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View Full Version : Radeon 4800 supports a 100% ray-traced pipeline using DirectX 9


KasuCode
06-27-08, 11:08 AM
http://www.tgdaily.com/content/view/38145/135/

Pretty neat to know.

The ruby demo that looked soo cool uses ray-tracing.

LordJuanlo
06-27-08, 11:24 AM
The 4000 series doesn't stop to amaze me

RejZoR
06-27-08, 11:29 AM
I'm just waiting for these new Radeon tech demos...

AthlonXP1800
06-27-08, 11:55 AM
Wow impressive but DirectX 9, why not DirectX 10?

Tr1cK
06-27-08, 01:18 PM
Sweeeet. My 4850 should be here today. :D

SH64
06-27-08, 03:47 PM
So how fast is it going to run the Realstorm benchmark ?

Ambrose
06-27-08, 06:09 PM
Wow impressive but DirectX 9, why not DirectX 10?

The fps drop is too severe in d10 :D

KasuCode
06-27-08, 06:14 PM
The fps drop is too severe in d10 :D

Actualy its not DX9 it just uses the assets of DX9 API. Ray-Tracer is its own "directX".


Think
DirectX8
DirectX9
DirectX10
OpenGLx.x
Ray-Tracer

Toss3
06-27-08, 06:24 PM
JulesWorld’s technology also works on Nvidia GeForce 8800 cards and above, but the lack of a tessellation unit causes a bit more work on the ray-tracer side.


Not trying to start anything, because this is simply amazing news(and a good thing that both companies support it)! So we should see this technology in games when the next consoles release, right? Just think about the endless possibilities! FF XIV.... :drooling:

CaptNKILL
06-27-08, 10:23 PM
Wow this is amazing.

Can't wait to see some examples of this. :D

SH64
06-27-08, 11:03 PM
A ray-tracer is limited by the amount of local memory on your video card, so if you are able to get a Radeon 4850 or 4870 with 1 GB or even more of on-board memory, you have very capable hardware. JulesWorld’s LightStage technology can take wireframes consisting of an insane 32 million vectors to enable real world characters and their expressions. That means: Extra memory on your graphics card doesn’t hurt.
Interesting ..