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Jonelo
10-04-08, 07:12 AM
http://www.computerandvideogames.com/article.php?id=198546

The first details on Eidos Montreal's Deus Ex 3 have been revealed, in the pages of PC Zone's landmark 200th issue.

It's out in the shops on Thursday, but PC Zone subscribers are reporting that copies of PCZ number 200 have hit doormats this morning. The cover game? Deus Ex 3 - the long-awaited return of the world's favourite nano-augmented RPG-shooter.

In essence, it looks and sounds fantastic. The art direction is a beautiful meld of the renaissance and cyberpunk (tying into the game's Leonardo Da Vinci motif) and is going for a lot more stylised look than the sort of game that comes from the Unreal Engine cookie-cutter.


It sounds like Eidos Montreal isn't leaving anything to chance; a "powerful, layered" plot is promised for the third game - which has been confirmed as a prequel set in 2027- and the dev has even drafted in the consultative talents of original writer Sheldon Pacotti, while also gaining the blessing of both Harvey Smith and Warren Spector on the project.

You're cast as average joe Adam Jensen, who works as a private security officer at a technology lab specialising in biomechanical augmentations, a forerunner to the sort of nanotechnology shown in the original Deus Ex. One day the path of his life is unexpectedly altered as a team of black ops commandos break into his company's HQ, and using a security plan from Jensen's own hand, a mass slaughter ensues and the conspiracy begins.

"Deus Ex 3's vision of the future sees holographic screens flicker atop ferries moving back and forth in front of the Shanghai skyline, now split into two layers with the rich on the top and the poor in perpetual twilight below," says PCZ.

Eidos Montreal says it's more than aware of fan reaction to controversial second game, Invisible War, and promises mistakes, such as limiting ammo types to just one, won't be repeated.

This said, they are doing their utmost to please newcomers as well as existing fans. Perhaps controversially this time around combat won't be influenced by stats, but will rely purely on your personal marksmanship skills. Instead stats will influence "a vast array of fully upgradeable and customisable weapons", and you'll be able to tailor your arsenal to your play style with mag upgrades, scopes and other add-ons.

What's more, stealth will now rely on a cover system rather than shadows, and damage will be dealt with by a very Call of Duty-style auto-heal. There's probably going to be some debate over those two.

Augmentations have been bumped up and sound fantastic. 20 have been promised for the final game, ranging from 'bungee jump' tentacles that shoot from your back and anchor to a wall when you jump off a building, and the ability to punch through walls to grab enemies in neighbouring rooms.

Deus Ex 3 certainly sounds very, very promising - if a little controversial for die-hard PC fans. And just wait until you see the shots...

For more info and the first screenshots see the full ten-page preview in the 200th issue of PC Zone, out October 9 (and in subscribers' hands now). Happy 200th issue, by the way.

|MaguS|
10-04-08, 07:30 AM
Eh who cares about auto heal... every game does it now, atleast in Deus Ex it is "technically" possible since many scifi stories have used nanobites to repair human bodies.

Noriega
10-04-08, 08:03 AM
Owww yeah i'ts noob consoles game era!

NarcissistZero
10-04-08, 08:06 AM
I love auto-heal... I don't know why people bash it. Health packs are annoying in many aspects, the most furstrating one being sticking you after a save with little health and a ton of enemies. The minute I first used auto-heal in Halo I was like "hell yes."

As for the rest, it sounds good. No marksmanship ability is weird for Deus Ex, but then again it makes sense for aiming to be based purely on the talent of the... well... aimer, which is the player. Stealth being based on finding cover is fine with me...

I'm much more worried about the game feeling polished and bug-free, which Eidos tends to struggle with.

TheANIMAL
10-04-08, 08:36 AM
I hope it gives the f*cking option to turn it off. I'd like the chioce to play the game how i like to play it.

|MaguS|
10-04-08, 08:36 AM
Owww yeah i'ts noob consoles game era!

So taking out things that assist the player in aiming and relying on the players skill makes it noobish? You're an idiot.

evox
10-04-08, 08:36 AM
Sounds AWESOME. -_-

Noriega
10-04-08, 08:57 AM
So taking out things that assist the player in aiming and relying on the players skill makes it noobish? You're an idiot.

auto heal ftw!

Ninja Prime
10-04-08, 08:58 AM
I love auto-heal... I don't know why people bash it. Health packs are annoying in many aspects, the most furstrating one being sticking you after a save with little health and a ton of enemies. The minute I first used auto-heal in Halo I was like "hell yes."

As for the rest, it sounds good. No marksmanship ability is weird for Deus Ex, but then again it makes sense for aiming to be based purely on the talent of the... well... aimer, which is the player. Stealth being based on finding cover is fine with me...

I'm much more worried about the game feeling polished and bug-free, which Eidos tends to struggle with.

Heres my opinion, auto heal for a fast actiony game like CoD4 and the like is great, but for a slow RPGish action game like Dues Ex its stupid, you have plenty of time to heal up, find medkits ect. Sounds to me like they want to make DX3 into an fast action shooter, which sucks, I want a DX1 feeling game.

evox
10-04-08, 09:22 AM
Heres my opinion, auto heal for a fast actiony game like CoD4 and the like is great, but for a slow RPGish action game like Dues Ex its stupid, you have plenty of time to heal up, find medkits ect. Sounds to me like they want to make DX3 into an fast action shooter, which sucks, I want a DX1 feeling game.

+1

I miss Spector.

Noriega
10-04-08, 09:26 AM
Heres my opinion, auto heal for a fast actiony game like CoD4 and the like is great, but for a slow RPGish action game like Dues Ex its stupid, you have plenty of time to heal up, find medkits ect. Sounds to me like they want to make DX3 into an fast action shooter, which sucks, I want a DX1 feeling game.

+1

PS I bet there will be aim help on consoles ;]

|MaguS|
10-04-08, 09:28 AM
Thing is we don't know how Auto Heal will be in this game, We don't know if it will be the Halo/COD type where you absorb acouple hits and then die or if it will be like Crysis/Killzone where you still have a health bar but it just regenerates if you stay out of action.

Again in a SciFi game its more understandable since in many excisting SciFi stories they used Nano Bots to repair human bodies or wounds, Deus Ex wouldn't be the first to do such a thing, especially considering how heavily the background of the game is about body modification.

|MaguS|
10-04-08, 09:30 AM
+1

I miss Spector.

Why? Invisible War was his creation...

evox
10-04-08, 09:45 AM
Why? Invisible War was his creation...
I actually liked IW. I am willing to give him the benefit of the doubt.

|MaguS|
10-04-08, 10:02 AM
I actually liked IW.

:headexplode:

CaptNKILL
10-04-08, 11:25 AM
Hmm...

Not so sure I like what I'm hearing so far.

The augmentations sound a bit odd with the tentacles and punching through walls. The game is set 25 years before the first game and no technology like that was available.

Also, I'm getting really tired of "cover systems". They usually suck ass, and I hope this isn't like the one in Mass Effect. As for regenerating health... we'll see. Again, there were very limited self-healing abilities in the first two games, set 25 years in the future. Having it a default thing in this game doesn't seem to fit.

What really bugs me is that they're still leaving out and kind of skills and advancement AGAIN in favor of "upgrades". I think we're going to be seeing a mix of Bioshock and Gears of War, in a Cyberpunk setting with little connection to the previous games.

I'll try to stay optimistic though.

|MaguS|
10-04-08, 11:28 AM
As for the past having better technology then the future... it could follow the methods of Star Wars...

NarcissistZero
10-04-08, 11:39 AM
Heres my opinion, auto heal for a fast actiony game like CoD4 and the like is great, but for a slow RPGish action game like Dues Ex its stupid, you have plenty of time to heal up, find medkits ect. Sounds to me like they want to make DX3 into an fast action shooter, which sucks, I want a DX1 feeling game.

I guess you're right in the sense that it's more tolerable in a slower-paced game to use medkits, but I still like not messing with them. I don't think it has anything to do with havinga "Deus Ex feeling game." Medkits had nothing to do with what made that game awesome.

Severian126
10-04-08, 11:52 AM
Using 'medkits' (or potions, or whatever) is just as unrealistic to heal yourself in an actual battle as an auto heal.

So I'd rather have auto-heal and focus on the action. It may or may not make the game easier, but it sure does make it more fun.

CaptNKILL
10-04-08, 11:54 AM
I guess you're right in the sense that it's more tolerable in a slower-paced game to use medkits, but I still like not messing with them. I don't think it has anything to do with havinga "Deus Ex feeling game." Medkits had nothing to do with what made that game awesome.

Having to actually avoid taking damage greatly added to the experience though IMO.

We won't know how this new system works until we play it, but most regenerating health games allow you to wing it and hope for the best over and over again as long as you take a break and let yourself heal up. In DX (the first one) you had to worry about losing limbs and crawling around on the floor if you weren't careful. Plus there were skills and augmentations that effected your ability to heal.

When you can't die unless you really screw up, it hurts a game like this IMO.

v3rninater
10-04-08, 12:17 PM
Yea, I dunno, I would almost they go all out more like on RPG's with the skills, training, and augmentation. Medkits on the other hand, I always had at least 3-6 medkits on me before so now I can focus on the action like Severian126 said. Hopefully they will adapt to having a deeper plot with even more multiple outcomes/choices. But I still agree that it is sounding rather consolized then not.

I dunno, we'll see what happens in the long run, I just hope it's good, that's all. And I hope it's tough and long as hell, with many intricacies like DX1 - teh best FPS ever. Like an RPG has a main quest and side quests, much like DX1.

Another one DX1 had over DX2 was large areas to discover, that's also what I miss!

Lfctony
10-04-08, 01:20 PM
Great... Nothing more annoying than looking for health packs to heal yourself... As if that is more realistic...

AdamK47
10-04-08, 03:04 PM
Kids these days with their auto heal. Back in my day we would have to pick up health packs. We also didn't have this auto travel nonsense. We would have to walk or run to wherever we were going in the game. Kids these days have it easy.

Gaco
10-04-08, 04:29 PM
Heres my opinion, auto heal for a fast actiony game like CoD4 and the like is great, but for a slow RPGish action game like Dues Ex its stupid, you have plenty of time to heal up, find medkits ect. Sounds to me like they want to make DX3 into an fast action shooter, which sucks, I want a DX1 feeling game.
+100000

Great... Nothing more annoying than looking for health packs to heal yourself... As if that is more realistic...
Well I would argue treating yourself with medkits IS in far more realistic than magically healing yourself like some ****ing wolverine x-men dude, apart from being a better gameplay mechanic in a Deus Ex game. Auto-healing as a nanoaugmentation by expending bioeletrical energy on the contrary would make a lot more sense, actually that exact feature is in the first game.

Using 'medkits' (or potions, or whatever) is just as unrealistic to heal yourself in an actual battle as an auto heal.

So I'd rather have auto-heal and focus on the action. It may or may not make the game easier, but it sure does make it more fun.
Have you ever played Deus Ex? Deus Ex is not about "focusing on the action" for crying out loud!!


Seriously the healing system of Deus Ex 1 was prefect hand in hand with the localized damage system; full damage to to one leg halved your walking/running speed, full damage to both legs forced you to crawl on the ground until healed, damage to arms decreased weapon accuracy, full damage to both arms made handling weapons impossible until healed, full damage to either head or torso meant certain death. Using a medkit would heal a certain amount of damage on one body-part or spread out on them all. Spending skill points in medical skills increased the hitpoints healed pr. medkit. Auto-healing is such and incredibly dumb design desition that does not suit the intelligent first person RPG style of Deus Ex AT ALL :thumbdwn:

I'll try to keep optimistic though, at least they got through the messege about the rediculous one-ammo type of DX2..

evox
10-04-08, 06:03 PM
Gears of Ex 3 is sure looking good. :|