View Full Version : Which card do you think is gonna power DOOM at E3?
Skenzin
04-30-03, 05:10 AM
because that's probably the card im gonna get.
Didn't JC say he didn't want to show D3 at multiple e3's?
AFAIK id have not booked a booth at e3 either. Activision, their publisher, only have 2 booked also.
Originally posted by Nutty
Didn't JC say he didn't want to show D3 at multiple e3's?
AFAIK id have not booked a booth at e3 either. Activision, their publisher, only have 2 booked also.
he did... and I would be surprised if doom III happens to be shown @ all...
might see a lot of Dawn though @ the nvidia booth... unless they have her sister out there... Dusk :D
monkeydust
04-30-03, 10:10 AM
Originally posted by Sazar
might see a lot of Dawn though @ the nvidia booth... unless they have her sister out there... Dusk :D
Think they will be using the nude patch?
Originally posted by monkeydust
Think they will be using the nude patch?
possibly with pasties :D
that would be nice...
monkeydust
04-30-03, 10:18 AM
By the way, congrats on the 1000 posts there, Sazar! :)
Originally posted by monkeydust
By the way, congrats on the 1000 posts there, Sazar! :)
ah... didn't realise :D
don't really care bout posts counts...
wondering if anyone has an idea bout hl2 release since it is being demoed @ e3...
Evildeus
04-30-03, 12:27 PM
NV35 :afro:
Lol, I can already imagine nVidia's Booth...
"Nude Patch Activated - Courtesy of Uttar & Corak"
Damn, should never have asked credits for that ;)
More seriously though, I'm pretty sure they'll never say anything about the nude patch, and they'll never use it ( that is, publically... Maybe a few nVidia employees who couldn't get their hands on the official one is going to use ours :) )
Uttar
Originally posted by Uttar
Lol, I can already imagine nVidia's Booth...
"Nude Patch Activated - Courtesy of Uttar & Corak"
Damn, should never have asked credits for that ;)
More seriously though, I'm pretty sure they'll never say anything about the nude patch, and they'll never use it ( that is, publically... Maybe a few nVidia employees who couldn't get their hands on the official one is going to use ours :) )
Uttar
the term nerdy mr slippyfist comes to mind...
GlowStick
04-30-03, 10:28 PM
Um, i read a interview and I belive they said
A doom3 video will be displayed, but of real gameplay or what not, so the answer is
None.
Woodelf
04-30-03, 10:48 PM
Originally posted by Uttar
Lol, I can already imagine nVidia's Booth...
"Nude Patch Activated - Courtesy of Uttar & Corak"
Damn, should never have asked credits for that ;)
More seriously though, I'm pretty sure they'll never say anything about the nude patch, and they'll never use it ( that is, publically... Maybe a few nVidia employees who couldn't get their hands on the official one is going to use ours :) )
Uttar
Maybe they'll show dawn and Her sisters playing with ATI's monkey
on the nv35.;)
5900 Ultra. :thumbsup:
A number of JC's suggestions were incorporated in the NV30=>NV35 transition so I assume it's a pretty good product with which to showcase D3.
MuFu.
GlowStick
05-01-03, 04:14 PM
Originally posted by MuFu
5900 Ultra. :thumbsup:
A number of JC's suggestions were incorporated in the NV30=>NV35 transition so I assume it's a pretty good product with which to showcase D3.
MuFu.
Hm, did he specifily ask for that volume shaodow stuff? If he did i guess we can assume it will be in the engine, if not, it may be added later...........
Yeah hardware accelerated shadow volumes would be very nice indeed. It would provide a huge performance boost to games like d3, if used.
I'm pretty sure the 9800 has no such feature either.
What the heck is a 5900 Ultra? Look at Nvidia's naming scemes
Geforce3 Ti500
Geforce3 Ti200
Geforce4 Ti4200
Geforce4 Ti4400
Geforce4 Ti4600
Geforce4 Ti4800
Geforce2 MX 200
Geforce2 MX 400
Geforce4 MX 420
Geforce4 MX 440
Geforce4 MX 460
GeforceFX 5200
GeforceFX 5200 Ultra
GeforceFX 5600
GeforceFX 5600 Ultra
GeforceFX 5800
GeforceFX 5800 Ultra
NV35?
Something tells me the numbering will follow somewhat of a pattern. It'll be a short time before find out what it is. My suggestion is 6600 or 6800 based upon the previous high end chips
GlowStick
05-01-03, 07:16 PM
Originally posted by Nutty
Yeah hardware accelerated shadow volumes would be very nice indeed. It would provide a huge performance boost to games like d3, if used.
I'm pretty sure the 9800 has no such feature either.
sure dosent.
Lezmaka
05-01-03, 09:50 PM
Originally posted by Nutty
I'm pretty sure the 9800 has no such feature either.
Originally posted by GlowStick
sure dosent.
Um, you guys are definately wrong on that. R300 based hardware (that means 9500/9600/9700/9800) does have support for two-sided stencil (this is how shadows are done in D3). ATI made a change so certain functions of HyperZ work independently of the stencils. Nvidia will most likely make a similar change. That's one of the changes carmack wanted to ATI and nvidia make.
GlowStick
05-01-03, 10:34 PM
Originally posted by Lezmaka
Um, you guys are definately wrong on that. R300 based hardware (that means 9500/9600/9700/9800) does have support for two-sided stencil (this is how shadows are done in D3). ATI made a change so certain functions of HyperZ work independently of the stencils. Nvidia will most likely make a similar change. That's one of the changes carmack wanted to ATI and nvidia make.
Hm let me duble check.
The 9500/9700 do not support it. Nope!
The 9800 has a fast stencle clear........r300 dosent that will add some shadow preformance (if supported, probly is)
Not sure on 9600.
Lezmaka
05-01-03, 10:41 PM
Originally posted by GlowStick
Hm let me duble check.
The 9500/9700 do not support it. Nope!
The 9800 has a fast stencle clear........r300 dosent that will add some shadow preformance (if supported, probly is)
Not sure on 9600.
http://mirror.ati.com/products/pc/radeon9700pro/specs.html
Look under Features, Smartshader 2.0
Programmable pixel and vertex shaders
16 textures per pass
Pixel shaders up to 160 instructions with 128-bit floating point precision
Vertex shaders up to 1024 instructions with flow control
Multiple render target support
Shadow volume rendering acceleration
High precision 10-bit per channel frame buffer support
Supports Microsoft® DirectX® 9.0 and the latest version of OpenGL®
http://www.hardocp.com/article.html?art=NDQ4LDY=
If 9700 had no support for this, then why is there only a 5%d ifference between 9700 and 9800 at the same clock speeds on 3dmark03 tests that use a similar shadow rendering technique?
Also,
HyperZ III+ - Which is their Z-Culling technique. The Z-Cache has been enhanced to better handle stencil buffer data for features like shadow volumes.
"to better handle" means it would already have to support those features.
Lezmaka is right - in fact, I think it might be a requirement that DX9 hardware supports double-sided stencil ops (because all R3x0 hardware does and Parhelia does).
The main improvement in this area from R300=>R350 was getting Hi-Z working with stencil ops. I guess that NV35 probably has working ZCull with stencils, although doubt that's the only JC-esque enhancement.
As for "shadow volume acceleration" - well there's a whole set of factors that contribute to that.
MuFu.
I'm not talking about double sided stenciling. Even gf-fx has that already.
I'm talking about this; from uttars nv35 thread.
Shadow Volume Accelerator – accelerates shadow volumes by maintaining them more accurately and discarding useless information.
Could be the same thing cleverly worded mind you, but there was talk of hardware doing the shadow volumes itself, rather than doom3's approach of building the silhouette on the cpu. Thought it might've been that.
And I'm not talking about 3dmark03's method of just projecting all vertices. Thats just ****!
Originally posted by Nutty
Even gf-fx has that already.
Oh come on... You say that proudly! :D
MuFu.
Lezmaka
05-02-03, 10:16 AM
Originally posted by Nutty
I'm not talking about double sided stenciling. Even gf-fx has that already.
I'm talking about this; from uttars nv35 thread.
Could be the same thing cleverly worded mind you, but there was talk of hardware doing the shadow volumes itself, rather than doom3's approach of building the silhouette on the cpu. Thought it might've been that.
And I'm not talking about 3dmark03's method of just projecting all vertices. Thats just ****!
Both NV30 and R300 have shadow volume in hardware. What NV35 and R350 do (from what I can tell) is allow certain z-functions and stencil (which is how doom3 shadows are done) to be done independently.
GlowStick
05-02-03, 01:05 PM
Originally posted by Lezmaka
Both NV30 and R300 have shadow volume in hardware. What NV35 and R350 do (from what I can tell) is allow certain z-functions and stencil (which is how doom3 shadows are done) to be done independently.
well hot dog.
vBulletin® v3.7.1, Copyright ©2000-2012, Jelsoft Enterprises Ltd.