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mojoman0
02-04-09, 08:07 PM
Holy hell what are the chances I check their website today and there is a news post. First one in a whole year.

http://www.projectoffset.com/news.php


Hello from Project Offset….1 year at Intel and going strong!




I am Mark Subotnick the Executive Producer of Project Offset; known as Bot to many…Botnick got shortened to Bot over the years. I am not a robot or AI, and very far from it….




I am sorry we have been out of touch and have not posted updates and content lately.




About 1 year ago Intel acquired Project Offset. This March is officially 1 year since the team moved up north from Southern CA to the Bay Area, and we began to work towards the move from prototype to a 1st playable and so-on. We have been showing you all a lot of about our tech over the years, and it is still moving forward and advancing very nicely. We will be updating very soon with videos and some more posts about our game.




The game has gone through changes and we will be updating you on what to expect, as soon as possible, and when to expect it. I know you all want to see gameplay and we will show it when it is ready. First impressions are very important.




It is important to note that all you have seen previously was from prototypes and tech demos made internally that we wanted to share or that leaked. We know you have been reading about us for quite some time, and we want you to know that we entered full production last year and have been making great progress. Most of our time has been spent building tools, an engine and editor that will allow us to make the game we have all been excited to play.




Leaks and sneak peeks at what the game might look like have gone out, but we hope to update you and show you where we are now at soon. Until then we plan on updating you with all we can. So please check back often and stay tuned.




We have gained some great people over the past year and lost some great people. We thank all who have been a part of Project Offset over the years as you helped us get to where we are today and for that we are forever grateful.




We will be updating the team page, and web site as a whole to make more current ….stay tuned…




The move up to the Bay Area and the adding of new people and elements, combined with being a part of Intel, has made the past year a “forming” year for the team and project. We eventually have become a solid core and team with a common objective and goal. The tech. engine and editor are making production life easier and easier and we continue to crank out killer content we can’t wait to share. We continue to iterate on game mechanics to deliver you not only a beautiful and immersive experience, but a fun one as well.




The team wishes we could show all to you and we will share all we can…when we can. We appreciate all of your support, passion and feedback.




Thanks again and stay tuned for more updates.




Your EP…Bot

sl0ppy_sec0nds
02-04-09, 08:19 PM
I didn't know that Intel is their publisher. I guess we can expect this game to be released after all.

My interpretation of this news: "Hello from Project Offset….1 year of being vaporware-free at Intel and going strong!"

XxDeadlyxX
02-04-09, 08:53 PM
Still sounds like it's a couple of years off though.

Bokishi
02-05-09, 03:27 PM
Game is already starting to look dated

Noriega
02-05-09, 04:19 PM
moar updates needit

mojoman0
02-06-09, 12:45 AM
Will be at GDC

http://software.intel.com/en-us/articles/intel-at-gdc/

PWN your Game Production Demons Using the Offset Editor
Amongst the many game editors out there, Offset's content pipeline is unique in its emphasis on artist productivity. The Offset engine content pipeline is built on the principle of fast iteration with a WYSIWYG interface to the engine, providing the exact visual result as the final product, including motion blur and depth of field. This session will show users how to use our editor for instant feedback including the ability to switch between editing and game play mode in a single click. Attendees will come to understand the overall aesthetic that we used to design our pipeline, and of special interest will be learning about our decision process for re-use of existing DCC tools versus creating an in-game tool, optimizing artists’ workflow to maximize productivity. Presented by Remi Arnaud.

wysiwyg
02-06-09, 10:48 AM
screenshots look good to me

MaxFX
02-06-09, 11:08 AM
This game was/is supposed to show off Larrabee and cant wait for it. good push from Intel to bought these guys :D

Vanzagar
02-06-09, 12:51 PM
This game looked great 3+ years ago, if they wait much more it's gonna look less than ordinary... damn any game that takes over 4 years to develop is poorly managed in my opinion, either you need to scale down the game or the options or add more people/resources. 5+ years of game development time after you release the first teasers pisses people off, gets them bored of the concept and make it look/feel stale...

mojoman0
02-06-09, 12:58 PM
This game looked great 3+ years ago, if they wait much more it's gonna look less than ordinary... damn any game that takes over 4 years to develop is poorly managed in my opinion, either you need to scale down the game or the options or add more people/resources. 5+ years of game development time after you release the first teasers pisses people off, gets them bored of the concept and make it look/feel stale...

well actually all of those screens and videos were made when the team only had like 3 guys working on it. It was just a bunch of tools and assets that this little group of dudes had created. Although it looked like a lot had been completed, not much of the actual game was put together, mostly ideas. Intel was impressed with what these guys had put together and purchased them a little over a year ago and moved them up to the Bay area to begin full production and hire a full game development team, so they've only been working full force for a year and then some besides the initial media releases.

Bokishi
02-06-09, 03:57 PM
I guess the engine was made back when motion blur was brand spanking new, as it looks like in those screens that your character spends 5 hours in the pub before every level

malachi1313
02-07-09, 03:12 AM
How much you wanna bet it will only work right on Larrabee?

proliferazor
03-26-09, 09:49 PM
new tech trailer!!! (http://www.projectoffset.com/media/Video/Meteor.wmv)




edit: changed link to higher resolution video

heres the sd version (http://www.gametrailers.com/player/usermovies/312154.html)

NarcissistZero
03-26-09, 10:30 PM
Wowzers.

Section-9
03-26-09, 10:56 PM
Wowzers.

...is correct! Incredible. (nana2)

dikinher
03-26-09, 11:12 PM
Looks great, but the shadows were so phony. This is 2009, add some dynamic shadows.

SH64
03-26-09, 11:33 PM
Awesome! i think Project Offset does still have the chance to compete with Crysis (CE2)

proliferazor
03-26-09, 11:47 PM
http://img172.imageshack.us/img172/2699/po1u.jpg

http://img161.imageshack.us/img161/247/po2.jpg

CaptNKILL
03-27-09, 02:30 AM
new tech trailer!!! (http://www.projectoffset.com/media/Video/Meteor.wmv)




edit: changed link to higher resolution video

heres the sd version (http://www.gametrailers.com/player/usermovies/312154.html)

Wow that server is slow.

Any mirrors?

mojoman0
03-27-09, 02:35 AM
Looks good but until i see actual ingame footage i'll reserve judgement.

did you not see this gameplay vid release a year ago?

http://www.youtube.com/watch?v=FpdPWVfaBQs&feature=related

CaptNKILL
03-27-09, 02:58 AM
did you not see this gameplay vid release a year ago?

http://www.youtube.com/watch?v=FpdPWVfaBQs&feature=related

I forgot about that video.

I'm interested in this game again. :p

MaxFX
03-27-09, 06:46 AM
Yeeah this will push the Pc boundaries again to the MAX as they are not in a choke hold of the fu.. consoles as Intel said themself, Pc Only!

wysiwyg
03-27-09, 07:06 AM
still has the wow factor!

MaxFX
04-22-09, 05:21 AM
OMG OMG this cant be true can it :D
If this is ingame then surely it will shake up the whole industry and once and for all kill everything Crysis ;)

But having a hard time belive this is what it will look it's way to good!

http://gameplanets.blogspot.com/2009/04/project-offset-new-images.html

Ancient76
04-22-09, 05:28 AM
Very nice, but this isn't in-game? At least not everything.