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marcocom
05-11-03, 02:36 PM
Originally posted by hovz
stealth another question, i had thought that even games like ut2003 at 1600 res didnt use more then 128 mb at a time, and i thought when u added AA it doesnt store it in the frame buffer, just processes it in real time, am i wrong?

ya thats what i thought too! the original implimentations that supersampled at a higher resolution back in the first days of FSAA (geforce2gts) stressed memory capacity, but that the later approaches no longer needed it. whatsup?