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View Full Version : Iron Lore employee tells it like it is......


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rflair
07-20-08, 08:47 PM
http://www.quartertothree.com/game-talk/showthread.php?t=42663

|MaguS|
07-20-08, 08:59 PM
Pfft Blizzard and Valve say opposite...

rflair
07-20-08, 09:11 PM
Pfft Blizzard and Valve say opposite...

The guy does sound a little bit bitter and he's venting.

Thing about Valve and Blizzard is they did something smart, well couple things, great games and a great multiplayer aspect.

|MaguS|
07-20-08, 09:13 PM
Titans Quest was an amazing title, if it had a central MP Hub like D2 it would have been better then D2.

Buio
07-20-08, 11:02 PM
Pfft Blizzard and Valve say opposite...

Yeah, they have it easy. I value what the publisher of Sins of a Solar Empire say about this matter much higher than what Valve/Blizzard say. Because they don't poop gold like Blizzard do.

Lfctony
07-21-08, 12:00 AM
He does have some valid points...

nrdstrm
07-21-08, 02:09 AM
I just don't understand why developers don't use the "authenticate online" method for every game...I know people who pirate games, but they also enjoy MMO's. MMO's are the only games they BUY because it basically authenticates every time you play...

For a single player game, I don't see a problem with it authenticating once a day or so...I used to think the argument that not everyone who games has an internet connection was valid, but those days are gone. So you have 100 people out of the hundreds of thousands you sell to pissed because they don't have internet...I'd rather loose those 100 people as opposed to the thousands or hundreds of thousands that are pirating...

ahheadlock
07-21-08, 02:34 AM
^ yeah i wonder that too. I suppose for people who dont have internet connections? But in this day and age, who has a PC that is capable of gaming that doesn't have an internet connection? Would that amount of lost sales cover the gain from those who might normally pirate, who would buy instead if they were forced to? I think so, but what do i know.

Badboy_12345
07-21-08, 03:06 AM
I just don't understand why developers don't use the "authenticate online" method for every game...I know people who pirate games, but they also enjoy MMO's. MMO's are the only games they BUY because it basically authenticates every time you play...

For a single player game, I don't see a problem with it authenticating once a day or so...I used to think the argument that not everyone who games has an internet connection was valid, but those days are gone. So you have 100 people out of the hundreds of thousands you sell to pissed because they don't have internet...I'd rather loose those 100 people as opposed to the thousands or hundreds of thousands that are pirating...

Lol that is easily cracked. The point is that everything can be hacked and cracked and it only gives a headache to people who bought the game and not the pirates.
The pirates dont care about copy protection because they simple copy over the crack and its done. The consumers who paid their hard earned cash for the game need to deal with the DRM problems not the pirates.

And this pirating thing is an escape goat for crappy games.

Look at stardock games. They dont have any protection at all. You can run around with the cd and install their games on all the pcs you come in contact with without any problems and they still sell well because they make good games that people want to play without any DRM headache.

poullos
07-21-08, 05:43 AM
Titans Quest was an amazing title, if it had a central MP Hub like D2 it would have been better then D2.

I agree.

Online authentification will only make piracy come slower and boost sales a bit more. What developers need to do is to link their games with the online part. There will always be people pirating SP games that offer the same experience to the ones who bought the game.

saguy
07-21-08, 06:08 AM
It is a tragedy that they went out of business as it was completely undeserving. I am not a huge fan of Steam due to their high pricing, but I do truly believe that this is the only way forward for PC gaming to reduce piracy.

People are being delusional if they believe that better games would result in less piracy. I think itís more a case of the more profit the developers can make the more games they will release. Smaller developers and studios would also be prepared to take chances with more unorthodox and niche games if they were going to make a profit.

I am amazed that the PC industry has not completely replaced the old distribution methods in favour of Steam or Metaboli type systems.

Ywap
07-21-08, 06:10 AM
Imagine what pc gaming could have been without piracy.....


:cry:

nekrosoft13
07-21-08, 06:18 AM
I just don't understand why developers don't use the "authenticate online" method for every game...I know people who pirate games, but they also enjoy MMO's. MMO's are the only games they BUY because it basically authenticates every time you play...

For a single player game, I don't see a problem with it authenticating once a day or so...I used to think the argument that not everyone who games has an internet connection was valid, but those days are gone. So you have 100 people out of the hundreds of thousands you sell to pissed because they don't have internet...I'd rather loose those 100 people as opposed to the thousands or hundreds of thousands that are pirating...

it also would be a good idea to require a tiny download, everytime you start a new level it would require to download a small piece 1-5kb file for that level.

nekrosoft13
07-21-08, 06:23 AM
The pirates dont care about copy protection because they simple copy over the crack and its done. The consumers who paid their hard earned cash for the game need to deal with the DRM problems not the pirates.


i would say they do care, starforce created a huge uproar when it first arrived, initial starforce games tool year + to hack. It was very efficient.

glObalist
07-21-08, 06:36 AM
It is a tragedy that they went out of business as it was completely undeserving. I am not a huge fan of Steam due to their high pricing, but I do truly believe that this is the only way forward for PC gaming to reduce piracy.

People are being delusional if they believe that better games would result in less piracy. I think itís more a case of the more profit the developers can make the more games they will release. Smaller developers and studios would also be prepared to take chances with more unorthodox and niche games if they were going to make a profit.

I am amazed that the PC industry has not completely replaced the old distribution methods in favour of Steam or Metaboli type systems.

Just where do people get this idea that Steam prevents piracy? Every Steam game so far has been cracked, including the online ones such as CSS.

saguy
07-21-08, 08:25 AM
Just where do people get this idea that Steam prevents piracy? Every Steam game so far has been cracked, including the online ones such as CSS.If that is so then what hope does PC gaming have? I was curious as to how secure the Metaboli system is.

I love PC gaming but I worry sometimes about its future. I do not think it is going to die or anything, but piracy is seriously going to stunt the growth of PC exclusive titles. If this issue is not addressed be prepared for a future of console hand-me-downs.

Noriega
07-21-08, 08:28 AM
Are these developers EMO :headexplode:

He say " Bioshock sell 5:1 console to PC" WTF? Witcher sold 200 000 in ONE month in Poland where 4 year old kids know how to download the game. Bioshock sold on X360 1.8 mln you want me to belive that Bioshock sold only 360 000 ? Sorry but this is BS for me. They think that they will made millions selling not great games. Go ahead buy SDK for consoles and pay 6 times more for game production. On PC make one game cost about 2$ when on console it cost bout $13 ( I'm talking about making game as a box, CD etc) MS and Sony got everything under control so developer need to pay much more. Go ahead come on! But wait theres no RPG that sold more than 1 million on PS3 and Elder Scrolls IV: Shivering Isles sold 150 000 on Xbox 360 and awesome Final Fantasy XI All In One Pack sold 20 000 so you won't be f'kin rich anyway.

ViN86
07-21-08, 08:32 AM
Just where do people get this idea that Steam prevents piracy? Every Steam game so far has been cracked, including the online ones such as CSS.

and? im sure if you compare the numbers between games that are released on disc and games that are released on steam you will see a significantly lower rate of piracy on steam.

you cant eliminate piracy, and aiming to do so is completely unrealistic. but if you can prevent the warez and script kiddies from using their little keygens and cracked exe's to run pirated games, then you will eliminate a huge chunk of the pirates.

Monolyth
07-21-08, 09:46 AM
For a single player game, I don't see a problem with it authenticating once a day or so...I used to think the argument that not everyone who games has an internet connection was valid, but those days are gone. So you have 100 people out of the hundreds of thousands you sell to pissed because they don't have internet...I'd rather loose those 100 people as opposed to the thousands or hundreds of thousands that are pirating...

Pirates are not "lost" customers/sales, they are customers/sales that would never even happen. Having strong authentication only means your game will have less pirates, not more sales.

LurkerLito
07-21-08, 10:15 AM
and? im sure if you compare the numbers between games that are released on disc and games that are released on steam you will see a significantly lower rate of piracy on steam.

you cant eliminate piracy, and aiming to do so is completely unrealistic. but if you can prevent the warez and script kiddies from using their little keygens and cracked exe's to run pirated games, then you will eliminate a huge chunk of the pirates.

It's not that the piracy numbers are lower, it's the way they count the numbers that gives steam an edge. If you buy the game retail you're counted as a buyer, but if you also download the crack you are also counted as a pirate. Steam eliminates the legitimate buyers who download the crack just to not have the stupid disc in the drive to play. So it's numbers are actually better in terms of piracy.

Mass Effect did the protection better than any others. When I play I don't need the disc in the drive and it doesn't need to authenticate over the net, but if I install it or have to update it with a patch then it has to go and authenticate the game online. I am fine with that and I think it is the fairest way.

Buio
07-21-08, 10:38 AM
Pirates are not "lost" customers/sales, they are customers/sales that would never even happen. Having strong authentication only means your game will have less pirates, not more sales.

There is of course some people that would not buy the game if if there was no piracy, but there are huge numbers that play and enjoy pirated games without intention to buy it.

Titan Quest got a lot of bad rep when it was released because a lot of people where playing the pirated version which had faulty crack. So people pirating the game, then logging on game forums and complaining about it not working. This can hurt a game that depends on small marketing.

Anyway, Iron Lore was indeed working on porting their game engine to consoles. An hack&slash game would work well on consoles too I'd guess.

nekrosoft13
07-21-08, 10:58 AM
Titan Quest got a lot of bad rep when it was released because a lot of people where playing the pirated version which had faulty crack. So people pirating the game, then logging on game forums and complaining about it not working. This can hurt a game that depends on small marketing.



there is a lot of cases like that, look recently at Mass Effect, where bunch of people on this forum started complaining that they get black screen while trying to access the map.

This is also causes by bad crack.

lognoronon
07-21-08, 11:22 AM
Pirates can kiss my ass and suck my ****, period end of story. Yes I know that a lot of pirates never intended on buying the game but pirating is stealing no matter how you look at it. It's pretty cut and dry and anyone that says differently is a moron.

evox
07-21-08, 11:57 AM
Yeah, okay. (lee63)

Lith1um
07-21-08, 12:05 PM
Game companies are using piracy as an excuse to discountinue publishing pc games simply because they don't want to pay to support the products they release anymore.

Consoles offer a "build it on one platform, test it, and release it without support" option to them. No worrying about support, patches, writing different rendering paths, driver issues, people bitching in online forums, etc.

Piracy is just the wedge the companies are using to justify their waining interest in pc games. They use it to put the blame back on the consumer, to assert it's the gamer who is killing pc gaming and not their economic decisions. Meanwhile they all head to greener pastures.