PDA

View Full Version : GT300 3TFLOPS!!!!!!!!!!!!!!!


Pages : 1 2 [3]

K007
04-27-09, 04:28 AM
I wouldn't go quite that far. One of the things that DX does is standardize the industry. If we didn't have DX Nvidia, ATi, and Intel would have their own rendering just like they do with GPGPU because there is no standard yet. If a standard is incorporated into DX then it would get everyone onto the same page and allow developers to actually use it.

+1 this. DX is here to stay and it should.

Ancient76
04-27-09, 05:18 AM
I wouldn't go quite that far. One of the things that DX does is standardize the industry. If we didn't have DX Nvidia, ATi, and Intel would have their own rendering just like they do with GPGPU because there is no standard yet. If a standard is incorporated into DX then it would get everyone onto the same page and allow developers to actually use it.

You think the same way Microsoft wants.

There's no need for standards if you are making games strictly for GT300. You have choice to use CUDA, OpenCL, DX, OpenGL, and you have full programable arhitecture. Some developers prefer direct approach, avoiding the API.

You have a freedom, you can be creative.

jolle
04-27-09, 05:49 AM
You think the same way Microsoft wants.

There's no need for standards if you are making games strictly for GT300. You have choice to use CUDA, OpenCL, DX, OpenGL, and you have full programable arhitecture. Some developers prefer direct approach, avoiding the API.

You have a freedom, you can be creative.
And you got a game with a extremely small target audience.

But yeah, some day in the future, games might not need a 3d API but rather just build everything from scratch and compile for x86 or OpenCL or whathaveyou.
I wouldnt hold my breath for that to happen any time soon though.

XMAN52373
04-27-09, 08:12 AM
Of course, there's nothing wrong in having alternate methods of accessing your hardware, but a low-level or just a closer-to-hardware approach usually works better when you know the limits of your system hardware. On a console you have those limits perfectly defined, you can use as many techniques or optimizations you can because the architecture won't change a bit.

Yep, nothing wrong with more than 1 option, unless of course the option you use causes the other 1 or 2 options to not work at all. Games writen in glide took more updates than can be counted to get DX or even OGL to work have way right. UT is the best example of this, it took 46 updates just to get DX and OGL to work half way decent.

Ancient76
04-27-09, 11:48 AM
And you got a game with a extremely small target audience.

But yeah, some day in the future, games might not need a 3d API but rather just build everything from scratch and compile for x86 or OpenCL or whathaveyou.
I wouldnt hold my breath for that to happen any time soon though.

It was just an example. We don't know which architecture will prevail, is it gonna be GT300 or Larrabee?