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NarcissistZero
04-17-09, 02:20 AM
Linky: http://kotaku.com/5215528/demigod-18000-customers-100000-pirates

In a post on the game's forums, Stardock's Brad Wardell has revealed that the game's servers have been flooded with users trying to play the game. More users than they would have anticipated going by sales, as Wardell says internal data shows that while the game has been purchased by 18,000 people, there have been around 120,000 people trying to play the game over the past week.

120,000 different users have tried to play Demigod online since launch, but only 18,000 games were sold... that is staggering.

The worst part about it is that the game's multiplayer servers are suffering from it, which gives potential paying customers a bad impresssion of the game on forums.

Add on to that the fact that Stardock is supposedly one of those Valve-like companies that "gets" PC gamers and does not saddle us with intrusive DRM. So what is the excuse to pirate their games? Oh yeah, people are asshats and want free stuff.

And we wonder why we get SecuROM and Steam.

Retrolock
04-17-09, 03:12 AM
Sad really. In my local forums people have been posting screenshots of the game, but I bet a $100 the guy posting the screenie just downloaded it from torrents.

BioHazZarD
04-17-09, 03:59 AM
They should have used the protection that dark athena has.. still not cracked.

nutcrackr
04-17-09, 04:10 AM
18k is pathetic number of sales, surely they mean 18k people who bought it logged on to play multiplayer?

K007
04-17-09, 04:27 AM
i dont get it...how can u play this game online/multiplayer with a pirate copy? U need a valid cdkey..

ps i have no idea what this game is about..

JohnDio
04-17-09, 04:53 AM
They should not allow the pirate users to be able to connect and play online. A CD-key check should be enough for this

Muppet
04-17-09, 05:41 AM
It's a no wonder game makers are leaning towards consoles. God damn I hate pirates.

Greg
04-17-09, 05:41 AM
They should not allow the pirate users to be able to connect and play online... He did say 'trying' to play online.

Were all pirates repeatedly trying to log on in the hope they would eventually connect? It is not clear why they should be slowing servers.

fizzelopeguss
04-17-09, 06:23 AM
You need to stop reading into kotaku's sensationalist crapola and look at the article more closely. No where did brad give out sales numbers in his post, he merely points out that 18k legitimate people tried to connect at once.

Our stress tests had counted on having maybe 50,000 people playing at once at peak and that wouldn’t be reached for a few weeks by which time we would have slowly seen things becoming problematic. With Sins of a Solar Empire, the game was incredibly successful but its user base grew slowly and steadily over time. Sometimes on a peak time the server would start to get slow and we would adjust so that it would be better next time.

This suggests the sales are where they expected them to be, most likely even beyond as MOST people don't play games online.

He wasn't talking about Sales, piracy or the state of PC gaming, Kotaku took a positive story (the devs working on sorting out issues) and turned it into bull**** like the gutter press they are.

nutcrackr
04-17-09, 06:38 AM
Kotaku took a positive story (the devs working on sorting out issues) and turned it into bull**** like the gutter press they are.

makes sense :captnkill:

K007
04-17-09, 07:42 AM
so...this was a misleading thread start -.-

|MaguS|
04-17-09, 08:29 AM
You need to stop reading into kotaku's sensationalist crapola and look at the article more closely. No where did brad give out sales numbers in his post, he merely points out that 18k legitimate people tried to connect at once.



This suggests the sales are where they expected them to be, most likely even beyond as MOST people don't play games online.

He wasn't talking about Sales, piracy or the state of PC gaming, Kotaku took a positive story (the devs working on sorting out issues) and turned it into bull**** like the gutter press they are.

You should take your own advice then...

http://forums.demigodthegame.com/346815/

Sadly, most of the ~120,000 connections are not customers but via warez. About 18,000 are legitimate. So anyway, we spent a lot of time today trying to isolate out the warez users from the legitimate users (it would require a lot of surgery to actually break them and even if we did, there’d be no friendly “ha ha pirate” message which would result in people just saying the game is buggy). Mind you, the game makes relatively few server calls, it’s just the sheer number of people.

The article is about how ****ty an excuse of copyprotection or price is to justify piracy. Demigod is properly priced and features no copy protection and was pirated at a 6:1 ratio...

fizzelopeguss
04-17-09, 09:01 AM
Brad only brought up piracy to explain why they were having day 1 tech issues to his customers.

He isn't complaining about sales, DRM or pc gaming. which is what the sensationalistic article in question has turned this into. This is what kotaku does to get hits, and it's obviously worked 'cos this is all over the internets now. :P

|MaguS|
04-17-09, 09:05 AM
Brad only brought up piracy to explain why they were having day 1 tech issues to his customers.

He isn't complaining about sales, DRM or pc gaming. which is what the sensationalistic article in question has turned this into. This is what kotaku does to get hits, and it's obviously worked 'cos this is all over the internets now. :P

Yes Im sure he's not complaining at the 18K copies of the game sold when he sees over 100K people playing it... seriously, im sure hes cursing and *****ing his head off in the background. Anyone would get mad when they see people using their product for free rather then paying them to us it.

six_storm
04-17-09, 09:06 AM
Here we go again with another piracy issue.

If I were to have torrented the game and liked it, I wouldn't mind going out and buying a copy.

|MaguS|
04-17-09, 09:08 AM
If I were to have torrented the game and liked it, I wouldn't mind going out and buying a copy.

Lovely, the average pirate/person wouldn't. Why buy a game when you already have the game for free and the free version provides the same capabilities of the one you have to pay for.

Quick420
04-17-09, 09:09 AM
Cd-Keys for online play always worked.Pirates can play single,but not multiplayer.Always seemed to work well I thought:o

NarcissistZero
04-17-09, 11:03 AM
Brad only brought up piracy to explain why they were having day 1 tech issues to his customers.

He isn't complaining about sales, DRM or pc gaming. which is what the sensationalistic article in question has turned this into. This is what kotaku does to get hits, and it's obviously worked 'cos this is all over the internets now. :P

Whether the piracy angle was the sole intent of his post or not, the facts revealed are still depressing and worthy of note.

CaptNKILL
04-17-09, 11:40 AM
Well this certainly sucks. :(

I think the mass piracy of this title is partially related to it having unfamiliar gameplay and not having a demo. I think a demo would have probably prevented a large portion of the pirates from downloading the game. Most people will keep their pirated copy even if they just wanted to "try it out".

Also, the game had basically no press. I'd never even heard of it aside from the 2 or 3 threads we had here and the box I saw on the shelf at wal-mart. If 99% of the game's press comes from online communities where the game can be easily downloaded for free, that's going to have a huge effect on sales.

Roliath
04-17-09, 11:40 AM
They should have used the protection that dark athena has.. still not cracked.

it was

bacon12
04-17-09, 11:40 AM
No one has posted any answer to the question about having a valid cd key and online play. Does this mean these are all cracked with keygens?

Honestly thought that requiring a valid key would keep people offline which is where this game is right? If they can't play the game they can pirate it all they want and it will just be wasted bandwidth.

I agree with the sentiments in this post and pirates being losers. This is one dev I would be very happy to support if they made games I wanted to play.

Ninjaman09
04-17-09, 11:50 AM
I never had to enter a key to play online, though I was given one when I bought it. As far as online play unfortunately the servers and matching system take a long time to connect, sometimes it takes over 10 minutes of waiting to actually get a match, and then you're usually stuck with some moron who disconnects 2 minutes in. The online play is pretty bad (despite my initial positive impressions) which is not good considering the single player skirmishes get boring due to predictable AI. I kinda feel like I wasted my money, even though I can see the potential the game has, which is very disappointing.

|MaguS|
04-17-09, 11:50 AM
Well this certainly sucks. :(

I think the mass piracy of this title is partially related to it having unfamiliar gameplay and not having a demo. I think a demo would have probably prevented a large portion of the pirates from downloading the game. Most people will keep their pirated copy even if they just wanted to "try it out".

Also, the game had basically no press. I'd never even heard of it aside from the 2 or 3 threads we had here and the box I saw on the shelf at wal-mart. If 99% of the game's press comes from online communities where the game can be easily downloaded for free, that's going to have a huge effect on sales.

Lack of a Demo is such a poor excuse. Plenty of other games have sold very well without a demo and the game had great media coverage since it was announced. It's also not like the game is throwing the RTS Genre head over heels, its a pretty standard RTS from what I have seen.

Pirates are just people who want free stuff, its not because they want to try it or its too expensive... Those are BS reason they use to justify it but in the end its because they just don't want to pay for it.

bacon12, I believe the game does not require a key. The key is required to register the game with stardock so you can get the patches.

NarcissistZero
04-17-09, 12:00 PM
I think in the age of extensive gameplay videos demos really aren't required. I watched a 5-10 minute gameplay segment of Demigod and that told me I did not want the game. I didn't need to play it myself.

Badboy_12345
04-17-09, 12:11 PM
the pirates cant play online.

But what happened was that we ended up with 140,000 connected users, of which about 12% were actually legitimate customers. Now, the roughly 120,000 users that weren’t running legitimate copies of the game weren’t online playing multiplayer or anything. The issue with those users was as benign as a handful of HTTP calls that did things like check for updates and general server keep alive. Pretty trivial on its own until you have 120,000 of them. Then you have what amounts to a DDOS attack on yourself.

http://frogboy.impulsedriven.net/article/347149/Demigod_Day_2_Status_Report