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View Full Version : Deep Shadows Adds Multi-core CPU Support to Its Titles


SH64
07-16-08, 07:35 AM
Hope to see some real improvements in the aftermentioned titles.
Ukraine developer Deep Shadows, known for Atari's Boiling Point, announced that it successfully implemented full-fledged support for multi-core processor systems, based on Intel Threading Building Blocks 2.0 (TBB), to its current multiplatform titles Precursors and White Gold.
http://www.worthplaying.com/article.php?sid=53900

After joining the Intel® Software Partner Program, Deep Shadows decided that their in-house Vital Engine and games created on its base should fully support multi-threading and the use of multi-core processors. This is especially important for Xbox360 products, which must use all 3 processor cores of the console. At the same time, Intel Corporation provided a convenient and easy-to-use option for the developer – Intel® TBB 2.0.
Due to the optimization of Vital Engine for Intel® multi-core technology, the FPS rate in both titles was raised by 40% and the background resource loading was made totally transparent. The support of Intel® Multi-core Technology in the projects of Deep Shadows allowed the developers to decrease the initial game loading time and the time of loading saved games.
Impressive! Multithreading ftw!

CaptNKILL
07-16-08, 07:40 AM
Never played either game but this sounds good. More developers need to do this.

SH64
07-16-08, 07:42 AM
Never played either game but this sounds good. More developers need to do this.
Both are not released yet.

CaptNKILL
07-16-08, 07:47 AM
Oh... :lol:

CaptFAIL.... :p

SH64
07-16-08, 07:51 AM
Oh... :lol:

CaptFAIL.... :p
MajorCapfail :D

Btw you can check for these games on their respective threads. White Gold is looking good & Precursors while looks decent , it could have pretty good potential on the gameplay side.

LordJuanlo
07-16-08, 08:25 AM
About time!