View Full Version : Salvation (X360/PC) Announced + Screens

03-10-08, 10:41 PM
A 3rd person shooter based on the Source Engine!
Salvation is a third-person shooter game set in the near-future where the world government has staged Judgment Day, replicated Christ and Antichrist in order to kill them off and assume ultimate power. Any dissidents are killed or sent to a cybernetic virtual Hell, causing a human to suffer unbearably.


* Stealth and action mechanics are revamped and implemented with new additions to traditional forms. There is always choice and strong skills that the character obtains may become their weak point if used wrongly.
* Weapons have never been so futuristic and upgradable. Each weapon has number of uses and has been designed to go with individual characters. Way player chooses to upgrade weapon defines some parts of a gameplay in later stages.
* Game world is created with attention to details, authentic atmosphere of recognizable locations with a different view.
* Player has to develop different strategies in different situations to use melee or ranged combat, use covers or rush to the enemy, use weapon directly or use environment
* About 20 original bosses, each with its own strategy and story
* Game contains an original combo-system, engaging basic moves, weapon special functions, and additional combo special effects.
* Each character has only few types of weapons, but each can be upgraded in MANY different ways
* Each of two players obtains number of special ultimate moves that can be unlocked through the game and requires special energy to perform
* Characters can use covers on the battlefield and perform specials actions, while using them
* Player obtains number of stealth kills and success of performing one depends on situations. Stealth kills are linked with quick time sequences.
* Stealth depends not only on enemy’s line of sight and hearing, but many other things, like telepathic perception, touch and so on.
* Player has to use stealth in many challenges, like moving through crowd in definite time without touching obstacles, sequence of jumps with stealth activation/deactivation in definite moments and more
* Using gadgets and items to distract/blind/tranquilize/follow enemies
* Most of environments are destructible, including covers, misc objects and so on
* Many game situations will require player to use environment objects to win
* There are many environment events in the game taking place without player interference and creating the feeling of a living world
* RPG system is quite simple, though enisages three branches of development for each character: Character upgrade, weapon upgrade, combo learning
* Player can buy additional items and gadgets in the shop
* Each enemy has its own behavior, depending from basic characteristics, situation and morale
* There is a group AI in the game which will be quite a challenge for a player. Player can also destabilize group AI by identifying and killing the commander or lowering the morale
* Enemies can be divided into three big groups that are: humanoids, mechanical, genetically modified. Each of the following groups is divided into other sub-groups and each of them has their own lines of behavior
* There are number of “challenges” in the game that are in fact an arcade elements or mini-games. Player will drive vehicles, use stationary machine guns, turrets and so on.
* Great soundtrack including live orchestra, licensed content and original materials
* Game contains rating system that will allow player to accumulate prestige points through different successful actions and distribute them in RPG system.
* Game contains bonus system, that present a lot of hidden contents on the levels, scenes, concept art and modes in special menu
* Game presents deep dramatic story and immersive atmosphere. Each side and character has their own drama, purposes and motives. Through seven episodes, player shall experience many plot twists and find his/her way to one truce through friendship and fear, love and revenge, hope and sacrifices.
* 8 to 32 multiplayer mode, new areas, new weapons, ability to play for enemies and NPCs.
* Licensed modern technologies (Source) and additions of original technologies allow us to use almost all possible modern techniques to reach cinematic quality of the picture: parallax and normal mapping, Cinematic full-screen pixel shader effects, HDR lighting, Realistic physics, 5.1 sound, Dynamic light and shadows and more.

hmm dynamic light & shadows on Source ? dunno about that :eek2:



03-10-08, 11:00 PM
that looks like a half life 2 mod

03-10-08, 11:08 PM
Looks cool. One thing we know. Should run nice and smooth.

03-10-08, 11:09 PM
that looks like a half life 2 mod

Oh yeah! You look like a Doom 2 mod.

03-10-08, 11:10 PM
Oh yeah! You look like a Doom 2 mod.

03-11-08, 12:57 AM
episode 2 has dynamic light and shadow support.

but yeah this looks like hl2, and it looks a bit dated.

03-11-08, 03:04 AM
episode 2 has dynamic light and shadow support.

but yeah this looks like hl2, and it looks a bit dated.

yep. he is spot on. HL2 EP 2 had shadows effected by your touch..though it did come at a pretty heavy performance hit.

03-11-08, 03:21 AM
Frontlines mod OMG

03-11-08, 04:37 AM
Looks like this shouldve been released about 12 months ago....

03-11-08, 07:58 AM
WoW! That looks really bad. It's like a poor mans HL2 mod, They kept it so similar to HL2 that its not even funny.

03-20-08, 03:17 PM
These screens look somewhat better ..



03-20-08, 03:52 PM
The first series could have been proof of concept shots, now they have the go ahead, they can spend the cash to develop their own assets.

03-20-08, 06:32 PM
they are still using the HL crosshairs

03-20-08, 07:35 PM
they are still using the HL crosshairs

No they aren't. That's just how you see real life. ::maxshoot::