View Full Version : GRID Steering issues

07-28-08, 02:08 PM
Ok just installed the game and hooked up my MOMO.

But i have a problem.

I cant seem to calibrate it right!

Either it wont steer at all in the game, or i have to crank the wheel WAY to much for it to even move.


Settings advice in game and out of game?

07-28-08, 03:58 PM
Have you installed the latest patch?:

This is the 1.2 update, but it also contains the changes made by 1.1, and there were some things related to the usage of the wheels in the 1.1 patch:

Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations.

Adding ability to use H-pattern shifter in custom configuration by allowing configuration of gears 1 to 6 and reverse. Same for boost.

Fix for missing Force feedback on Vista.

Added the ability to override the controller type, so that if the game fails to auto-detect it, users can specify it themselves.

Symptoms of the game failing to detect the appropriate controller type are:

On a pad, handling is too twitchy, appears to steer “lock-to-lock”.

On a wheel, the input lags and the linearity slider doesn’t appear to have an effect.

To override controller type, find the hardware_settings_config.xml that is generated when the game is run (should be in My Documents\Codemasters\GRID\hardwaresettings) and change the line that reads <input device_type="auto" /> to either <input device_type="pad” /> or <input device_type="wheel" /> as appropriate for your controller.

07-28-08, 04:04 PM
no i havent ill try that

07-28-08, 04:15 PM
ok i tried that. it seemed to help a little but the game is still no fun :(

07-29-08, 04:27 AM
You might also want to try this:
I don't have a wheel so I don't know if this works...
There may also be several other threads on this subject on codemaster's tech support forum:

EDIT: oops my bad, the first link is for the force feeback problem...it's not related to the handling issue with your wheel :(