PDA

View Full Version : Velvet Assassin (PC)


nekrosoft13
03-13-08, 08:45 PM
Developed by the German team Replay Studios, Sabotage features Resistance fighter and MI6 agent Violette Summer (based on the real historic Violette Szabo), who has to infiltrate German military camps in France, Poland and Germany during the war and sabotate them, kill high Nazi officers, rescue civilian hostages or solve other missions for the war effort. The game uses lighting and control design to focus on supense and silent action more than on ravishing gunfire and devastating grenade action -- that is also possible for the player if they want to open fire, but it's not always the best solution to a situation.

http://gameguru.box.sk/pics//08/mar/velvet/velvet02.jpg

http://gameguru.box.sk/pics//08/mar/velvet/velvet03.jpg

http://gameguru.box.sk/pics//08/mar/velvet/velvet05.jpg

http://gameguru.box.sk/pics//08/mar/velvet/velvet04.jpg

crainger
03-13-08, 08:47 PM
Looks nice.

SH64
03-13-08, 09:01 PM
Looks nice.
Yeah esp last shot.

Jonelo
03-13-08, 09:21 PM
http://www.gamersinfo.net/index.php?art/id:2142

Because the missions are experienced as a series of flashbacks, you (as Violet) have the opportunity to correct minor mistakes through the use of your morphine drip. Did you sneak up on that guard from behind and at the crucial moment he turn? A morphine push will slow time for an instant allowing you a moment to reposition and correct the error. But, the morphine is limited, for it will kill Violet.

As you become more adept at managing the dreams, items that have been found along your journey will help increase your skill. The amount of morphine Violet can tolerate, her strength, skill with weapons, stealth - these are choices you will have to make.

Each weapon has a specific type of stealth kill. The default for the pistol is to use a silencer but getting the attention of the guards may be just what is needed to move forward. Each situation is unique calling for a whistle, moving a crate to block light, a loud diversion or simply the quiet killing of a guard.

What caught my attention - next to the near obsession with historical accuracy - was the art style. The colors are surreal, almost washed out yet not. In some ways, it felt as if I were seeing them through a solar filter except the bloom wasn't that pronounced. The designers have stated that they want it to be styled in such a way to feel both like a dream state but also to communicate the horrific situations the player finds themselves in.

Stealth games are usually a hit or miss - done well or poorly. A mediocre stealth game is by definition, poor. It is far too soon to make any pronouncement on Velvet Assassin. However, the attention to historical detail, the decision to stylize the look of the game, and the open manner in which the missions can be solved give me hope that this game will stand out when completed.

http://www.gamedaily.com/games/velvet-assassin/xbox-360/game-features/feature-impressions-velvet-assassin/

SH64
03-13-08, 09:39 PM
http://www.gamersinfo.net/index.php?art/id:2142
Because the missions are experienced as a series of flashbacks, you (as Violet) have the opportunity to correct minor mistakes through the use of your morphine drip. Did you sneak up on that guard from behind and at the crucial moment he turn? A morphine push will slow time for an instant allowing you a moment to reposition and correct the error. But, the morphine is limited, for it will kill Violet.
http://www.gamedaily.com/games/velvet-assassin/xbox-360/game-features/feature-impressions-velvet-assassin/
PoP:SoT ? ;)

LordJuanlo
03-14-08, 03:26 AM
The good ol' prince, haha