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View Full Version : CUDA based Ray Tracing API!


MaxFX
05-08-09, 12:49 PM
As we knew nVidia aint resting on their laurels as they in 2007 bought up one raytracing company and here it is. nVidias very own CUDA based raytracing API.

What Intel can do nVidia will do it a hella of a lot better, waiting to hear more about the GT300 as that surely is the can of whoop as, Intel can just counter with an outdated can of worms that no one will ever tuch = Larrabee :D

Quote!
In a pdf presentation about the future of GPU Computing Nvidia's David Luebke, who already introduced the Ray Tracing demo of the Bugatti Veyron at the Nvision 2008, hinted at the introduction of a CUDA based Ray Tracing API that of course will use the calculating power of Nvidia's GPUs.
End of Qoute!

http://www.pcgameshardware.com/aid,658077/Nvision-2008-Real-time-HD-Ray-tracing-Update-Nvidia-with-Ray-Tracing-API/News/

|MaguS|
05-08-09, 12:53 PM
What does that have to to with gaming... raytracing wont be used in gaming for a long time.

MaxFX
05-08-09, 01:00 PM
It has to do with the future mate, atleast it's what the big boys as Carmac thinks. a hybrid rendering and of course nVidia cant just sit and wait for Intels lallabe try to steal the show can they :D

jolle
05-08-09, 01:57 PM
still waiting for NV to accelerate Mental ray..
be it CUDA or OpenCL..