FastRedPonyCar
09-27-08, 10:10 AM
I tweaked the Xconfig 1.3 autoexe file with different SSAO and HDR settings along with turning off POM, turning on battle dust, some terrain ao settings, etc...
I give the Xconfig guy full credit.
;XCFG Package version 1.3
;Very High config
;Compatible with Crysis 1.2
;Created by xGj
-Do not distribute without authors permission-
### Testing vars ###
r_displayinfo=0 -- Set to 1 to show FPS count and other information
con_restricted=0
### Control stock settings ###
sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Quality = 3
sys_spec_Shading = 3
sys_spec_Shadows = 3
sys_spec_Sound = 3
sys_spec_Texture = 3
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3
### Objects settings ###
ca_AttachmentCullingRation = 200
ca_DrawFaceAttachments = 1
ca_UseDecals = 1
e_cbuffer_resolution = 256
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 2
e_decals = 1
e_dissolve = 1
e_lod_min = 0
e_lod_ratio = 5
e_obj_quality = 3
e_view_dist_ratio = 60
e_view_dist_ratio_detail = 33
es_DebrisLifetimeScale = 0.6
i_rejecteffects = 1
sys_flash_curve_tess_error = 2
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_max_dist = 200
e_terrain_occlusion_culling_version = 0
e_terrain_lod_ratio = 0.8
e_lods = 1
### Post Processing settings ###
r_ColorGrading = 1
r_DepthOfField = 1
r_MotionBlur = 1
cl_hitblur = 0
cl_hitShake = 0
g_Dof_Ironsight = 1
### Shader settings ###
r_DetailDistance = 8
r_DetailNumLayers = 2
r_DetailTextures = 1
r_EnvTexUpdateInterval = 0.05
r_FillLights = 7
r_HairSortingQuality = 1
r_LightsSinglePass = 0
e_max_entity_lights = 11
e_particles_lights = 1
e_ram_maps = 1
e_sky_type = 1
e_sky_update_rate = 1
e_terrain_ao = 1
e_terrain_normal_map = 0
e_vegetation_use_terrain_color = 1
q_Renderer = 3
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderIce = 3
q_ShaderShadow = 2
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
sys_flash_edgeaa = 1
### Particles settings ###
e_particles_lod = 1
e_particles_max_emitter_draw_screen = 20
e_particles_quality = 3
e_particles_object_collisions = 1
r_UseSoftParticles = 1
e_particles_thread=1
e_particles_receive_shadows = 1
### Shadow settings ###
e_shadows = 1
e_shadows_cast_view_dist_ratio = 0.8
e_shadows_max_texture_size = 1024
e_shadows_from_terrain_in_all_lods = 1
e_shadows_on_alpha_blended = 1
e_gsm_cache = 1 --Change to 0 if running SLi or CrossFire
e_gsm_lods_num = 5
e_gsm_range = 3
e_gsm_range_step = 2
r_ShadowJittering = 1.5
r_ShadowBlur = 0
r_ShadowsMaskResolution = 0
### Sound settings ###
s_CacheSize = 80
s_FormatSampleRate = 48000
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_ReverbType = 1 -- 1 is EAX sound, set to 2 (software) if needed
s_SoundMoodsDSP = 1
s_VariationLimiter = 1
### Water settings ###
r_WaterCaustics = 1
r_WaterReflections = 1
r_WaterReflectionsQuality = 2
r_WaterRefractions = 1
r_WaterUpdateDistance = 0.2
r_WaterUpdateFactor = 0.05
r_WaterGodRays = 1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.001
q_ShaderWater = 2
e_water_ocean_fft = 1
e_water_ocean_soft_particles = 1
e_water_tesselation_amount = 8
e_water_tesselation_swath_width = 10
### Vegetation settings ###
e_vegetation_static_instancing=0
e_vegetation_sprites_distance_ratio = 1
e_cull_veg_activation = 50
e_view_dist_ratio_vegetation = 50
e_proc_vegetation = 1
e_vegetation_bending = 2
e_vegetation_min_size = 0
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_wind = 1
### Viewdistance settings ###
e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
e_max_view_dst_spec_lerp = 1
### Physics ###
e_foliage_wind_activation_dist = 25
e_phys_foliage = 2
e_phys_ocean_cell = 0.5
es_MaxPhysDist = 180
es_MaxPhysDistInvisible = 25
g_breakage_particles_limit = 220
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0
p_max_MC_iters = 6000
p_max_substeps_large_group = 5
p_num_bodies_large_group = 100
sys_physics_cpu = 1
es_ondemandphysics = 1
gpu_particle_physics = 1
### Lighting & Volumetric settings ###
-- Sunshafts --
r_sunshafts = 1
r_Beams = 3
r_BeamsDistFactor = 0.03
r_BeamsMaxSlices = 220
e_clouds = 1
r_CloudsUpdateAlways = 1
r_Coronas = 1
r_Flares = 1
r_CoronaFade = 0.5
### HDR + AO settings ###
r_SSAO = 1
r_SSAO_darkening = 0.6
r_ssao_quality = 2
r_ssao_radius = .1
r_ssao_amount 0.6
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5
r_HDRlevel = .6
r_hdrbrightoffset = 15
r_HDRBrightTreshold = 20
r_SSAO_blur = 1
r_SSAO_blurrines .8
r_Glow = 1
r_GlowScreenMultiplier = 0.2
r_TerrainAO = 7
r_TerrainAO_FadeDist=0.1
r_eyeadaptationbase=0.3
### Texture Settings ###
r_usepom = 0
r_DynTexMaxSize = 80
r_EnvTexResolution = 3
r_EnvCMResolution = 2
r_ImposterRatio = 1
r_TexAtlasSize = 1024
r_TexturesStreaming = 0
r_TexSkyResolution = 0
r_TexBumpResolution = 0
r_TexResolution = 0
r_TexturesFilteringQuality = 0
r_DynTexAtlasSpritesMaxSize = 24
sys_LowSpecPak = 0
r_VegetationSpritesTexRes = 128
r_DynTexAtlasCloudsMaxSize = 32
### Various tweaks ###
--- Optimization ---
r_GeomInstancing=1
e_cbuffer = 2
r_CullGeometryForLights = 1
e_recursion_occlusion_culling = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_precache_level = 1
e_particles_preload = 1
v_vehicle_quality = 4
--- Game specific ---
g_battleDust_enable = 1
g_ragdollDistance = 30
g_ragdollMinTime = 15
i_lighteffects = 1
--- Anti Aliasing ---
r_useEdgeAA = 1
--- Enable CrossFire or SLi (dual graphics cards) ---
r_MultiGPU = 2 ---Set to 1 force enable
----- xGj 2008 -----
And now of course the obligatory screen shots. I was tweaking this config throughout the entire game so they aren't ALL of this exact config but they're all close enough as the only changes I made were very minor.
Also note the FPS in various areas.
I used 1680X1050 with no AA or AF. I'm sure I could put AA to 2 or 4 with what I would hope to be a negligible increase but I haven't played around with that yet.
http://img.photobucket.com/albums/v212/fastredponycar/Crysis/Warhead/tn_Crysis2008-09-2521-14-10-13.jpg
http://img.photobucket.com/albums/v212/fastredponycar/Crysis/Warhead/tn_Crysis2008-09-2520-40-24-66.jpg
http://img.photobucket.com/albums/v212/fastredponycar/Crysis/Warhead/tn_Crysis2008-09-2517-27-40-42.jpg
26 fps (about as low as it will usually go) in the heavily populated ice sections.
http://img.photobucket.com/albums/v212/fastredponycar/Crysis/Warhead/tn_Crysis2008-09-2322-06-37-10-1.jpg
http://img.photobucket.com/albums/v212/fastredponycar/Crysis/Warhead/tn_Crysis2008-09-2217-37-28-30.jpg
http://img.photobucket.com/albums/v212/fastredponycar/Crysis/Warhead/tn_Crysis2008-09-2217-24-32-37.jpg
http://img.photobucket.com/albums/v212/fastredponycar/Crysis/Warhead/tn_Crysis2008-09-2317-24-59-10.jpg
http://img.photobucket.com/albums/v212/fastredponycar/Crysis/Warhead/tn_Crysis2008-09-2317-53-16-59.jpg
I give the Xconfig guy full credit.
;XCFG Package version 1.3
;Very High config
;Compatible with Crysis 1.2
;Created by xGj
-Do not distribute without authors permission-
### Testing vars ###
r_displayinfo=0 -- Set to 1 to show FPS count and other information
con_restricted=0
### Control stock settings ###
sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Quality = 3
sys_spec_Shading = 3
sys_spec_Shadows = 3
sys_spec_Sound = 3
sys_spec_Texture = 3
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3
### Objects settings ###
ca_AttachmentCullingRation = 200
ca_DrawFaceAttachments = 1
ca_UseDecals = 1
e_cbuffer_resolution = 256
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 2
e_decals = 1
e_dissolve = 1
e_lod_min = 0
e_lod_ratio = 5
e_obj_quality = 3
e_view_dist_ratio = 60
e_view_dist_ratio_detail = 33
es_DebrisLifetimeScale = 0.6
i_rejecteffects = 1
sys_flash_curve_tess_error = 2
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_max_dist = 200
e_terrain_occlusion_culling_version = 0
e_terrain_lod_ratio = 0.8
e_lods = 1
### Post Processing settings ###
r_ColorGrading = 1
r_DepthOfField = 1
r_MotionBlur = 1
cl_hitblur = 0
cl_hitShake = 0
g_Dof_Ironsight = 1
### Shader settings ###
r_DetailDistance = 8
r_DetailNumLayers = 2
r_DetailTextures = 1
r_EnvTexUpdateInterval = 0.05
r_FillLights = 7
r_HairSortingQuality = 1
r_LightsSinglePass = 0
e_max_entity_lights = 11
e_particles_lights = 1
e_ram_maps = 1
e_sky_type = 1
e_sky_update_rate = 1
e_terrain_ao = 1
e_terrain_normal_map = 0
e_vegetation_use_terrain_color = 1
q_Renderer = 3
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderIce = 3
q_ShaderShadow = 2
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
sys_flash_edgeaa = 1
### Particles settings ###
e_particles_lod = 1
e_particles_max_emitter_draw_screen = 20
e_particles_quality = 3
e_particles_object_collisions = 1
r_UseSoftParticles = 1
e_particles_thread=1
e_particles_receive_shadows = 1
### Shadow settings ###
e_shadows = 1
e_shadows_cast_view_dist_ratio = 0.8
e_shadows_max_texture_size = 1024
e_shadows_from_terrain_in_all_lods = 1
e_shadows_on_alpha_blended = 1
e_gsm_cache = 1 --Change to 0 if running SLi or CrossFire
e_gsm_lods_num = 5
e_gsm_range = 3
e_gsm_range_step = 2
r_ShadowJittering = 1.5
r_ShadowBlur = 0
r_ShadowsMaskResolution = 0
### Sound settings ###
s_CacheSize = 80
s_FormatSampleRate = 48000
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_ReverbType = 1 -- 1 is EAX sound, set to 2 (software) if needed
s_SoundMoodsDSP = 1
s_VariationLimiter = 1
### Water settings ###
r_WaterCaustics = 1
r_WaterReflections = 1
r_WaterReflectionsQuality = 2
r_WaterRefractions = 1
r_WaterUpdateDistance = 0.2
r_WaterUpdateFactor = 0.05
r_WaterGodRays = 1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.001
q_ShaderWater = 2
e_water_ocean_fft = 1
e_water_ocean_soft_particles = 1
e_water_tesselation_amount = 8
e_water_tesselation_swath_width = 10
### Vegetation settings ###
e_vegetation_static_instancing=0
e_vegetation_sprites_distance_ratio = 1
e_cull_veg_activation = 50
e_view_dist_ratio_vegetation = 50
e_proc_vegetation = 1
e_vegetation_bending = 2
e_vegetation_min_size = 0
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_wind = 1
### Viewdistance settings ###
e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
e_max_view_dst_spec_lerp = 1
### Physics ###
e_foliage_wind_activation_dist = 25
e_phys_foliage = 2
e_phys_ocean_cell = 0.5
es_MaxPhysDist = 180
es_MaxPhysDistInvisible = 25
g_breakage_particles_limit = 220
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0
p_max_MC_iters = 6000
p_max_substeps_large_group = 5
p_num_bodies_large_group = 100
sys_physics_cpu = 1
es_ondemandphysics = 1
gpu_particle_physics = 1
### Lighting & Volumetric settings ###
-- Sunshafts --
r_sunshafts = 1
r_Beams = 3
r_BeamsDistFactor = 0.03
r_BeamsMaxSlices = 220
e_clouds = 1
r_CloudsUpdateAlways = 1
r_Coronas = 1
r_Flares = 1
r_CoronaFade = 0.5
### HDR + AO settings ###
r_SSAO = 1
r_SSAO_darkening = 0.6
r_ssao_quality = 2
r_ssao_radius = .1
r_ssao_amount 0.6
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5
r_HDRlevel = .6
r_hdrbrightoffset = 15
r_HDRBrightTreshold = 20
r_SSAO_blur = 1
r_SSAO_blurrines .8
r_Glow = 1
r_GlowScreenMultiplier = 0.2
r_TerrainAO = 7
r_TerrainAO_FadeDist=0.1
r_eyeadaptationbase=0.3
### Texture Settings ###
r_usepom = 0
r_DynTexMaxSize = 80
r_EnvTexResolution = 3
r_EnvCMResolution = 2
r_ImposterRatio = 1
r_TexAtlasSize = 1024
r_TexturesStreaming = 0
r_TexSkyResolution = 0
r_TexBumpResolution = 0
r_TexResolution = 0
r_TexturesFilteringQuality = 0
r_DynTexAtlasSpritesMaxSize = 24
sys_LowSpecPak = 0
r_VegetationSpritesTexRes = 128
r_DynTexAtlasCloudsMaxSize = 32
### Various tweaks ###
--- Optimization ---
r_GeomInstancing=1
e_cbuffer = 2
r_CullGeometryForLights = 1
e_recursion_occlusion_culling = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_precache_level = 1
e_particles_preload = 1
v_vehicle_quality = 4
--- Game specific ---
g_battleDust_enable = 1
g_ragdollDistance = 30
g_ragdollMinTime = 15
i_lighteffects = 1
--- Anti Aliasing ---
r_useEdgeAA = 1
--- Enable CrossFire or SLi (dual graphics cards) ---
r_MultiGPU = 2 ---Set to 1 force enable
----- xGj 2008 -----
And now of course the obligatory screen shots. I was tweaking this config throughout the entire game so they aren't ALL of this exact config but they're all close enough as the only changes I made were very minor.
Also note the FPS in various areas.
I used 1680X1050 with no AA or AF. I'm sure I could put AA to 2 or 4 with what I would hope to be a negligible increase but I haven't played around with that yet.
http://img.photobucket.com/albums/v212/fastredponycar/Crysis/Warhead/tn_Crysis2008-09-2521-14-10-13.jpg
http://img.photobucket.com/albums/v212/fastredponycar/Crysis/Warhead/tn_Crysis2008-09-2520-40-24-66.jpg
http://img.photobucket.com/albums/v212/fastredponycar/Crysis/Warhead/tn_Crysis2008-09-2517-27-40-42.jpg
26 fps (about as low as it will usually go) in the heavily populated ice sections.
http://img.photobucket.com/albums/v212/fastredponycar/Crysis/Warhead/tn_Crysis2008-09-2322-06-37-10-1.jpg
http://img.photobucket.com/albums/v212/fastredponycar/Crysis/Warhead/tn_Crysis2008-09-2217-37-28-30.jpg
http://img.photobucket.com/albums/v212/fastredponycar/Crysis/Warhead/tn_Crysis2008-09-2217-24-32-37.jpg
http://img.photobucket.com/albums/v212/fastredponycar/Crysis/Warhead/tn_Crysis2008-09-2317-24-59-10.jpg
http://img.photobucket.com/albums/v212/fastredponycar/Crysis/Warhead/tn_Crysis2008-09-2317-53-16-59.jpg