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Kruno
08-24-02, 07:22 AM
The speed of this tech doesn't exactly exceed 300fps like in the original Quake. :)

This is stencil buffered shadows along with DOT 3 BM and per pixel lighting in the new Doom engine. In game it is far from the screenshots. It's the most jawbrekaing experience for me.

Quake 1 and Doom 3 fans dig in:
http://users.pandora.be/hollemeersch/blackrose/

BTW: it's all done in realtime

QUOTES:
"On Geforce3 trilinear filtering is enabled by default (disabling it may make things faster) on other cards you can enable it by typing
"gl_texturemode gl_linear_mipmap_linear" it will help a lot to increase the visual quality of the game.

Finally so you can compare to something here are some of my experiences with Tenebrae's speed.
Some times from my system: Geforce4 Ti 4200, PIII 900, 256 Mb Ram
Speeds measured by using "timedemo demo1"
The average speed in 320*240 is 26.4 fps
The average speed in 640*480 is 25.6 fps (update v1.01 runs at 33.5 fps)

Tenebrae "should" run on a lot of graphics cards, first I will give some explanation about what card is best for tenebrae. (I don't say it's THE best card)
1) Geforce 3,4
These use only 2 passes per light and are the fastest cards to run tenebrae on.
2) Geforce 1,2
These require 6 passes per light and are decent cards to run tenebrae on.
3) Others
Those others are actually ATI cards since those are the only ones that support all the necessary (ARB_)extensions for tenebrae. These cards span just like geforce cards several generations so performance may differ.
The average speed in 1024*768 is 21.5 fps"

Kruno
08-24-02, 07:32 AM
Another:

Kruno
08-24-02, 07:35 AM
More:

Kruno
08-24-02, 07:45 AM
Another:

JohnsonLKD
08-24-02, 08:53 AM
Yay! this game works with Quin. AA with blazing speed. Thank you! You made me to play this QUAKE again... Thanks!

The single player mission started - game worked more than 30FPS. (1024*768*32/Smooth too!/the FPS is between 25(The worst) to 120!) But the starting area (where you can choose difficulty) is kinda slow. (Actually, only that area)

Shadow looks awesome, bumpmapping looked awesome first time, but nah... (Actually it's cool, but not as I expected)

Does anyone know where to download the VIS patch ?(Water tranparency)

Now I want Quake 2 patch!

Thanks again, bud. May the force be with you...:D

JohnsonLKD
08-24-02, 09:02 AM
Here this game working under 1024*768*32 with Quin. AA!!!

JohnsonLKD
08-24-02, 09:03 AM
2nd screenshot

JohnsonLKD
08-24-02, 09:05 AM
3rd screenshot :D

JohnsonLKD
08-24-02, 09:08 AM
4th, also the last?

JohnsonLKD
08-24-02, 09:16 AM
This will be the REAL last pic, I swear?:eek:

nin_fragile14
08-24-02, 09:58 AM
Looks pretty nice. And the walls almost look bumpmapped. (just need to find Quake CD now).

JohnsonLKD
08-24-02, 10:10 AM
Originally posted by nin_fragile14
Looks pretty nice. And the walls almost look bumpmapped. (just need to find Quake CD now).

No`No`No. It IS bumpmapped.

Nephilim
08-24-02, 11:18 AM
Curses!! I am at work and can't try this until tonight!

ARHGGGHHHHH!!!!

Hmm...maybe I'll get *sick*....

Matthyahuw
08-24-02, 01:46 PM
wow, and I gave my Quake1 CD away already too...:mad:
Maybe I can find it in the bargain bin for $1...Looks great!

DaveW
08-24-02, 07:06 PM
http://studwww.rug.ac.be/~cholleme/tenebrae/shots4/quake47.jpg

Wow... this is Quake 1! it uses a new user built .exe, which you can find here:

http://studwww.rug.ac.be/~cholleme/tenebrae/shots4/quake47.jpg

Kruno
08-24-02, 07:36 PM
Preapre to let the original 600fps die down to 60 and under :D

DaveW
08-24-02, 08:28 PM
double post I guess, KILER already found it.

DaveW
08-24-02, 08:32 PM
you will need to dig out a copy of idgamma though, Quake is too frickin dark on anything but a Voodoo.

StealthHawk
08-24-02, 08:39 PM
Originally posted by JohnsonLKD
Yay! this game works with Quin. AA with blazing speed. Thank you! You made me to play this QUAKE again... Thanks!

The single player mission started - game worked more than 30FPS. (1024*768*32/Smooth too!/the FPS is between 25(The worst) to 120!) But the starting area (where you can choose difficulty) is kinda slow. (Actually, only that area)

Shadow looks awesome, bumpmapping looked awesome first time, but nah... (Actually it's cool, but not as I expected)

Does anyone know where to download the VIS patch ?(Water tranparency)

Now I want Quake 2 patch!

Thanks again, bud. May the force be with you...:D

the VIS patch is on the guy's page.

edit: correction, neither of those links seems to be working :o

[Corporal Dan]
08-24-02, 09:10 PM
Hmm

Original Demo1 framerate: 337 fps

Final Demo1 Framerate: 25.1 fps

p3-700e
512mb ram
gf2gts @ 240/395

[Corporal Dan]
08-24-02, 09:10 PM
1024x768x32

monkeydust
08-25-02, 01:18 AM
Bah, I don't own quake but would like to check it out. If they do it for Quake 2/3, let us know. :D

StealthHawk
08-25-02, 02:35 AM
Originally posted by monkeydust
Bah, I don't own quake but would like to check it out. If they do it for Quake 2/3, let us know. :D

according to ShackNews, you can use it with the Quake shareware. so that's a start, something easily found and downloaded.


ok, now a few questions.

has anyone tried sh_infinitevolumes in the console? what, if any difference does it make? better IQ? no change? i enabled it(default is 0) and noticed no difference. performance was also the same in TimeDemo1. i only played with it on through the first level though, which i also happened to rush through. so maybe the effects are subtle or more pronounced in other levels. anyone care to shed some light on it?

Kruno
08-25-02, 03:04 AM
How do you turn shadows off completely is what I would like to know :)

SH: I think all that does is removes a limit for maximum amount of shadows. (I could be wrong)

nin_fragile14
08-25-02, 03:14 AM
edit: Got it working.