MikeC
10-22-08, 07:08 PM
After having used EVGA's GeForce GTX 260 Core 216 Superclocked graphics card for the past six weeks, I am excited to have completed my report on this fine product. Performance was compared to the more expensive GeForce GTX 280 graphics card under Windows XP and Windows Vista. Resolutions tested included 1680x1050, 1920x1200, and 2560x1600 in Call of Duty 4, Crysis, Oblivion, S.T.A.L.K.E.R. and Unreal Tournament 3. Special sections are also provided that cover transparency antialiasing, DirectX 10, and PhysX performance.
Here's a snippet from the review:A subsequent test was to run the PhysX enabled HeatRay level with in-game hardware physics enabled and disabled. With hardware physics enabled, the average/minimum frame rate was 47/32, which dropped to 20/13 with hardware physiscs disabled. The increased performance with hardware physics enabled is clearly a benefit that the GPU brings to accelerating the performance of PhysX enabled applications.
Check it out the review here - http://www.nvnews.net/reviews/evga_geforce_gtx_260_core_216/index.shtml
Here's a snippet from the review:A subsequent test was to run the PhysX enabled HeatRay level with in-game hardware physics enabled and disabled. With hardware physics enabled, the average/minimum frame rate was 47/32, which dropped to 20/13 with hardware physiscs disabled. The increased performance with hardware physics enabled is clearly a benefit that the GPU brings to accelerating the performance of PhysX enabled applications.
Check it out the review here - http://www.nvnews.net/reviews/evga_geforce_gtx_260_core_216/index.shtml