PDA

View Full Version : SLI issues/concerns and stuttering (GTX 200, 8, and 9 Series)


Pages : [1] 2 3

Vanzagar
06-21-08, 02:39 PM
Would be nice to know how often people are getting stuttering in games with SLI and other issues or concerns they have with SLI. A few post lately have mentioned but not differentiated between how many, how often and what type of issues occur. I'm really on the fence of either going the lower cost SLI route or the much more expensive GTX280 route but have not used SLI before so have no concept of the scope of "headaches" involved or how bad the stuttering is. Any info you can offer to all of us who are not intimate with SLI and participating in the poll would be appreciated. Info such as:

Stuttering:
How often does the stuttering occur, is it once in a while, all the time? Is it really annoying or just a bit bothersome? Does it happen on very few games, most games or pretty much all games...

Problems/Issues:
All the talk of SLI headaches how does this manifest itself - do games crash often, sometimes or can’t get few/most games to run with SLI? Are there problems glitches or artifacts in the game or crashes or BSOD? Do driver updates tend to fix these issues or do you tend to just get frustrated and stop playing the game...

Hey thanks for sharing your SLI experience, this will definitely effect whether I get SLI now or if I will build my machine with SLI potential...

Thanks,

rh

CaptNKILL
06-21-08, 03:08 PM
I won't vote since my only experience with SLI was the 7950GX2, but SLI gave me a ton of problems with that thing. I don't remember stuttering exactly, but I remember a lot of my games having poor performance or irritating glitches because SLI didn't work right.

spajdr
06-21-08, 03:10 PM
I never noticed something like micro stuttering with SLI, or anything like that make me in the end annoyed.

Eliminator
06-21-08, 03:13 PM
i didnt really notice stuttering but ive noticed all games had this jerky/laggy feel to them when using SLI... not to mention that SLI did not always work properly and nvidia gave 7 series SLI users the boot when 8 series came out... i for one am never touching SLI ever again until its perfected

Vanzagar
06-21-08, 03:16 PM
i didnt really notice stuttering but ive noticed all games had this jerky/laggy feel to them when using SLI...

Wouldn't that be stuttering, I would consider a jerky feeling as stuttering...

Also would be nice to hear about Crossfire experiences especially with the 4750 around the corner...

slaWter
06-21-08, 03:36 PM
SLI itself is good, no doubt about that.
But it has two major drawbacks and that's why I stopped using it:

-no multi monitor support
-nVidia chipsets = teh BS!

jcrox
06-21-08, 03:44 PM
The only time I've ever used SLI for any prolonged period of time was with 2 7800GTs and I had no issues to speak of. I've had 2 8800GTs running on this rig a couple of different times for short periods but, not long enough to really comment on overall gaming performance, and I didn't have any problems with that either.

I'm thinking part of the problem isn't SLI or nvidia chipsets but not enough bandwidth in the pci-e lanes.

Bman212121
06-21-08, 04:10 PM
I can't say as I've had many issues with it at all. I don't recall a game where SLI caused stuttering. I've had stuttering in COD2 & 4 if you don't set the options for multiple video cards even if you only have one, and I've had stuttering in several games right when dual core came out, but I can't remember a time where SLI was to blame.

I have on used SLI on a pair of 6800GT's and my 8800GTX cards, so it is possible I've dodged the bullet from other setups. 6800GTs where quite mature by the time I ran SLi with them so a lot of the problems were likely already solved.

The only times I've seen where SLI didn't help is if the game was already able to run all out on one card. UT2k4 paired with an 8800GTX comes to mind, it is already sitting on the frame cap so you really can't go much faster. In a case like that you still have the option to turn on SLI AA modes and get even better IQ.

Another thing that used to be a big concern for everyone was having profiles for all of the games. For the most part everything runs great with AFR2 so IMO that gets rid of a lot of the need to even mess with the profiles at all. You can just use the global setting to force everything to use AFR2 if you want, but most games are already setup with the correct rendering method. I have only came across one game that for some reason is set in the drivers to use split frame, so I just change that to AFR2 and it runs even better.

Bman212121
06-21-08, 04:11 PM
SLI itself is good, no doubt about that.
But it has two major drawbacks and that's why I stopped using it:

-no multi monitor support
-nVidia chipsets = teh BS!

Let's hope the multimonitor support rumor comes true. :captnkill:

tdream
06-21-08, 04:34 PM
Can the people who have no issues state what monitor resolution they use and what cards they have.

jolle
06-21-08, 05:45 PM
Let's hope the multimonitor support rumor comes true. :captnkill:
That has been the nr1 reason not to go for it for me.

Other reasons include:
* Bound to NV chipset
* Profile dependent (varies from game to game)
* more recently, this talk about micro stutters and stuff like that.

mailman2
06-21-08, 05:57 PM
i didnt really notice stuttering but ive noticed all games had this jerky/laggy feel to them when using SLI... not to mention that SLI did not always work properly and nvidia gave 7 series SLI users the boot when 8 series came out... i for one am never touching SLI ever again until its perfected

Thats the micro stutter everyone is talking about. :headexplode:

Coolasmoo
06-21-08, 06:31 PM
never noticed it here and im running 1920x1200 with a 9800GX2

Eliminator
06-21-08, 06:37 PM
Thats the micro stutter everyone is talking about. :headexplode:well then its a misleading word because it doesnt feel like its skipping or stuttering... just not smooth

Bman212121
06-21-08, 06:48 PM
Can the people who have no issues state what monitor resolution they use and what cards they have.

See sig, VIM. :p

Dell 2407WFP A03 (I think)
1920 x 1200 @ 60hz
Evga 8800GTX SLI stock clocked (575/1350/900)

SH64
06-21-08, 09:15 PM
Not stuttering , but i'm 99% sure the AFR latency issue is still there. (which is the main reason i'm not interested in SLI/XF anymore)

Vanzagar
06-24-08, 12:10 AM
wow, I'm kinda suprised how flat the poll is, I don't think I've ever seen a poll without any one choice over 25%? Well I guess this pretty much clinches it that I will stay away from SLI, especially given all the stuttering votes... one last question is Crossfire about the same, better or worse?

Thanks,

rh

SH64
06-24-08, 08:30 AM
Most likely the same since it uses AFR as its main profile for its multi-GPU rendering.

brunner
06-25-08, 11:00 PM
I switch from 8800GTX SLI to 280GTX SLI and so far there've been far less stuttering. It's not a placebo effect for sure. The stuttering was very obvious in Dirt regardless of which drivers I use. I was not able to duplicate the stuttering so far. Dark Messiah is another game which has obviously stuttering. So far, everything seems to have a lot less of the typical hitching and stuttering that is common in PC games. I wonder if it's because of the combination of massive bandwidth + 1gb.

spajdr
06-26-08, 04:35 AM
Also enablind triple buffering under DX9/DX10 makes it pretty all much smooth.

Revs
06-26-08, 06:05 AM
No real problems, some stuttering but rarely and not enough to annoy me. The GT's and these GTX260 have very good scaling with 70-100% being normal. I went back to a single card a few months ago because I got a P5K mobo but I only lasted a week before I went back to SLI. I thinks it's superb and wouldn't be without now. Drivers are getting better all the time, too.

I played Crysis last night with about 30-60FPS avg and it was very smooth. I didn't notice any real stuttering at all.

MikeC
06-26-08, 11:49 AM
I can't say as I've had many issues with it at all. I don't recall a game where SLI caused stuttering. I've had stuttering in COD2 & 4 if you don't set the options for multiple video cards even if you only have one, and I've had stuttering in several games right when dual core came out, but I can't remember a time where SLI was to blame.

I have on used SLI on a pair of 6800GT's and my 8800GTX cards, so it is possible I've dodged the bullet from other setups. 6800GTs where quite mature by the time I ran SLi with them so a lot of the problems were likely already solved.

The only times I've seen where SLI didn't help is if the game was already able to run all out on one card. UT2k4 paired with an 8800GTX comes to mind, it is already sitting on the frame cap so you really can't go much faster. In a case like that you still have the option to turn on SLI AA modes and get even better IQ.

Another thing that used to be a big concern for everyone was having profiles for all of the games. For the most part everything runs great with AFR2 so IMO that gets rid of a lot of the need to even mess with the profiles at all. You can just use the global setting to force everything to use AFR2 if you want, but most games are already setup with the correct rendering method. I have only came across one game that for some reason is set in the drivers to use split frame, so I just change that to AFR2 and it runs even better.+ 1

MikeC
06-26-08, 11:58 AM
Can the people who have no issues state what monitor resolution they use and what cards they have.2560x1600 using mixed-vendor SLI with graphics cards from a number of add-in partners such as EVGA, MSI, Inno3D, and XFX.

Kaguya
07-05-08, 03:13 AM
Installed a pair of GTX 260s a couple hours ago and so far so good. Tried all my games, and things seem smooth. Only problem I had was Grid was giving me micro-stutters but after doing some reading on micro-stutters I went ahead and turned VSync on for Grid and it smoothed out.

101
07-05-08, 08:30 PM
I've used SLI with 7800 GTXs, 7900 GTXs and now the 280s. It has certainly come a long way over the years but is by no means perfect. My biggest remaining issue is the frame jitter, which is what many call "micro-stutters". It is easily demonstrated in the following example.

This is a benchmark of TF2 run with vsync enabled where 18,000 frames were captured from an online demo of a few minutes in length. Frametimes were logged using fraps, converted into individual frame display times, and finally converted to hertz. This final value is essentially instantaneous framerate, or the constant framerate you would achieve if all frames were displayed in the time it took for a given sample.

Instead of plotting a bunch of useless squiggly lines, this data was then converted into a histogram. Only framerates between 50 and 70 were considered to remove loading issues or whatever, and it was then binned at 50 mHz to provide adequate resolution.

The resultant plots illustrate how many frames fell at a given instantaneous framerate. The ideal trace in this example would be an impulse function occuring exactly at 60Hz with no additional frames falling anywhere else. As can plainly be seen in the SLI case, the jitter that occurs when the frames are recombined causes "spreading" about the target vsynced rate. Significantly more than the single card case.

Keep in mind the total frames are the same, and if you integrate each curve you get roughly the same answer. The disabled case provides 1.022 M framecount*Hz, while the enabled is 988K framecount*Hz, or great efficiency at only 3% overhead.

The variance in displayed framerate, induced by the jitter caused by SLI is what people have termed "micro-stuttering". Granted not everyone can see it, just like some people can't tell the difference between 30Hz and 60Hz, but if you can it's rather distracting.

http://img66.imageshack.us/img66/6549/snap1pz1.jpg