View Full Version : TF2 Medic Unlocks/Goldrush - "Probably next week"

04-25-08, 01:28 PM
Steam forum member sumowski contacted Valve, and got a reply from Robin Walker regarding the update:

Probably early next week.




Valve needs to get their sh*t together. Seriously, if a project is unfinished or requires more polishing, wouldn't it make more sense to just come out and say "when it's done" instead of the lameass "Valve time" thing? Not complaining about free content, mind you. But for the life of me, I can't figure out why valve likes playing mindgames (read: annoying) the people that support them.

Gah, screw it, I don't even care anymore......yes I do

04-25-08, 01:37 PM
of course they wont do that. that actually makes sense.

bob saget
04-25-08, 03:15 PM
for some reason, this thread makes me want to go play episode 2...........

04-25-08, 10:44 PM
Valve actually posted something officially. It's too bad it's buried so deep that most people won't find it:

A major update for TF2 is due next week, adding an all new map, Goldrush, and new achievement-based weapons for the Medic. Pick up TF2 here and get ready.


04-25-08, 11:21 PM
Probably early next week

probably means

probably early next month

04-25-08, 11:40 PM
Probably early next week

probably means

probably early next month

No your thinking about EPIC. :D

04-27-08, 10:51 AM
Finally a new map

Btw any1 know if Valve plans to remake rock2?

04-27-08, 08:05 PM
Man, heaven forbid a developer spend more time developing something when they realize there are problems or kinks to be worked out... what are they thinking?! :p


04-28-08, 09:46 AM
Man, heaven forbid a developer spend more time developing something when they realize there are problems or kinks to be worked out... what are they thinking?! :p


It's not so much that as they say it's going to be out, and then it doesn't come out. There would be less of a fuss if they just said "when it's done" until they positive of it's exactly release, and not just hoping it would be done by then.

04-29-08, 08:40 PM
Hey guys, all the TF2 update goodies were released today!

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

* Improved particle performance on multi-core machines
* Added FOV slider to Options | Video | Advanced for all games (moved there from TF2ís multiplayer options)
* Fixed surround sound initialization problems with new speaker modes defined in Vista

Team Fortress 2

* Added Goldrush
* Added Character Info and Loadout to the main menu
* Added 39 Medic achievements
* Added unique Medic items:
o The Blutsaugher, The Kritzkrieg, and The Ubersaw
* Added new attack animations to most melee weapons
* Added new speech for the Heavy and Demoman
* Added Stopwatch mode to Tournament mode
o Automatically used on Attack/Defense maps
* Teleporter effect no longer shows up on invisible or disguised Spies
* Spies disguised as their own team can now capture control points
* Increased force taken by pipebombs by bullets and explosions
* Target ID hud is now colored red or blue to match the spectator target
* Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
* Fixed exploit where clients could start benchmark mode on servers
* Fixed drowning exploit that allowed players to regenerate health
* Fixed reload exploit that allowed plays to fire instantly after switching weapons
* Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
* Fixed invulnerability overlay not drawing if the invuln player was previously on fire
* Fixed "times used" entry in teleporters maxing out at 32
* Fixed rare client crash on level change during control point capturing
* Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
* For mapmakers:
o Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
o Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
o Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
o Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
* Granary
o Added setup time logic, and gates to the middle
o Fixed an overlay alignment bug on one of blue's gate signs
o Minor lighting fixes in red/blue spawns
* 2Fort
o Added medium ammo and health to basement hallways
o Added small ammo and health to top of spiral
o Fixed a clip brush exploit outside blue sniper deck
o Fixed number "2" overlay on front of red base not being assigned to the brush face


* Fixed a rare crash related to bone setup