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Ara23
06-16-08, 12:02 PM
Looks OK. Though I won't be buying one, my GTS is good for a little while more :D

pizzaguy
06-16-08, 12:02 PM
If any game deserves the graphics crown, its Crysis.




Yep and thats all that it deserves as it failed miserably at every other important aspect that makes a great game. From the bugs and glitches early on to the expressionless faces when you grabbed a soldier around the neck and the horrible AI and please dont tell me that you think this game had great AI because I have seen far far better in really old games such as FEAR.

I like pretty graphics to guys but graphics alone do not make a great game.


Anyway thats just my opinion, if you like Crysis then great. I did not mean to derail this thread so lets get back on topic.

Bman212121
06-16-08, 12:02 PM
Another thing worth noting is that most of these benchmarks done at really high resolutions with AA enabled are most likely making the 512Mb cards run out of memory, which will lower average framerates quite a bit. If you look at benchmarks that list the 8800GTX and Ultra along with the 512Mb cards, the GTX and Ultra tend to perform much closer to the 280.

http://www.tbreak.com/reviews/article.php?cat=grfx&id=614&pagenumber=11

The 280 is 32% faster than the 9800GTX and only 11% faster than the 8800GTX at 1920x1200 in STALKER.

Just something I noticed. :)

BTW, has anyone seen any Mass Effect benchmarks? It runs fine for me at 1600x1200 with no AA, but another 20fps average and 4xAA wouldn't hurt. :p

That's what makes this so hairy. :afro:

Once we see more games that can cross the 768MB border we'll see the same thing happening to the 8800GTX.

pizzaguy
06-16-08, 12:07 PM
That's what makes this so hairy. :afro:

Once we see more games that can cross the 768MB border we'll see the same thing happening to the 8800GTX.


Note the benches above that I posted. The GTX 280 is slaughtering the 8800 series in most games and its not even at a really high enough resolution that it should be to much for a 512mb card.

CaptNKILL
06-16-08, 12:11 PM
Wow, this is probably the coolest benchmark chart design I've ever seen:

http://www.computerbase.de/artikel/hardware/grafikkarten/2008/test_nvidia_geforce_gtx_280_sli/20/#abschnitt_unreal_tournament_3

Put your cursor over the chart and it changes to percentages based on the card you are pointed at. More sites should do this. :thumbsup:

I still haven't seen any Mass Effect benchmarks though, surprisingly. I know this stuff takes time and the game has only been out for 2 weeks, but its a pretty high profile title. I figured that someone would have done it before they put out their preview.

pizzaguy
06-16-08, 12:15 PM
I still haven't seen any Mass Effect benchmarks though, surprisingly. I know this stuff takes time and the game has only been out for 2 weeks, but its a pretty high profile title. I figured that someone would have done it before they put out their preview.

I would also like to see some Mass Effect benchmarks but it runs great maxed out on my overclocked 8800GT and E6300@3.4ghz along with 4gb's ram.

I can even run 4XAA forced in the NV CP and am still getting smooth FPS. 30 seems to be the minimum with 4XAA enabled but most of the time its around 45+FPS.


Coming from the Xbox 360 version this is a very nice step up as the texture pop in is gone as well as the hitching plus the game runs so much smoother while looking a bit better.

mullet
06-16-08, 12:18 PM
280GTX za straty

Bman212121
06-16-08, 12:19 PM
Note the benches above that I posted. The GTX 280 is slaughtering the 8800 series in most games and its not even at a really high enough resolution that it should be to much for a 512mb card.

The GTX 280 is twice the card as the 8800GTX in terms of raw power. I was referring to the fact that once the 768MB ram barrier is crossed the 8800GTX will fall off really quickly like the 9800GTX already does because of the framebuffer. In WiC is basically halves the performance of the card because it has to start swapping texture memory.

Normal performance
http://www.pcper.com/images/reviews/577/gtx280/wic-1920-bar.jpg

Framebuffer limitation
http://www.pcper.com/images/reviews/577/gtx280/wic-2560-bar.jpg

CaptNKILL
06-16-08, 12:19 PM
I would also like to see some Mass Effect benchmarks but it runs great maxed out on my overclocked 8800GT and E6300@3.4ghz along with 4gb's ram.

I can even run 4XAA forced in the NV CP and am still getting good FPS. 30 seems to be the minimum with 4XAA enabled but most of the time its around 45+FPS.

I tried 4xAA at 1600x1200 on my system but it just drops too much in places with lots of characters or action. Anything under 40fps during a fire fight makes me cranky. :p

MikeC
06-16-08, 12:25 PM
wonder what the GTX280 can do in Crysis with 8xAA/8XAF @1680x1050

or any other game for that matter

Glad you asked. How about at 16xQ AA :)

http://www.nvnews.net/reviews/geforce_gtx_280/images/1680_1050_16xq_aa.png

pizzaguy
06-16-08, 12:26 PM
I tried 4xAA at 1600x1200 on my system but it just drops too much in places with lots of characters or action. Anything under 40fps during a fire fight makes me cranky. :p

Yeah my min of 30 FPS happens in the citidal when looking across with a ton of characters on the screen, any other time my FPS are pretty darn good even in firefights.

I have heard that this game scales really really well on a Quad core CPU (UE3 Engine) so I would love to see if my FPS would be a bit higher in the CPU limited areas with lots of characters and AI on the screen when I go to Quad core.

Capt what OS are you using because judging by your specs you should be getting the same perf or better than me. I am on Vista 64 myself.

mullet
06-16-08, 12:30 PM
Glad you asked. How about at 16xQ AA :)

http://www.nvnews.net/reviews/geforce_gtx_280/images/1680_1050_16xq_aa.png

Thanks Mike, not many people do 1680x1050. I wish they did.

CaptNKILL
06-16-08, 12:31 PM
Yeah my min of 30 FPS happens in the citidal when looking across with a ton of characters on the screen, any other time my FPS are pretty darn good even in firefights.

I have heard that this game scales really really well on a Quad core CPU (UE3 Engine) so I would love to see if my FPS would be a bit higher in the CPU limited areas with lots of characters and AI on the screen when I go to Quad core.

Capt what OS are you using because judging by your specs you should be getting the same perf or better than me. I am on Vista 64 myself.

I'm using Vista x64.

Mass Effect runs fine for me, I just always want smoother framerates. :p

Once you get used to gaming at 85fps solid with vsync and triple buffering (most Source engine games run that fast at 2048x1536), its hard to settle for less than half of that, even for a few seconds. :lol:

Some people are Anti-Aliasing nazis... but I'm a framerate nazi. I rarely use AA because it always causes framerate drops at the worst times.

MikeC
06-16-08, 12:38 PM
Some people are Anti-Aliasing nazis... but I'm a framerate nazi.Hey, I resemble that remark! Actually, back in the day we were playing software accelerated Quake in a window that was the size of a postage stamp! Then GLQuake came along...

pizzaguy
06-16-08, 12:40 PM
I'm using Vista x64.

Mass Effect runs fine for me, I just always want smoother framerates. :p

Once you get used to gaming at 85fps solid with vsync and triple buffering (most Source engine games run that fast at 2048x1536), its hard to settle for less than half of that, even for a few seconds. :lol:

Some people are Anti-Aliasing nazis... but I'm a framerate nazi. I rarely use AA because it always causes framerate drops at the worst times.

Yeah I guess everyone has a different level of tolerance for frame rates but I do find most of my games to be perfectly smooth and playable with 4XAA. Really old games like BF2 however gets 16QXAA and Multisampling Transparency added since my FPS never dips under 60 at those settings.

For me online shooters at 60+ is a must and with single player games 45average 60max and 30min is fine.

CaptNKILL
06-16-08, 01:22 PM
Yeah I guess everyone has a different level of tolerance for frame rates but I do find most of my games to be perfectly smooth and playable with 4XAA. Really old games like BF2 however gets 16QXAA and Multisampling Transparency added since my FPS never dips under 60 at those settings.

For me online shooters at 60+ is a must and with single player games 45average 60max and 30min is fine.

What resolution do you play at normally?

evox
06-16-08, 01:26 PM
Glad you asked. How about at 16xQ AA :)

http://www.nvnews.net/reviews/geforce_gtx_280/images/1680_1050_16xq_aa.png

IMPRESSIVE. (nana2)

walterman
06-16-08, 01:31 PM
3x times more shading power + 45% higher bandwidth = Close to 3x times faster in some games, but around a 45% faster in the rest. :)

ChrisRay
06-16-08, 01:42 PM
Also chrisRay mention that with SLI they are no more hitches and micro stuttering with GTXes :)

I didnt say that. I think your confusing what I said about Crysis due to the memory stutter. Of your SLI or multi GPU. With AFR there will always be subjective inter-frame delay microstutters that occur randomly. Dependent on how often and the size of the MS delay can vary. With Crysis 9800GX2 was severely limited by its framebuffer size.

Chris

Lfctony
06-16-08, 01:46 PM
MikeC, are you certain about the 8800GTX getting 26fps in Crysis at 1680x1050, with 16xQAA? Given than the card scores around 33-34 w/o any AA, I find it hard to believe it only goes down by 8fps... I will test myself of course...

Edit: Here's my test,
Run #1- DX9 1680x1050 AA=16xQ, 64 bit test, Quality: High ~~ Overall Average FPS: 11.195

walterman
06-16-08, 01:56 PM
I was thinking that this card remembers me the situation when the 7800GTX was launched after the 6800 Ultra. If you remember, there was a little difference in the bandwidth of both cards, but the G70 was wider & with more Flops per pipe (24 pipes vs 16, and 2 MADD vs 1). And remember what happened when nVidia raised the bw from 34 to 56 GB/s on the 7800GTX512 :)

CaptNKILL
06-16-08, 02:23 PM
I found some Mass Effect benchmarks at Tom's Hardware...

http://www.tomshardware.com/reviews/nvidia-gtx-280,1953-22.html

The game doesn't appear to be very GPU limited unless lots of AA is applied.

Despotes
06-16-08, 03:55 PM
280 sli is almost double the performance of a single 280 at higher resolutions. That's optimization--Finally.
http://www.computerbase.de/artikel/hardware/grafikkarten/2008/test_nvidia_geforce_gtx_280_sli/22/

I'd like to see minimum fps in more reviews since that is what's most noticeable.

spajdr
06-16-08, 03:58 PM
I didnt say that. I think your confusing what I said about Crysis due to the memory stutter. Of your SLI or multi GPU. With AFR there will always be subjective inter-frame delay microstutters that occur randomly. Dependent on how often and the size of the MS delay can vary. With Crysis 9800GX2 was severely limited by its framebuffer size.

Chris

Sorry Chris, i read too much reviews at once, got it mixed hehe :p

spajdr
06-16-08, 03:59 PM
Im impressed how SLI can scale
finally a min.fps that i always wanted, near 60fps :)
http://www.driverheaven.net/reviews.php?reviewid=579&pageid=17