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View Full Version : Team Fortress 2 Update News!


ChaoticNick
12-11-08, 07:23 PM
http://teamfortress.com/post.php?id=2096

We've been pretty quiet lately, but thankfully, that's about to end. In the next few days we'll have an update out that has a couple of new features for the Engineer and Spy, and a variety of other smaller fixes.

* Teleporters will be upgradeable to level 3. As the teleporter is upgraded, the cooldown will decrease.
* Dispensers will be upgradeable to level 3. They will heal faster and generate metal faster as they are upgraded.
* Spies will be able to recharge their cloaking ability by picking up ammo off of the ground.
* We've made a bunch of minor changes by adding particle systems and upgrading the HUD to show things like deaths by critical hits, players that are overhealed, and giving more information to medics when people are calling for them.

These are just to work on some class balance and depth issues that we've seen in the wild with these two classes, but aren't meant to replace their entire class packs. They will be getting more attention further down the road.



Also

* The next class pack will be the Scout. One of the main goals we're focusing on for him has been to provide tools that make him useful in maps like Dustbowl & Goldrush. If you have any ideas for what you think would work well, post them over on the Team Fortress 2 Forum and we'll take a look.
* We are actively working on a massive XBox 360 update, which will include pretty much everything we've shipped on the PC in the last year. We'll provide you with a rough date when we have one.
* We're also working on bringing over a variety of engine improvements from Left 4 Dead into the TF2 engine, but it won't be a wholesale replacement of the engine. This means we'll get some of L4D's performance improvements, like the better multicore support, but not all of them. For example, we can't bring over some improvements without dropping support for DX8, which we're not prepared to do.


:captnkill: Looks like it's time to start playing TF2 again.

bob saget
12-11-08, 08:14 PM
if a spy picks up ammo, wouldnt it disappear if he was cloaked, thus giving him away? or maybe they can only pick up recharging ammo when visible....

Madpistol
12-11-08, 08:23 PM
Very nice!

My Fiance will be very happy about this one too. :D

crainger
12-11-08, 09:05 PM
if a spy picks up ammo, wouldnt it disappear if he was cloaked, thus giving him away? or maybe they can only pick up recharging ammo when visible....

Maybe disappearing ammo will be a new way to spot a spy. ::bleh::

ChaoticNick
12-11-08, 09:28 PM
Whoa looks like that update is out NOW, not in a few days!

six_storm
12-11-08, 09:46 PM
Alright! I've been trying to play here recently so this will be real fun. Gotta love playing as the spy.

Retrolock
12-11-08, 10:06 PM
******* my net connection's been crappy for a month now! can't update my TF2 aaarrrggghhH!!

crainger
12-11-08, 11:19 PM
******* my net connection's been crappy for a month now! can't update my TF2 aaarrrggghhH!!

LOL @ Punishment.

bob saget
12-11-08, 11:36 PM
i hate spies :(

CaptNKILL
12-12-08, 12:01 AM
Hopefully the new spy ammo-pick-up thing works when they are cloaked.

It never seemed like the spies felt right in the game... like you're either shooting randomly hoping to hit one or you're dead instantly and had no way to see it coming.

I like the idea of bringing some thought into identifying spies. Its a good trade off IMO. Increase your stealth to possibly give away your position? Or just forget it and hope you can find some cover before your stealth runs out.

iflop
12-12-08, 12:14 AM
You can stay cloaked as long as you keep picking up ammo. The problem now is it makes it so easy for spies to rush the other teams teleport entrances.

bob saget
12-12-08, 12:14 AM
just stand beside a dispenser as a pyro and roast 'em :D

ViN86
12-12-08, 09:46 AM
TF2 again?

yes please :D

stncttr908
12-12-08, 10:24 AM
TF2 again?

yes please :D
+1! CoD:WaW doesn't have the same longevity so I'll be looking for another MP fix in another month or two.