PDA

View Full Version : Warhammer - Dawn of War 2 coming 2009!


evox
03-28-08, 09:09 AM
PCGameplay, a Belgian mag, has a preview and interview with producer Mark Noseworthy in their latest issue, and Togra and Sturmer at Relicnews DoW forums were kind enough to translate and give us a summary of the preview.

Originally Posted by Togra:
The intel (gathered from the preview and an interview with Producer Mark Noseworthy in the same Belgian magazine, PC Gameplay):

- Uses the Essence 2.0 engine with Havok physics, all optimised for DX10 and multicore support.
- It looks great, think of the DoW intro but with a bit less polygons here and there (in terms of lighting and all that it looks almost exactly the same).
- Units also use CoH-like unit AI for awareness and pathfinding to find cover and such.
- [b]While DoW 2 shares the same (upgraded probably) engine as CoH[ it won't be "CoH in space",/B] while soldiers in CoH will ask themselves if flanking the enemy is the right option, in DoW2 it will be more like Space Marines asking themselves if they should use their jetpacks to jump over an Ork squad to attack them in the back. Different settings, different kinds of warfare.
- Preview only showed a destroyed city landscape, akin to DoW (but more detailed), other tilesets will offer deserts, jungles, mountains and other cities.
- Only the Orkz and Space Marines were revealed, more races on the way obviously and to be to revealed later this year (though how many isn't known).
- Co-op campaign for both the Orkz and Space Marines, apparently not for the other to-be-revealed races.
- More focus on making units and squads unique; every unit has got a name (at least in the campaign it seems), more details and more animations.
- Relic wants to give players rewards at the end of a mission like wargear (armor, weapons, rare objects); "Let's pimp out squads with cool stuff!", you will see these items in-game as well of course.
- You'll fight your way through the campaign with the same squads.
- You can't control more than six squads! I am not sure if this is campaign-only but the preview made it sound like it wasn't.
- The squads are going to be a lot more interesting than before though.
- A squad leader (one or several?) will need to survive if you want to complete a mission; you really have to look out for your squads and don't treat them like cannon fodder.
- There is a lot more interesting commentary from the units as well; if your SM commander is holding a Thunder Hammer f.e. then the opponent will specifically comment on that, Ork Warchief saying something like "Ooh, nice hammer, but mine is bigger!". The warchief will say something else if the commander doesn't have the hammer.
- The campaign lets Space Marines operate from a spaceship, you'll get a view of an underlying planet and you'll be able to choose from different missions (which are tagged with difficulty colours, green, blue and red).
- Certain reward items won't be useable at once in the campaign, so they'll be taken back to the SM spaceship for research.
- Dreadnought can now also trample Orkz.
- No sea or air units (though jetpacks are still in of course).
- Development team of 55 people has been working on it since September 2006.
- Release in early 2009 or later.

http://i65.photobucket.com/albums/h204/killer-ra/Warhammer%2040k/Seargant_K_by_Cheolijoo_Lee.jpg

http://i65.photobucket.com/albums/h204/killer-ra/Warhammer%2040k/Teh_ORK_by_IgnusDei.jpg

http://www.neogaf.com/forum/showthread.php?t=264868

six_storm
03-28-08, 09:16 AM
I was tempted to buy DoW off of Steam earlier this week. It's pretty cheap, I think $20?

EDIT: $30 for the game and the expansion pack.

Thingding
03-28-08, 09:20 AM
It's going the wrong way! We don't want units with individual names and customisation options. We want baneblades and land raiders, titans and magnus the red!

Oh god this just took me back to being 14. but seriously where's the good 40k gaming at??

|MaguS|
03-28-08, 10:03 AM
Can't wait, Loved the origina... maybe this one will have widescreen support...

jolle
03-28-08, 02:24 PM
It's going the wrong way! We don't want units with individual names and customisation options. We want baneblades and land raiders, titans and magnus the red!

Oh god this just took me back to being 14. but seriously where's the good 40k gaming at??
They got a foot in the RTS genre, there is a 40k MMO in the works aswell.
Now we need kickass RPGs and perhaps a COD style shooter or something along those lines.

I was reading the Eisenhorn triology a few years back and I kept picturing the storyline as a sortof KOTOR like RPG game, following the story in the role of a inquisitor, visiting several very different worlds and stuff like that, the books filled in ALOT of stuff about the universe, while not really touching on the regular space marine, epic battlefield sort of stuff.. Think there was one chaos marine in the entire triology, and that was a really big deal, something the people on most worlds thought of as half mythology.

Thingding
03-28-08, 02:52 PM
They got a foot in the RTS genre, there is a 40k MMO in the works aswell.
Now we need kickass RPGs and perhaps a COD style shooter or something along those lines.

I was reading the Eisenhorn triology a few years back and I kept picturing the storyline as a sortof KOTOR like RPG game, following the story in the role of a inquisitor, visiting several very different worlds and stuff like that, the books filled in ALOT of stuff about the universe, while not really touching on the regular space marine, epic battlefield sort of stuff.. Think there was one chaos marine in the entire triology, and that was a really big deal, something the people on most worlds thought of as half mythology.

See that's what I'm talking about!

These devs are missing the point for me. All I want is a 40k RTS where you get to kill tyranids and I'll be happy forever.

Until then here's hoping somebody mods supcom.

jolle
03-28-08, 03:51 PM
See that's what I'm talking about!

These devs are missing the point for me. All I want is a 40k RTS where you get to kill tyranids and I'll be happy forever.

Until then here's hoping somebody mods supcom.
They did say, a long while ago, that they were saving the Tyranids for DOW2, to fully do them justice on a new engine.
Dunno if they intend to stick to that, but my guess is they will, tyranids is due, prolly gonna be in the game from the start.