View Full Version : The end of PC gaming

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03-03-08, 02:59 PM
Will come from software piracy. As more and more developers consider the rate of PC game piracy, there will be little to no development in this arena as it is abandoned for greener pastures of console based games. So, looks like the fate of the PC gamer is sealed. Time to invest in a console :)


03-03-08, 03:15 PM
If you buy a console I'll kick your arse!

and now for something completely different.



03-03-08, 03:32 PM
Need another thread like we need...

03-03-08, 03:36 PM
Nobody remember when in 80's the PC killed consoles? Now we are nowhere even close to crisis like consoles had in 80s.

03-03-08, 03:41 PM
O Noes...PC Gaming is dead...What am I going to do? OMG...I don't know how I will live...

Seriously man, the "end of PC gaming" has happened so many times over the years that most of us here look at these threads and just laugh...

03-03-08, 03:42 PM

03-03-08, 03:49 PM
here we go again.....

03-03-08, 03:56 PM
its kind of funny that piracy kills pc gaming but a game like crysis sells over a million copies and they say thats bad:/

03-03-08, 03:56 PM
PC gaming is dead in 2012 because...


03-03-08, 04:19 PM
With the advent of digital distribution and lower prices PC gaming is going to make a whooping come back (steam, valve and those with them are doing INCREDIBLY!). Also intel/amd ati/nvidia will not let pc gaming die. If pc gaming market really stats to die these companies will loose a dramatic share of their profit since the ones buying the high end parts are the gamers.

03-03-08, 04:19 PM
Gamasutra, a developers and industry site .


Casual Games and Piracy: The Truth [Just how rampant is piracy in PC casual gaming? In a startling instalment of his regular Gamasutra column, Reflexive's director of marketing Russell Carroll (Wik, Ricochet) reveals the 92% piracy rate for one of his company's games, and what worked (and didn't work) when they tried to fix it.] Fixing The Holes - The Results

Below are the results of Reflexive.com sales and downloads immediately following each update:

Fix 1 – Existing Exploits & Keygens made obsolete – Sales up 70%, Downloads down 33%

Fix 2 – Existing Keygens made obsolete – Sales down slightly, Downloads flat

Fix 3 – Existing Cracks made obsolete – Sales flat, Downloads flat

Fix 4 – Keygens made game-specific – Sales up 13%, Downloads down 16% (note: fix made after the release of Ricochet Infinity)

From the results above, it seems clear that eliminating piracy through a stronger DRM can result in significantly increased sales – but sometimes it can have no benefit at all. So what does that mean for the question about whether a pirated copy means a lost sale? The decreases in downloads may provide a clue to that

As we believe that we are decreasing the number of pirates downloading the game with our DRM fixes, combining the increased sales number together with the decreased downloads, we find 1 additional sale for every 1,000 less pirated downloads. Put another way, for every 1,000 pirated copies we eliminated, we created 1 additional sale.

Though many of the pirates may be simply shifting to another source of games for their illegal activities, the number is nonetheless striking and poignant. The sales to download ratio found on Reflexive implies that a pirated copy is more similar to the loss of a download (a poorly converting one!) than the loss of a sale.distres

Though that doesn’t make a 92% piracy rate of one of our banner products any less sing, knowing that eliminating 50,000 pirated copies might only produce 50 additional legal copies does help put things in perspective.


Number one in PC in USA . And about the death of PC and piracy


I saw an article at IGN about how PC developers are blaming piracy as the reason some high profile games aren't selling in the quantities they should. As some of you know, Stardock's "main" business is in the PC software realm so we have a bit different outlook on market dynamics. Here's the deal: Piracy is a problem, no doubt about it. It does cost sales. But it isn't the driving reason for lost sales, it's the size of the market. Sins of a Solar Empire is outselling some higher profile games not just because it's a "great game" butWik, Ricochet) because it runs on a vastly larger number of PCs.

For console advocates out there, ask yourself how well a given game would sell if it required players to run out and buy a $300 upgrade to their console to play the game? That's essentially what a lot of high profile PC game developers expect. When Ironclad and Stardock were working on Sins, we made a conscious decision that the game would not require potential gamers to upgrade their systems. That meant we couldn't have things like moving turrets or whatever but it means that the size of the market was much larger. No matter how good your game is, if people can't play it, you will always be limited. The number of people willing to upgrade PCs for games is not that large. If you want to sell lots of copies of your PC game, make sure it runs on a lot of machines.


03-03-08, 04:28 PM
PC gaming is dead in 2012 because...


No no no , this is dead - many today are dead :D


Is dead for many developers, like Eidos - Deus ex 3, Ninja Theory - the new proyect .. for the end of 2009 ;)

03-03-08, 04:33 PM
everyone talks about PC gaming dying pirates this and that donīt you think consoles have been hit by piracy as well?

if PC gaming dies so does consoles so does all the companies so we might as well sell our gaming rigs and do something good with the few bucks we get.

WHo wants a PC when games no longer exists?

03-03-08, 04:47 PM
WHo wants a PC when games no longer exists?

Bilions of people will want? For work, for internet for cybersex and porn?

03-03-08, 04:48 PM
With the advent of digital distribution and lower prices PC gaming is going to make a whooping come back (steam, valve and those with them are doing INCREDIBLY!).

I predict that the next gen consoles will also support this form of distribution. You could say they already do, to a certain extent.

03-03-08, 04:52 PM
If you like a game/movie/album/... buy it.

Perhaps the problem is the quality of the titles.

03-03-08, 05:06 PM
Piracy is rampant and everything, but I dont think it means death to PC Gaming... it just means that developers have to put some more thought into how they get their games out there. I think more people need to look at online activation, or digital distribution, or both, as a serious option.

I'm not going to lie, i check the 'release' sites regularly (i download a lot of TV Shows *puts on flame suit*) - and the only games that seem to be hard to get are ones that require online activation and such. Orange Box, Bioshock - both of those were out as a retail product before they got cracked if i remember correctly. I think a lot of people who download games, download them because its like 'cool, this is out - thats not even in stores yet'. So they download it cause its free and they want something new to play. Then by the time it actually does show up in stores... they've already played it, and unless it offers some compelling reason to go and fork out $100 for a retail box (eg. strong multiplayer) - they'll probably skip it.
But if the game is available online, at a reasonable price, i think you'll find a few people who might normally pirate it - would pay the $50 or whatever to download it. Not all obviously, but a few who may normally have downloaded it, played it, and been done with it - all before the game even made retail.

thats my 2c.

ps. also the guy from Stardock makes a good point. Their games tend to sell well, and they dont even bother with copy protection - they just offer great games that most people can run - and if you pay you get the benefits of their fantastic support. If you like the game, thats something you will be willing to pay for. It'd be interesting to know how many people DL a game like that and pay for it later to get the support for it. Probably not many, but more than other companies who offer no incentives to pay at all.

03-03-08, 05:18 PM
pc gaming isnt going anywhere

03-03-08, 05:21 PM
pc gaming isnt going anywhere


can u c wot i did thar

03-03-08, 05:27 PM
consoles suck

03-03-08, 05:36 PM


Although its supposed to have three exclamation marks and (tm) after it.

03-03-08, 05:37 PM
The people that cry about pc gaming dying due to piracy ignore the fact that piracy is also an issue on consoles, just not as big....yet. You kill pc gaming and migrate all the thieves over, they'll find a way.

Developers need to spend less time bitching and more time figuring out better ways to distribute games.

Been reading these bull**** threads for at least 5 years and in the last 5 years, all I've seen is pc gaming consistently getting better than any rubbish dumb man's gaming adapter, aka, console.

Haters need to realize just cause halo 3 is forced into a lower resolution and filled with jaggies and very low af, that they need to take their aggression out on the developer, not the pc gamer. Don't hate on us cause we have it better.

03-03-08, 05:40 PM
If you like a game/movie/album/... buy it.

Perhaps the problem is the quality of the titles.

Or the quality of humans. ;)

03-03-08, 05:41 PM
Bioshock had poor protection but it sold so many copies. Why? Because many people liked it and it was a nice game.

Piracy enters the game when the plot is missing...

03-03-08, 05:46 PM
Bioshock had poor protection but it sold so many copies. Why? Because many people liked it and it was a nice game.

Piracy enters the game when the plot is missing...

There's no logic in that. So people are willing to waste hours on a bad game because it's free? Please....

It's mostly America, where the piracy reigns, take a look at the sales figures. It's not quality of games, but lack of honesty in this country of ours.