View Full Version : Vista and gaming
walterman
07-14-08, 02:29 PM
http://www.rage3d.com/board/showpost.php?p=1335535410&postcount=139
Lfctony
07-14-08, 10:03 PM
I'm currently very pissed off at Vista. All the problems that appeared solved (apparently not) have resurfaced. I'm beginning to sound like a broken record here, but what would you do if you just spent 2000e on a new system but couldn't use it? I now have the famous nvlkdmm thing error (again) with my setup and the GTX200 downclocking issue. Both Vista "features"... Thank God I took the time to install XP so at least I can play a game of two if I want without crashing every 30 minutes or even the cards downclocking everytime...
umm... Windows 95, 98 and ME were all still "Lame Shell's" for DOS.
you turned on your puter, DOS loaded then win95 loaded on top of that.
to ditch DOS you had to run NT or preferably win2k when it arrived.
Not quite - Win95 was loaded on top of DOS, but it presented an environement with far more capabilities. Multitasking, GUI, OS-level drivers, and DirectX (and WinG plus whatever else was around at the time) were all parts of the 9x OS.
Wolfhound
07-15-08, 04:26 AM
http://www.rage3d.com/board/showpost.php?p=1335535410&postcount=139
Impressive Walterman, nice discover :thumbsup:
walterman
08-30-08, 10:33 PM
I have reduced the count of memory accesses from 11 to 8 in my new BR2 perlin code, and now the performance under Vista64 & XP32 seems very close. So, i think that i was right about the TLB hit under Wow64. Now XP32 performs just a 5% faster than Vista64 (almost nothing).
I'm using a new algorithm (after several months dreaming about how to enhance the performance), and actually, i dunno how i could enhance the performance even more. (I still dream about a matrix transpose instruction).
I started trying to design a SSE4 version of it, but, after several unsuccessful tests, i started to work on an enhanced SSE3 version (mainly due to everybody has a SS3 CPU).
http://img522.imageshack.us/img522/9083/newcoderh3.th.png (http://img522.imageshack.us/my.php?image=newcoderh3.png)
Running SSAA 2x2 1920x1200 on a 8800GTX unleashes all the experience inside you, just to speed up the things that you love with all your soul.
FragMeister
09-01-08, 06:24 AM
I have reduced the count of memory accesses from 11 to 8 in my new BR2 perlin code, and now the performance under Vista64 & XP32 seems very close. So, i think that i was right about the TLB hit under Wow64. Now XP32 performs just a 5% faster than Vista64 (almost nothing).
I'm using a new algorithm (after several months dreaming about how to enhance the performance), and actually, i dunno how i could enhance the performance even more. (I still dream about a matrix transpose instruction).
I started trying to design a SSE4 version of it, but, after several unsuccessful tests, i started to work on an enhanced SSE3 version (mainly due to everybody has a SS3 CPU).
http://img522.imageshack.us/img522/9083/newcoderh3.th.png (http://img522.imageshack.us/my.php?image=newcoderh3.png)
Running SSAA 2x2 1920x1200 on a 8800GTX unleashes all the experience inside you, just to speed up the things that you love with all your soul.
Have you thought about a CUDA version of your application? I'm not sure if your application lends itself to massive parallelism, but if it does, then you could be looking at massive improvements.
I'm currently very pissed off at Vista. All the problems that appeared solved (apparently not) have resurfaced. I'm beginning to sound like a broken record here, but what would you do if you just spent 2000e on a new system but couldn't use it? I now have the famous nvlkdmm thing error (again) with my setup and the GTX200 downclocking issue. Both Vista "features"... Thank God I took the time to install XP so at least I can play a game of two if I want without crashing every 30 minutes or even the cards downclocking everytime...
Wouldn't they be Nvidia "features" more so than Vista "features". So, shouldn't you be pissed off at Nvidia rather than Microsoft here? :headexplode:
hell_of_doom227
09-01-08, 02:16 PM
Vista has been good lately especially with the latest Nvidia drivers.
Vista 64bit here and loving it. Personally I was a big fan of XP, but now i'd never go back.
+1
walterman
09-01-08, 05:24 PM
Have you thought about a CUDA version of your application? I'm not sure if your application lends itself to massive parallelism, but if it does, then you could be looking at massive improvements.
It's one of the things that i wanted to try, at least, as a benchmark.
I have the SDK, and now the standard driver comes with CUDA support. It's time to try something new.
saturnotaku
09-01-08, 08:29 PM
It's one of the things that i wanted to try, at least, as a benchmark.
I have the SDK, and now the standard driver comes with CUDA support. It's time to try something new.
Well, let us know how you do with it if you decide to go this route. I picked up a copy of BR2 for $6 a couple weeks ago but haven't installed it yet - got too much other stuff to play first. :)
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