jlippo
05-28-09, 09:01 AM
True, with the tech they have now for rasterizing, I dont see the need for raytracing, I remember EVE is going to be using a lighting engine for their new "Walk in stations" that does radiosity, I feel its much more practical to work with what works for real-time games, and expand upon it
Ability to ray-trace is nice to have even tough you do not use it for everything.
I'm quite exited what happens when nvidia NVIRT is finally released and anyone can then use GPU for tracing, in similar way to how PhysX works currently on GPUs.
NVIRT is seems quite similar to what caustics is offering, basically you ask it to trace rays and it does it, leaving all shaders to CPU or GPU.
Ability to ray-trace is nice to have even tough you do not use it for everything.
I'm quite exited what happens when nvidia NVIRT is finally released and anyone can then use GPU for tracing, in similar way to how PhysX works currently on GPUs.
NVIRT is seems quite similar to what caustics is offering, basically you ask it to trace rays and it does it, leaving all shaders to CPU or GPU.