cameta
05-09-03, 11:59 AM
Hello,
The driver is working fine but I can't play glheretic, the game inits normally, and I see graphics but it crash with the next message:
SDLGLDrv/glmem] initializing heap-system: OTHER
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Any ideas
Thanks.
mestres@localhost games]$ ./glheretic -nomusic
================================================== ======
== ==
== GLHeretic v1.1 ==
== ==
== GLHeretic was ported to LINUX by Andre Werthmann ==
== ==
== You can download the latest versions under: ==
== http://heretic.linuxgames.com ==
== ==
== ==
== Press Return to go on. ==
== ==
================================================== ======
Using homedirectory for savegames: /home/mestres/.heretic/
V_Init: allocate screens.
M_LoadDefaults: Load system defaults.
opening basedefault: /home/mestres/.heretic/glheretic.cfg
[SDLGLDrv] OpenGL: Sprite filtering enabled
[SDLGLDrv] OpenGL: Sprite compression enabled
Z_Init: Init zone memory allocation daemon.
[SDLGLDrv/glmem] initializing heap-system: FIX
W_Init: Init WADfiles.
adding heretic.wad
MN_Init: Init menu system.
R_Init: Init Heretic refresh daemon.
Loading graphics
[...................................]
P_Init: Init Playloop state.
Init game engine.
I_Init: Setting up machine state.
I_Init: backgound music disabled (-nomusic)
D_CheckNetGame: Checking network game status.
Checking network game status.
startskill 2 deathmatch: 0 startmap: 1 startepisode: 1
player 1 of 1 (1 nodes)
S_Init: Setting up sound.
SB_Init: Loading patches.
[SDLGLDrv/init] Loading OpenGL-library: libGL.so ...
[SDLGLDrv/init] loaded OpenGL-library: 0
[SDLGLDrv/init] red_size: requested 5 bits, got 8
[SDLGLDrv/init] green_size: requested 6 bits, got 8
[SDLGLDrv/init] blue_size: requested 5 bits, got 8
[SDLGLDrv/init] depth_size: requested 16 bits, got 24
[SDLGLDrv/init] OpenGL_doublebuffer: requested 1, got 1
[SDLGLdrv/init] OpenGL driver: 1.4.0 NVIDIA 43.63 (NVIDIA Corporation) GeForce2
MX/AGP/SSE2
[SDLGLdrv/init] OpenGL Extensions: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod
[SDLGLDrv/glmem] initializing heap-system: LEVEL
[SDLGLdrv/textures] GL Map Texture memory: 1474560 bytes (1440 kb)
[SDLGLdrv/textures] GL Sprite Texture memory: 10027008 bytes (9792 kb)
[SDLGLdrv/textures] Sprite Texture memory (original): 7402804 bytes (7229 kb)
[SDLGLDrv/glmem] initializing heap-system: OTHER
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
[mestres@localhost games]$
The driver is working fine but I can't play glheretic, the game inits normally, and I see graphics but it crash with the next message:
SDLGLDrv/glmem] initializing heap-system: OTHER
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Any ideas
Thanks.
mestres@localhost games]$ ./glheretic -nomusic
================================================== ======
== ==
== GLHeretic v1.1 ==
== ==
== GLHeretic was ported to LINUX by Andre Werthmann ==
== ==
== You can download the latest versions under: ==
== http://heretic.linuxgames.com ==
== ==
== ==
== Press Return to go on. ==
== ==
================================================== ======
Using homedirectory for savegames: /home/mestres/.heretic/
V_Init: allocate screens.
M_LoadDefaults: Load system defaults.
opening basedefault: /home/mestres/.heretic/glheretic.cfg
[SDLGLDrv] OpenGL: Sprite filtering enabled
[SDLGLDrv] OpenGL: Sprite compression enabled
Z_Init: Init zone memory allocation daemon.
[SDLGLDrv/glmem] initializing heap-system: FIX
W_Init: Init WADfiles.
adding heretic.wad
MN_Init: Init menu system.
R_Init: Init Heretic refresh daemon.
Loading graphics
[...................................]
P_Init: Init Playloop state.
Init game engine.
I_Init: Setting up machine state.
I_Init: backgound music disabled (-nomusic)
D_CheckNetGame: Checking network game status.
Checking network game status.
startskill 2 deathmatch: 0 startmap: 1 startepisode: 1
player 1 of 1 (1 nodes)
S_Init: Setting up sound.
SB_Init: Loading patches.
[SDLGLDrv/init] Loading OpenGL-library: libGL.so ...
[SDLGLDrv/init] loaded OpenGL-library: 0
[SDLGLDrv/init] red_size: requested 5 bits, got 8
[SDLGLDrv/init] green_size: requested 6 bits, got 8
[SDLGLDrv/init] blue_size: requested 5 bits, got 8
[SDLGLDrv/init] depth_size: requested 16 bits, got 24
[SDLGLDrv/init] OpenGL_doublebuffer: requested 1, got 1
[SDLGLdrv/init] OpenGL driver: 1.4.0 NVIDIA 43.63 (NVIDIA Corporation) GeForce2
MX/AGP/SSE2
[SDLGLdrv/init] OpenGL Extensions: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod
[SDLGLDrv/glmem] initializing heap-system: LEVEL
[SDLGLdrv/textures] GL Map Texture memory: 1474560 bytes (1440 kb)
[SDLGLdrv/textures] GL Sprite Texture memory: 10027008 bytes (9792 kb)
[SDLGLdrv/textures] Sprite Texture memory (original): 7402804 bytes (7229 kb)
[SDLGLDrv/glmem] initializing heap-system: OTHER
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
[mestres@localhost games]$