifts and hoverboards.
- Bots taunt after winning a match.
- Bots now can be fooled by feign death.
- Sandstorm has more impact on bots being able to acquire/aim at enemies.

02-21-08, 09:23 AM
Downloading... will report back changes.

02-21-08, 09:31 AM
Downloading too...

02-21-08, 01:00 PM
So for the record is this BETA still????? I didn't see this patch available on the UT3 official website so please advise...thank you!

02-21-08, 01:23 PM
I just installed a beta patch???? :headexplode:

02-21-08, 01:50 PM
I just installed a beta patch???? :headexplode:
Did you read post #4 above?

02-21-08, 01:50 PM
dont tell me i downloaded 240 mb for nothing ,becouse i dont like beta patches

02-21-08, 01:56 PM
So for the record is this BETA still????? I didn't see this patch available on the UT3 official website so please advise...thank you!
There is still no official word. Several people on the official Epic forums have stated it is the final patch, but those posts are being deleted, as well as any posts with the link to the patch. The link, however, remains active. Speculation is that they are waiting on the server admins who can host the file to get it loaded.. and then an announcement to follow.. it's the way it worked in the past.. but people also used to keep their mouths mostly shut when they were on the server admin mailing list too.. things change..

but have patience.. it will be announced soon enough. (http://forums.epicgames.com/showpost.php?p=25286080&postcount=552)

02-21-08, 01:57 PM
dont tell me i downloaded 240 mb for nothing ,becouse i dont like beta patchesIt is possible, but if you had read my posts before downloading you'd have known that it was possible.

02-21-08, 02:02 PM
Original post edited to hopefully intercept those who just d/l without reading the discussion.

02-21-08, 02:30 PM
its still beta at this point.might change in the next 24hrs

02-21-08, 02:56 PM
why are they fixing all the **** that doesnt matter?

02-21-08, 03:08 PM
The complete game is still beta :D

02-21-08, 03:09 PM
why are they fixing all the **** that doesnt matter?

to make a fix list bigger (lee)

02-21-08, 03:14 PM
the high-res textures they spoke of, they first said they couldn't add it cause the demo would be too big, so now, the full game is released and still no high-res textures according to what I've read (doesn't own the game myself)

Played the demo and it's not UT99 or UT2k4 gameplay wise, a pity

02-21-08, 03:32 PM
The complete game is still beta :D

+1. They could have done better.

02-21-08, 04:08 PM
to make a fix list bigger (lee)

they could do the same by fixing **** that actually makes the game not suck. some things come to mind

net code
mouse lag
flak secondary firing arc
portal lag
strange fps drop at random parts of maps on all hardware
shock/sniper delay
overall weapon balance
vehicle balance
collision detection
removal of the ****ing orb
maps that dont lick testicles
etc etc

02-21-08, 04:46 PM
No fix for the stutttterrrrryyyy portals? Bleh

02-21-08, 05:35 PM
They have made it official now.


02-21-08, 05:37 PM
Yes, it's a beta patch for sure. I'll pass on it until the official patch is directly on Epic's UT3 website.

02-21-08, 05:41 PM
Yes, it's a beta patch for sure. I'll pass on it until the official patch is directly on Epic's UT3 website.No, it's not...it's official.