View Full Version : R3xx Vertex Shader Precision
StealthHawk
06-13-03, 05:03 PM
Is it 128bit or 96bit?
I think I remember reading something that said everything in R3xx is 128bit except the Pixel Shaders.
SurfMonkey
06-13-03, 07:00 PM
Only the pixel shader are FP24. Everything else is FP32.
Hellbinder
06-13-03, 07:41 PM
Not only is everything eslse 32, Bt i think that they even store the FP24 data in Fp32 IEEE 32 format at certain stages...
Originally posted by Hellbinder
Not only is everything eslse 32, Bt i think that they even store the FP24 data in Fp32 IEEE 32 format at certain stages...
What, padded? :D
MuFu.
GlowStick
06-15-03, 01:47 PM
Originally posted by MuFu
What, padded? :D
MuFu.
Hah! That was great.
Hellbinder
06-16-03, 11:20 AM
What, padded?
Ok help me out here... Im Retarded....
What does that mean... no seriously... I am as thick as a Brick. :confused:
Btw,, REALLY good to see you posting again...
The Baron
06-16-03, 11:24 AM
What does that mean... no seriously... I am as thick as a Brick.
I think it means this:
What, (FP24 that was) padded (with nothing in order to claim it was FP32)? :D
MuFu.
Just a thought. :p
So on NV3X. is it only the Pixel shader being hacked down to fp16 fx12? and everything else is still at fp32? or is there more to it?
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