FastRedPonyCar
04-24-08, 11:29 PM
I got the Arctic cooling Accelero 8800 today. Took my MSI Ultra OC up to 705mhz core and 1225 memory (probably can still go higher) but I hit a performance ceiling in the crysis benchmarks.
Here's my final benchmark results.
http://img.photobucket.com/albums/v212/fastredponycar/Games/crysis.jpg
For the longest time now, I've been running the game with the very high cvar list and the following values which are a slightly modified version of HP's mod. This with no AA and 1680X1050 resolution
; |---------------------------------------------------------------------------------------|
; |Helder [HP] Pinto - Very High Quality Costum Config 1.3 FINAL |
; |This config has been tweaked to run Crysis withtin it's maximum beauty, |
; |while still getting minimaly smooth/playable FPS! |
; |Minimum System recomended is a Nvidia 8800, 2GB RAM and a fairly good dual core CPU. |
; |C&C: http://crymod.com/thread.php?threadid=13790 |
; |---------------------------------------------------------------------------------------|
; User Options commands
con_restricted = 0
r_displayinfo = 0
r_VSync=0
d3d9_TripleBuffering=0
e_screenshot_width = 4096
e_screenshot_height = 3072
e_screenshot_quality = 100
e_screenshot_file_format = jpg
; Post Processing
r_ColorGrading = 1
r_DepthOfField = 2
r_MotionBlur = 1
; Shaders and Lighting
r_EyeAdaptationBase=0.25
r_SSAO=1
r_ssao_amount=0.4
r_SSAO_darkening=1.25
r_SSAO_quality=2
r_SSAO_radius=2
r_SSAO_blur 4
r_SSAO_blurriness 1
r_HDRlevel=0.75
r_Usepom = 1
r_sunshafts = 1
r_Beams=3
r_BeamsDistFactor = 0.1
r_BeamsMaxSlices=250
; Shadows
e_shadows = 1
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods = 0
e_shadows_cast_view_dist_ratio = 0.6
r_ShadowBlur=3.0
e_shadows_max_texture_size=1024
r_ShadowJittering=1.5
; Object Detail
e_obj_quality=4
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
i_rejecteffects=1
sys_flash_curve_tess_error=2
e_view_dist_ratio=60
e_max_view_dst_spec_lerp=1
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=60
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_max_dist=200
; Vegetation
e_foliage_wind_activation_dist = 30
es_DebrisLifetimeScale = 1
r_DetailNumLayers = 2
r_VegetationSpritesTexRes = 128
r_DynTexAtlasSpritesMaxSize = 32
r_TexAtlasSize = 2048
e_vegetation_bending = 2
e_vegetation_min_size=0
e_proc_vegetation=1
e_vegetation_use_terrain_color=1
; Particles
e_particles_quality=4
e_water_ocean_soft_particles= 1
e_particles_max_emitter_draw_screen = 16
e_particles_object_collisions=1
r_UseSoftParticles = 1
e_particles_thread=1
; Water
r_WaterReflectionsQuality = 3
r_WaterUpdateDistance = 0.2
r_WaterCaustics=1
r_WaterRefractions=1
r_WaterReflections=1
r_WaterGodRays = 1
e_water_ocean_fft=1
e_water_tesselation_amount = 10
e_water_tesselation_swath_width=10
q_ShaderWater=3
e_phys_ocean_cell = 0.3
; Misc
e_max_entity_lights = 16
g_battleDust_enable = 1
g_breakage_particles_limit = 250
g_ragdollDistance = 35
g_ragdollMinTime = 15
e_terrain_ao=1
e_terrain_normal_map=1
; LODs
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio=1.5
e_cull_veg_activation = 60
e_view_dist_ratio_vegetation = 50
e_particles_lod=0.6
es_MaxPhysDist=60
es_MaxPhysDistInvisible=25
e_terrain_lod_ratio=0.8
e_view_dist_ratio_detail=30
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_detail_materials_view_dist_xy=4096
e_detail_materials_view_dist_z=256
r_DetailDistance=12
; FPS Gain commands
r_UseEdgeAA=2
r_TerrainAO_FadeDist=1
r_GeomInstancing=1
e_vegetation_static_instancing=0
e_gsm_lods_num = 5
e_gsm_range = 3
e_gsm_cache = 0
e_ram_maps = 1
e_dissolve = 1
r_TexturesStreaming=0
; Successfully loaded - Helder [HP] Pinto - Ultra High Quality Custom Config
I ran 4 separate tests (each test of 4 benchmark runs) and the last 2 runs were at 690 core and then 705 core and it only gained a tenth of a fps avg so I didn't bother raising it higher. Ram on those 2 tests went from 1150 to 1250 and no changes from that either. <_<
Oh and the Accelero is totally rad btw I HIGHLY recommend it :afro: My card would lock up with the stock cooler at 670 core WITH the side panel of my case off and with the 120mm fan blowing full blast on it. :o Now the side panel is on, the 120mm blow hole fan is at minimum rpm.
http://img.photobucket.com/albums/v212/fastredponycar/Computer/IMG_9234.jpg
Here's my final benchmark results.
http://img.photobucket.com/albums/v212/fastredponycar/Games/crysis.jpg
For the longest time now, I've been running the game with the very high cvar list and the following values which are a slightly modified version of HP's mod. This with no AA and 1680X1050 resolution
; |---------------------------------------------------------------------------------------|
; |Helder [HP] Pinto - Very High Quality Costum Config 1.3 FINAL |
; |This config has been tweaked to run Crysis withtin it's maximum beauty, |
; |while still getting minimaly smooth/playable FPS! |
; |Minimum System recomended is a Nvidia 8800, 2GB RAM and a fairly good dual core CPU. |
; |C&C: http://crymod.com/thread.php?threadid=13790 |
; |---------------------------------------------------------------------------------------|
; User Options commands
con_restricted = 0
r_displayinfo = 0
r_VSync=0
d3d9_TripleBuffering=0
e_screenshot_width = 4096
e_screenshot_height = 3072
e_screenshot_quality = 100
e_screenshot_file_format = jpg
; Post Processing
r_ColorGrading = 1
r_DepthOfField = 2
r_MotionBlur = 1
; Shaders and Lighting
r_EyeAdaptationBase=0.25
r_SSAO=1
r_ssao_amount=0.4
r_SSAO_darkening=1.25
r_SSAO_quality=2
r_SSAO_radius=2
r_SSAO_blur 4
r_SSAO_blurriness 1
r_HDRlevel=0.75
r_Usepom = 1
r_sunshafts = 1
r_Beams=3
r_BeamsDistFactor = 0.1
r_BeamsMaxSlices=250
; Shadows
e_shadows = 1
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods = 0
e_shadows_cast_view_dist_ratio = 0.6
r_ShadowBlur=3.0
e_shadows_max_texture_size=1024
r_ShadowJittering=1.5
; Object Detail
e_obj_quality=4
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
i_rejecteffects=1
sys_flash_curve_tess_error=2
e_view_dist_ratio=60
e_max_view_dst_spec_lerp=1
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=60
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_max_dist=200
; Vegetation
e_foliage_wind_activation_dist = 30
es_DebrisLifetimeScale = 1
r_DetailNumLayers = 2
r_VegetationSpritesTexRes = 128
r_DynTexAtlasSpritesMaxSize = 32
r_TexAtlasSize = 2048
e_vegetation_bending = 2
e_vegetation_min_size=0
e_proc_vegetation=1
e_vegetation_use_terrain_color=1
; Particles
e_particles_quality=4
e_water_ocean_soft_particles= 1
e_particles_max_emitter_draw_screen = 16
e_particles_object_collisions=1
r_UseSoftParticles = 1
e_particles_thread=1
; Water
r_WaterReflectionsQuality = 3
r_WaterUpdateDistance = 0.2
r_WaterCaustics=1
r_WaterRefractions=1
r_WaterReflections=1
r_WaterGodRays = 1
e_water_ocean_fft=1
e_water_tesselation_amount = 10
e_water_tesselation_swath_width=10
q_ShaderWater=3
e_phys_ocean_cell = 0.3
; Misc
e_max_entity_lights = 16
g_battleDust_enable = 1
g_breakage_particles_limit = 250
g_ragdollDistance = 35
g_ragdollMinTime = 15
e_terrain_ao=1
e_terrain_normal_map=1
; LODs
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio=1.5
e_cull_veg_activation = 60
e_view_dist_ratio_vegetation = 50
e_particles_lod=0.6
es_MaxPhysDist=60
es_MaxPhysDistInvisible=25
e_terrain_lod_ratio=0.8
e_view_dist_ratio_detail=30
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_detail_materials_view_dist_xy=4096
e_detail_materials_view_dist_z=256
r_DetailDistance=12
; FPS Gain commands
r_UseEdgeAA=2
r_TerrainAO_FadeDist=1
r_GeomInstancing=1
e_vegetation_static_instancing=0
e_gsm_lods_num = 5
e_gsm_range = 3
e_gsm_cache = 0
e_ram_maps = 1
e_dissolve = 1
r_TexturesStreaming=0
; Successfully loaded - Helder [HP] Pinto - Ultra High Quality Custom Config
I ran 4 separate tests (each test of 4 benchmark runs) and the last 2 runs were at 690 core and then 705 core and it only gained a tenth of a fps avg so I didn't bother raising it higher. Ram on those 2 tests went from 1150 to 1250 and no changes from that either. <_<
Oh and the Accelero is totally rad btw I HIGHLY recommend it :afro: My card would lock up with the stock cooler at 670 core WITH the side panel of my case off and with the 120mm fan blowing full blast on it. :o Now the side panel is on, the 120mm blow hole fan is at minimum rpm.
http://img.photobucket.com/albums/v212/fastredponycar/Computer/IMG_9234.jpg