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View Full Version : Techniques Some Devs Failed To Use


Mr Bigman
03-23-09, 10:46 PM
One of the cool things that Crytek and Valve have used is object movement like rolling cans to boxes and even ragdoll.

One of the devs who have been inovative doesn't offer certain physics is ID software, in all the Quakes or even doom series to the latest games don't offer the cool berril rolling features like that in Crysis or even Half Life series.

These guys pretty much have started it all in the FPS but don't offer cool physixs like the other devs.

Why is this?

Carmack stated he wan'ts to dive into the future of technology and offer up some out of this world stuff in games but the other have stped up and offered it and even better.

What happen to the famous human compiler?

Zhivago
03-24-09, 12:47 AM
Did you eat paint chips as a child?

jAkUp
03-24-09, 01:24 AM
Carmack just never cared for advanced physics engines.

Sazar
03-24-09, 01:31 AM
Doom:RoE and Doom both had some minor physics details, but nothing major.

NaitoSan
03-24-09, 01:37 AM
let's see if that changed for rage and doom 4.

jeong
03-24-09, 02:01 AM
I did love the bug where you can accelerate jumps repeatedly similar to circle jumps in crysis in Q3A. But ya to answer your question John Carmack never seemed to pay much attention to physics from the start.

Mr Bigman
03-24-09, 03:28 AM
Did you eat paint chips as a child?

Wow, you catch on fast their shaw.

Go soak your weak head you thing.

nutcrackr
03-24-09, 03:51 AM
doom 3 has physics, he never cared for it but did it anyway. And then said how his implementation would scale, whereas havok would crumble with lots of items.

Of course the wrench standing on it's end when it was dropped from a zombie kinda ruined it.

jeffmd
03-24-09, 04:56 AM
Actually imo Quake3 has a technique that hasn't been seen since, atleast in such a specialised form. I am refering to arches...either on walls or in floors, the engine tessellated round edges in realtime to allways be ultra smooth no matter how close you were. Now today we have pretty advanced LOD, but I still see crappy looking barrels and other "round" objects today that normal LOD can't save.

crainger
03-24-09, 06:13 AM
I think all resources should be poured into perfecting boob physics.

jlippo
03-24-09, 07:02 AM
I think all resources should be poured into perfecting boob physics.
+1, oh yes just to see the small ripples in a slow motion would be worth the price of a addon card. ;)

crainger
03-24-09, 07:08 AM
yeah, I'd even buy a console just dedicated to that. Oh wait I did. Xbox + Extreme Beach Volley Ball.

jeffmd
03-24-09, 04:06 PM
Saddly boob physics isn't the problem, its the sad fact that it seems most 3d modelers have no idea what a female breast looks like, or atleast have seen so many boob jobs that they forget that boobs are not square!

NarcissistZero
03-24-09, 04:09 PM
Physics is damn important in my opinion... it is completely dissapointing when a new release has light physics. It should be a standard now, really.

|MaguS|
03-24-09, 04:09 PM
Saddly boob physics isn't the problem, its the sad fact that it seems most 3d modelers have no idea what a female breast looks like, or atleast have seen so many boob jobs that they forget that boobs are not square!

Have you not played a game since 2000? I mean give Alyx Vance some physics and it's gold!

jeffmd
03-24-09, 04:17 PM
magus, I think... %99 of pc games have got it wrong. They really optimise their models and sacrifice polys on all fronts and they shouldnt If its an area heavy in curves...give it the damn curves! Even vance is fairly low poly and flat chested. Consoles have it much better because they tend to have MUCH better character model designs. Especially the fighting games.

IMHO modelers should always model the breast first and then the clothing around it so you don't end up killing the look of the breast when you start shaving polygons. Besides the best nude mods are allways ones where you just need to remove the clothing. ;)

|MaguS|
03-24-09, 04:25 PM
Dam Ivy and her square breats!
http://www.sankakucomplex.com/wp-content/gallery/sc-iv-misc/sc4s13.jpg