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supra
06-30-09, 03:18 AM
http://starcraft.incgamers.com/blog/comments/no-lan-in-starcraft-ii-confirmed/

what what what?

crainger
06-30-09, 03:47 AM
Annoying, but with net speeds increasing all over it shouldn't be a problem. I say shouldn't because I don't want to be wrong on nVNews just like Hunt.

Vanzagar
06-30-09, 10:41 AM
http://starcraft.incgamers.com/blog/comments/no-lan-in-starcraft-ii-confirmed/

what what what?

well that really sucks, wonder if that's going to be the trend with Diablo 3...

Bman212121
06-30-09, 11:51 AM
Shoot themselves in the foot #1. As much as I want to have to login every time I play a game, not be able to play my game if their servers are down or unreachable, and have to install every patch when it comes out... Oh wait, I don't want to deal with that stuff.

Company of heroes pulled that stuff in one of their updates. I leave mine only patched 1.7 so I don't have to deal with the BS. One of the big things with Starcraft was the modding community, but mods are only made to work with certain game patches. So let's say they have a patch day before your lan party and you are forced to patch so you can login to the game. This new patch breaks the mod you were going to play. Oh well, guess you're not going to play it again until the developers fix the compatibility issue.

|MaguS|
06-30-09, 11:55 AM
Dam consoles! Stupid dumbing down of PC Games to fit its limited online system.

DansFace
06-30-09, 12:00 PM
I bet its because of piracy.....

if they beta had a lan option.... it'd be ALL over the net

DansFace
06-30-09, 12:09 PM
It is...

oh :P
well i just skimmed the article

six_storm
06-30-09, 12:54 PM
If Blizz doesn't have LAN, someone will create it for everyone. ;)

jeong
06-30-09, 01:12 PM
Ya this news is quite surprising to me. All that bs about providing the best online experience seems too fishy. As others have argued I also think it's due to piracy.

thor1182
06-30-09, 01:13 PM
Dam consoles! Stupid dumbing down of PC Games to fit its limited online system.

Umm... Blizzard doesn't normally make console games. Did I miss a press release where this was going to be anything other than just PC/Mac exclusive?

Misfire
06-30-09, 01:17 PM
Well having no LAN will indeed stop pirates from getting the full experience. No more using hamachi or internet vpn to play LAN over internet.

But like their previous games, I am sure people will reverse-engineer the new battle.net and come out with a 3rd party server.

And I wonder, if you buy the first game, which will include terran + full MP, what stops pirates from downloading the two other games and play the SP campaign, but they can still play MP with the first game which is the same thing. I guess either way Blizzard will get their money.

Ninjaman09
06-30-09, 01:38 PM
Umm... Blizzard doesn't normally make console games. Did I miss a press release where this was going to be anything other than just PC/Mac exclusive?

He was joking.

crainger
07-01-09, 02:04 AM
Yeah, because this time who do we blame? Well pirates actually. This is probably the best way to get people to buy the game as there is no way to setup hamachi networks and the like.

supra
07-01-09, 03:32 AM
If Blizz doesn't have LAN, someone will create it for everyone. ;)

ya no doubt someone will create some sort of patch/hack to do it eventually.

Atomizer
07-01-09, 04:44 AM
"All things, bringeth new hack...eths"

or something, yes I suck at ye-olde english, whatever

While I am disappointed about no lan support(since I plan to buy it anyway), but at least finally some reasonable anti-piracy measures, I would prefer a better solution, but as long as the lans I goto have the net, ill be right.
Though itll soak up un-needed bandwidth, which is an issue in Australia due to download limits

stefan9
07-02-09, 11:44 AM
This shouldn't be an issue in most places but it is a major issue here in SA. With our very expensive and small bandwith capped internet and means many gamers will be restricted to the sp. Hopefully somebody comes up with a mod/workaround for lan.

Atomizer
07-05-09, 09:54 PM
This shouldn't be an issue in most places but it is a major issue here in SA. With our very expensive and small bandwith capped internet and means many gamers will be restricted to the sp. Hopefully somebody comes up with a mod/workaround for lan.

Yeah, they usually only think of people in America for the most part, with mostly uncapped internet.
It will definently hurt lans....obviously due to no lan play :P

JasonPC
07-05-09, 10:18 PM
They obviously aren't thinking about people who live in rural areas either.

jeffmd
07-05-09, 11:19 PM
With my understanding of tcpip, and that starcraft will still use one persons PC as a host/server, if you are playing computers on a LAN then tcpip trafic will not need to cross over into the internet for the main game (only things like instant message request and other battle.net traffic).

pakotlar
07-06-09, 05:59 AM
the mandibils of restriction due to financial imperative.... tbh it is a blessing that companies are using creative solutions to maximize profitability of their pc-centric titles. i'm very glad we are still seeing pc-centric titles.

pc gaming wil inevitebly go the way of consoles, with tightly monitored, specialized digital clouds restricting and homogenizing the platform. i'm guessing steam-like anti-piracy measures will become standard. good for blizzard for not using this as an excuse for making the 360 the lead platform and giving us Starcraft : C&C 3 or Halo Wars 2.

I'm hoping to see pc and console gaming environments sharing a developnig landscape that is 100% standardized and modular: so those of us with great hardware can mazimize that by choosing more advanced lighting models and better textures, higher-poly/voxel models, while those of us with consoles can choose the [usual] advantages console gaming offers over pc's (plug &play compat., using from couch).

I would love to get to the point where developers develop more with certain interaction interfaces in mind, rather than certain platforms (at least with regards to console vs. pc). so like there is easy keyboard & mouse compat. with consoles, and the game dev knows that they are ok to develop with k&m in mind, because all platforms support that as an option. it will be easier to justify. I absolutely hate to see simplified design due to a frickin control scheme.

the future is not bright for PC-gaming right now because of the giant console figure looming over that industry. but there should be solutions in place down the road which make for a return to pc-centric titles, so us super-geeks can get back to enjoying complex & gritty & highly flexible, powerful titles.

dx:iw2 and thief 3 come to mind as some of the biggest dissapointments in my gaming landscape, (especially thief 3 for the subtle, somewhat slippery, but clear experiential differences and the nagging root-canal feeling that it was due to cross-platform status that this was changed, or that design decision justified).

I am far off topic I know. I also did not read the OP. I hope this is either on point or rallies feeling in your heart.

K007
07-06-09, 08:36 AM
this...will suck balls for those who wanna lan if ure in AUS....i mean really...really suck balls...

UNLESS blizz implements something like smoothping/lowerping into there services...just to play ure friend sitting next to u would be hella gay with the lag...

i normally play wow on 350-400 ping, switched to smoothping and it dropped to arround 150-160....

the difference is day/night...my jaw was on the floor cause i couldn't belive how much of advantage USA players have against AUS players in arena...i mean...wow...my dk just went into bg right after and wrecked hell...(yes i know dk is op...)

DenverBuc
07-06-09, 09:30 AM
Really, is this THAT big of a deal? For the very few who still use the LAN function on modern games?

Anyone here connect to Battlenet anymore? If you do, you know there is virtually no issue there ever. I would not expect that to change, so I fail to see the issue in the end.

The only legitimate worries I have heard / can think of are servers being down and bandwidth issues.

The first rarely if ever happens, so no concern there.

The second depends on your area, I guess, and is probably the only real concern left, but even that would only affect a small percentage of the people out there. Internet in most places can handle the volume and speed of traffic needed. For those that don't, I would expect internet speeds to catch up in your areas soon as seems to be the trend about everywhere lately.

six_storm
07-06-09, 10:07 AM
Sounds like nobody here has been updated. LAN is going to be included, it's just that you have to go through Battle.net 2.0 to do so. So even if you don't have an Internet connection, you can "log" into Battle.net via Offline type mode and go on your way.

jeong
07-06-09, 06:30 PM
Personally I couldn't care less since I will be getting the box on the 1st day. What I do care is is it really gonna come to us this year? W/ at least 4 months of beta testing, I think it's about some damn time they kick off the event if they are going to release it this year.

six_storm
07-06-09, 06:51 PM
Personally I couldn't care less since I will be getting the box on the 1st day. What I do care is is it really gonna come to us this year? W/ at least 4 months of beta testing, I think it's about some damn time they kick off the event if they are going to release it this year.

What's gonna happen is that the beta will be released right after Blizzcon 09, maybe 2 or 3 months of beta testing, and then it will release in Dec 09/Jan 10. Just my guess.