View Full Version : GTX 285 + GeForce Vision
Hey guys. Its been a while since I last upgraded.
Currently, I have at stock speeds:
Intel Core 2 Quad Q6700
eVGA 8800GTS 640mb Superclocked
Intel DG965WH motherboard
8GB DDR2
Seasonic S12-500w power supply
Resolution I will be running is 1650x1080
I am interested in GeForce Vision for WOW. I heard its pretty cool, and I enjoyed 3-D back in the day with SimulEyes and the like.
Now, looking at my PC and limited budget, it appears the GTX 285 is the best bet. I was able to get the BFG 285 GTX OC for $305 shipped which seems like a good deal. Of course I would have liked a 295 but it is a lot more expensive, my PSU can't hack it, and my PCI-E slots are not 2.0. So 285 looks like the smartest without a whole PC rebuild.
Question: Putting the 285 GTX into my above rig, how will it run with GeForce Vision and WOW? I am aware that the 3-D penalty is around ~50%, but WOW is not super graphic intensive. I would like to hear some opinions before I drop cash on it.
ChrisRay
06-10-09, 10:59 AM
WoW is probably one of the best games for Geforce Vision support. It adds alot of dimension and depth too it. And it supports it seemlessly. A single GTX 285 should be adequate provided your using one of the samsung 1680x1080 monitors with 120 Hz. If you are using a high res DLP monitor. It might not be sufficient. 3D Vision can invoke a pretty heavy performance hit even in WoW.
My suggestion for WoW 3D Vision Settings:
16x CSAA
16xAF High Quality
Transparency Multisampling
Ambient Occlusion: Off.
Chris
Dependent on your CPU. IE if you intend to overclock or not. Might be wise to adjust crowd clutter and viewing distances down a notch.
DarthBeavis
06-10-09, 11:03 AM
WoW is probably one of the best games for Geforce Vision support. It adds alot of dimension and depth too it. And it supports it seemlessly. A single GTX 285 should be adequate provided your using one of the samsung 1680x1080 monitors with 120 Hz. If you are using a high res DLP monitor. It might not be sufficient. 3D Vision can invoke a pretty heavy performance hit even in WoW.
My suggestion for WoW 3D Vision Settings:
16x CSAA
16xAF High Quality
Transparency Multisampling
Ambient Occlusion: Off.
Chris
Dependent on your CPU. IE if you intend to overclock or not. Might be wise to adjust crowd clutter and viewing distances down a notch.
Will my Quad SLI 295s and i7 965 be enough to push WOW on my DLP ;)
http://img155.imageshack.us/img155/5038/dsc015561515135.th.jpg (http://img155.imageshack.us/my.php?image=dsc015561515135.jpg)
I <3 Nvidia . . .
sammy sung
06-10-09, 11:23 AM
Will my Quad SLI 295s and i7 965 be enough to push WOW on my DLP ;)
NO !! :p
ChrisRay
06-10-09, 11:45 AM
Nope. Quad SLI Does not work with Geforce 3D Vision you'd have to go back to a single 295 or you'd end up with performance half of a single 295.
Maybe I'll give it a go...
Does anyone know of a retailer selling the samsung/glasses kit for a decent price? They all seem pretty close to MSRP on this one.
DarthBeavis
06-10-09, 02:06 PM
Nope. Quad SLI Does not work with Geforce 3D Vision you'd have to go back to a single 295 or you'd end up with performance half of a single 295.
Quad SLI enabled, Geforce 3d Stereo enabled. SLI indicators showing up, 3d working
http://img196.imageshack.us/img196/4185/dsc015683514367.jpg
ChrisRay
06-11-09, 05:41 AM
You do understand that you just proved my point with that screenshot. That is 4 Way SFR. = Non Optimal SLI Rendering. SLI uses AFR solutions these days. SFR will always slow your framerates down to that of a single GPU due to the way games are rendered these days.
Yes you can have Stereoscopic drivers enabled using Quad SLI. But it comes with this penalty.
1) No control of your SLI profiles. All games will run in 4 way SFR ((= Dog performance in 90% of games))
2) Split Frame Rendering: No AFR. No accelerated performance of Quad SLI.
3) Games will not use NVidia's prebuilt SLI Rendering profiles.
So no. Quad SLI and Geforce 3D Vision do not work together. The fact that you can enable them together does not mean they function correctly. If you are using Quad SLI with 3D Vision. You will be getting the performance of a single GTX 275 in all your apps 95% of the time. You are far better off taking out your second GTX 295 if you want to use 3D Vision because AFR and profiles work properly. It appears to work but the reality is it doesnt. Nvidia even states that Quad Sli and 3 Way SLI are currently unspported.. It is unfortunate you did not know ahead of time. However they are going to eventually support 3 way and quad SLI properly.
DarthBeavis
06-11-09, 11:54 AM
You do understand that you just proved my point with that screenshot. That is 4 Way SFR. = Non Optimal SLI Rendering. SLI uses AFR solutions these days. SFR will always slow your framerates down to that of a single GPU due to the way games are rendered these days.
Yes you can have Stereoscopic drivers enabled using Quad SLI. But it comes with this penalty.
1) No control of your SLI profiles. All games will run in 4 way SFR ((= Dog performance in 90% of games))
2) Split Frame Rendering: No AFR. No accelerated performance of Quad SLI.
3) Games will not use NVidia's prebuilt SLI Rendering profiles.
So no. Quad SLI and Geforce 3D Vision do not work together. The fact that you can enable them together does not mean they function correctly. If you are using Quad SLI with 3D Vision. You will be getting the performance of a single GTX 275 in all your apps 95% of the time. You are far better off taking out your second GTX 295 if you want to use 3D Vision because AFR and profiles work properly. It appears to work but the reality is it doesnt. Nvidia even states that Quad Sli and 3 Way SLI are currently unspported.. It is unfortunate you did not know ahead of time. However they are going to eventually support 3 way and quad SLI properly.
your statement was that Quad SLI did not work which has me confused since it looked like it via the indicators. You did not say AFR did not work hence my screenshot. Thanks for educating me on the nuances of SLI.
Nvidia sent me the 295s knowing I am demoing 3d at events so you are probably right that they will have Quad SLI working full bore. the next build I am working on is a single 295 so we will see how that does
Will you please touch bases with me when you get news about improved functionality of stereo 3d or if you have ideas to help me demo it? I have a build in progress that also has two built in 3d LCD panels (two rigs in one) each with a mini-itx mobo and single 280. I hope to have this one done by QUakeCon.
what is funny is I seem to always push the NVidia cards to their furthest point seeing if I can make it go a little further than they intended . . . .like when I did a SkullTrail project (timed with market release) and tried to get the FIRST quad SLI working . . . .yes, I try and fail often . . .but it is still hellafun!
http://img244.imageshack.us/img244/5296/dsc00253ed0.th.jpg (http://img244.imageshack.us/my.php?image=dsc00253ed0.jpg)
when do I graduate from being a n00b?
ChrisRay
06-11-09, 01:12 PM
your statement was that Quad SLI did not work which has me confused since it looked like it via the indicators
Quad SLI and 3D Vision doesnt work. Its not just that AFR doesnt work. ((which is already pretty damned important)), Its that the profiling system doesnt work at all either. Profiling and AFR are the backbone to working SLI system. Hence it doesn't work. I can see how this would be confusing and wanted to clarify. If all you got was SFR and no profiling in standard SLI without Geforce 3D Vision. I'd say it didnt work too.
Quad SLI and 3D Vision is broken. But like I said. Nvidia has already said they dont currently support the platform. And will in the future.
As far as new news regarding Quad/3Way and 3Dvision. It requires syncing frames with the divided screen layout. ((which is why SFR works despite how useless it is)). So it's gonna take some development time.
Chris
DarthBeavis
06-11-09, 01:17 PM
Quad SLI and 3D Vision doesnt work. Its not just that AFR doesnt work. ((which is already pretty damned important)), Its that the profiling system doesnt work at all either. Profiling and AFR are the backbone to working SLI system. Hence it doesn't work. I can see how this would be confusing and wanted to clarify. If all you got was SFR and no profiling in standard SLI without Geforce 3D Vision. I'd say it didnt work too.
Quad SLI and 3D Vision is broken. But like I said. Nvidia has already said they dont currently support the platform. And will in the future.
As far as new news regarding Quad/3Way and 3Dvision. It requires syncing frames with the divided screen layout. ((which is why SFR works despite how useless it is)). So it's gonna take some development time.
Chris
I have some faith in the longevity of 295s since they are making the effort to move to single PCB . . . .an indicator they will not just move quickly past as was the case with the GX2s. They also have a new competitor coming out with a GPU in six months or so. Features like 3d Stereo could become more relevant to differentiate Nvidia from Intel.
SirPauly
06-11-09, 02:40 PM
Personally enjoy WoW with GeForce 3d Vision and there is a leap in immersion -- every grass blade, tree branch, leaf, model, particle effects, virtually everything looks much different in 3d stereo than a 2d screen.
Personally use x8 to x16 CSAA with multi-sampling or super-sampled TA -- it depends on what area I am questing or instance.
It's not perfection but very nice when tweaked to find the right balance of depth and pop-out utilizing depth separation and convergence -- but does raise the bar very much so and there is no way can play WoW without it.
So I've been playing WOW in 2D with this new 285 GTX 1GB card. I have to say, the difference is significant but not massive from my previous 8800GTS 640mb. I can now run with all options to max except shadows, which causes ~20fps dips in Dalaran if it is at 100%. Although, once every 30mins or so I get a strange 1s stutter.
I don't think that I'm CPU limited as I have a Intel Core 2 Quad Q6700, which is a pretty beefy CPU.
So, I'm wondering what options I would have to disable to play in 3-D if I can't put shadows to max in 2-D. Obviously shadows will have to be at 90%, I want to try to keep draw distance to max as to not miss anything... I wonder how it would run, as I'm quite sensitive to framerates. Getting cold feet, especially since the 3-D combo available costs $600 and is the same size monitor that I currently have... Was hoping for a 24" at least for that price.
ChrisRay
06-18-09, 07:52 AM
Do you have ambient occlusion enabled?
Just Bought the Glasses and the Samsung today. Very cool effects. It like all my old games are new again. :D
My GTX 280 worked fine with Geforce 3D Vision but now my GTX 295 seems to flicker every few seconds. The glasses go bright instead of staying dark (in 3D) is what is causing the flickering.
I've tried only using 1 GPU on the GTX 295 but that doesn't seem to help :(
My GTX 280 worked fine with Geforce 3D Vision but now my GTX 295 seems to flicker every few seconds. The glasses go bright instead of staying dark (in 3D) is what is causing the flickering.
I've tried only using 1 GPU on the GTX 295 but that doesn't seem to help :(
I have read that Rivatuner or the EVGA equivalent program can cause this. I think it's call EVGA precision tool or something along those lines.
I have read that Rivatuner or the EVGA equivalent program can cause this. I think it's call EVGA precision tool or something along those lines.
I tried disabling EVGA Precision and the flickering did seem to decrease. It still flickers some but at least that was an improvement :(
Have you checked to make sure there is no light sources interfering with the glasses. Even a second monitor can through enough light to make a difference.
Have you checked to make sure there is no light sources interfering with the glasses. Even a second monitor can through enough light to make a difference.
Will light cause the glasses to not go dim for s split second and that's what causes the flickering?
newparad1gm
08-18-09, 01:02 PM
My GTX 280 worked fine with Geforce 3D Vision but now my GTX 295 seems to flicker every few seconds. The glasses go bright instead of staying dark (in 3D) is what is causing the flickering.
I've tried only using 1 GPU on the GTX 295 but that doesn't seem to help :(
When you set up your 3DVision, what mode did you put it in? I think there are three modes: single computer isolated in a room, single computer in a room with lots of other electronics, or multiple computers in a room.
I remember having the flickering issues when I had it set on the first mode, but then I switched it to the second mode (as I had a TV and another computer and a PS3 in the same room), and turned the refresh rate to 110Hz, and the flickering went away. Also I think having the latest drivers help too (running the 1.10 beta driver CD here).
Will light cause the glasses to not go dim for s split second and that's what causes the flickering?
Yes it most certainly can.
You may want to check out this thread.
http://forums.nvidia.com/index.php?showtopic=97976
I upgraded to 3d vision at the weekend and WoW is looking totally amazing - I notice so much detail that I didn't see before and have spent the last 3 days when I'm online just wandering round gawping at characters - shaman look the best (nana2). I'm even stopping dead to stare at boring things like warlock summoning portals emerging from the ground.
Did my first raid yesterday and no headaches to report - the only problem I have is wearing my glasses / the 3d glasses and 5.1 headphones at the same time, I have to readjust them every hour as things start to press on my noggin rather! My eyes are still learning I think too - they are getting quicker at swapping between the 3d and 2d elements (ie game interface).
I'm using a 4ghz i7 920 and SLI gtx280 with the samsung 120hz monitor - a step down in screen size for me but I really think it's worth it - the monitor is very fast and a better monitor for 2d gaming (quake wars, openGL and no 3d yet) than my old dell 2407
I have tried a bunch of games: COD4, Fallout3, NWN2, Civ4, Railroad Tycoon 3, Planetside, Crysis Wars, Spore, Sims3, Section 8 (beta), Unreal Tournament 3 - they all work at least reasonably in 3D.
I really hope 3D has a chance this time round of taking off - its time has come!
Decisions, decisions! With the new Ati cards coming out soon I don't know whether to buy the Geforce Vision and monitor or wait for the new cards. ahhh!!!!
Glowing report Pingu, much appreciated.
Decisions, decisions! With the new Ati cards coming out soon I don't know whether to buy the Geforce Vision and monitor or wait for the new cards. ahhh!!!!
Glowing report Pingu, much appreciated.
Well if you are going to get the ATI card. Don't bother with the 3D Vision. You need an Nvidia card for it to work.
That is why i'm waiting to check out the GTX300.
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