View Full Version : DirectX 11: Sooner Than You Think
Heinz68
10-11-09, 07:27 AM
Czech Gamer claims to have "AMD and DirectX 11 - exclusive leaked slide" plus article. Google Translate. (http://translate.googleusercontent.com/translate_c?hl=cs&sl=cs&tl=en&u=http://www.czechgamer.com/novinky/5085/NVIDIA-o-DirectX-11-humor-na-druhou.html&rurl=translate.google.com&usg=ALkJrhhs_u9m6oRgyDRqrLwPaPBMfgnzFg)
http://img24.imageshack.us/img24/6589/resize1php.jpg (http://img24.imageshack.us/i/resize1php.jpg/)
Nothing there sooner than I thought. Also, it's not when games have one DX11 feature, it's when they are optimized for DX11 (read, built for) and use multiple features that it will really matter. I can't see this happening for.... who knows, a year?
Although AvP's use of tessellation is very impressive however it's just not confirmed that it will be dumbed down in any way for DX10.1.
Whats really needed for DX11 to take off is Windows 7 becoming very popular. A lot of PC gamers still sit with Windows XP rigs.
http://store.steampowered.com/hwsurvey
|MaguS|
10-11-09, 10:05 AM
Whats really needed for DX11 to take off is Windows 7 becoming very popular. A lot of PC gamers still sit with Windows XP rigs.
http://store.steampowered.com/hwsurvey
Aswell as low end hardware being able to run it well. No matter how many top of the line games and hardware is released its all dependent on how well the average PC owner can run it.
FlakMagnet
10-14-09, 09:40 AM
Agreed.
DirectX11 cards need to become the 'default' when you're buying a new PC much as DirectX9 is the default now. Even then, game developers will still need to support older version of DirectX for those that haven't upgraded yet.
Rakeesh
10-16-09, 09:04 PM
Whats really needed for DX11 to take off is Windows 7 becoming very popular. A lot of PC gamers still sit with Windows XP rigs.
Having been using windows 7 for the past 4 weeks, I am extremely confident that will change in about a year. Windows 7 is just really good. It works with my existing hardware right out of the box (e.g. no downloads or modifications necessary) way better than windows XP even.
nekrosoft13
10-16-09, 09:13 PM
OMFG BattleForge DX11 holly ****, gonna go run and buy 3 cards
I think it is good news if these games start to come out by the end of this year. DX10 and 10.1 are pretty much a flop in that there isn't a big difference over DX9 when you compare games. Bring it on I say. :)
fasedww
10-16-09, 11:47 PM
Bring on the nvidia GT300 too':D
Heinz68
10-19-09, 04:34 AM
Agreed.
DirectX11 cards need to become the 'default' when you're buying a new PC much as DirectX9 is the default now. Even then, game developers will still need to support older version of DirectX for those that haven't upgraded yet.
How did you figured out that. NVIDIA has DirectX 10 cards (G80), since November 2006. ATI has DirectX 11 cards (HD 2900) since May 2007. I very much doubt that new PC are selling with DirectX 9 cards now as default, if at all .
The DirectX 10 games were on the market little slower, the main reason DX10 was supported on Vista only, not exactly fast selling OS.
Anyway there is still plenty of DX10 games on the market. wikipedia.org (http://en.wikipedia.org/wiki/List_of_games_with_DirectX_10_support)
Heinz68
10-19-09, 04:39 AM
DX11 is faster than DX10.1.
DX10.1 is also faster than DX10 but is not included on this graph by CompoterBase. Google translate. (http://www.translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.computerbase.de%2Fartikel%2Fhar dware%2Fgrafikkarten%2F2009%2Ftest_ati_radeon_hd_5 770_crossfire%2F11%2F&sl=de&tl=en&history_state0=)
http://img193.imageshack.us/img193/349/dx101vsdx11.jpg (http://img193.imageshack.us/i/dx101vsdx11.jpg/)
Ancient76
10-19-09, 05:20 AM
Is it faster :)
http://i33.tinypic.com/xdtcus.jpg
Heinz68
10-19-09, 05:59 AM
Looks to me your mission in life is to crap every DX11 thread, well at least till NVIDIA gets the DX11 card out.
The other problem you have, never to include links of the sources, we talk about that already. Partial selected info can be very misleading, that is why I always include the link.
Anyway here is DriverHeaven (http://www.driverheaven.net/articles.php?articleid=140&pageid=5#ixzz0UE9L0xSt) comment about the bench
With DirectX 11 enabled the game runs well although it is clear there is some optimisation to be done, even the time taken to load levels is longer at the moment. ATI tell us that in the next week there will be a patch released for the game which will improve the user experience further and they are also hard at work optimising the drivers for better performance in both render modes.
When looking at the game performance the first point of note is that the game is playable with maximum detail in each DirectX mode. Looking at little closer we can see that although DirectX 11 takes advantage of advanced tessellation any benefit to framerates are overruled by the performance hit from higher detail shadows, sun etc. It will be interesting to see how this performance difference changes as the game and drivers mature.
Here few DX11 and DX10 screen shot (http://www.pcgameshardware.com/aid,695861/Stalker-Call-of-Pripyat-The-first-DirectX-11-screenshots-Update-More-DX11-pics/News/) to see the differences.
EDIT
There is also need to read the complete article about the "Windows 7 : ATI DX10 V DX11" (http://www.driverheaven.net/articles.php?articleid=140&pageid=1) and the conclusion. That is why the link should have been included with the benchmark.
The article is definitely not negative about the DX11
Well he just posts an image without any explanation of the test. It says this on the driverheaven test.
Through the manual configuration and DirectX 11 renderer we are able to add higher quality shadows, sun and SSAO/HDAO as well as enable tessellation.
Tessellation, higher quality shadows and SSAO/HDAO is not free. But some people seems believe that added graphics features wont cost anything. But it do, even tessellation is not free.
Heinz68
10-19-09, 07:09 AM
Well talking about tesselation. Looks like Ancient76 believes there isn't going to be such think. That's why he posted this article:
"Call me cynical, but I really doubt that many games will use tesselation during DX11 lifetime." read on (http://www.nvnews.net/vbulletin/showpost.php?p=2053667&postcount=10)
I asked him few times in that thread to provide a link for that article, which was just waste of time.
There is also another thread where he was negative about DX11.
When I Google DX11 I see hundreds of positive articles about DX11 even NVIDIA is not negative about it.
Talking about "STALKER: Call of Pripyat" the game wasn't even officially released, hope to see some patches before it is.
Well talking about tesselation. Looks like Ancient76 believes there isn't going to be such think. That's why he posted this article:
"Call me cynical, but I really doubt that many games will use tesselation during DX11 lifetime." read on (http://www.nvnews.net/vbulletin/showpost.php?p=2053667&postcount=10)
I asked him few times in that thread to provide a link for that article, which was just waste of time.
There is also another thread where he was negative about DX11.
When I Google DX11 I see hundreds of positive articles about DX11 even NVIDIA is not negative about it.
Talking about "STALKER: Call of Pripyat" the game wasn't even officially released, hope to see some patches before it is.
Tesselation is one of the biggest DX11 improvements that I can't wait to see. I think it will be a huge improvement in the way games look. Honestly, I can't wait to see it in action.
Tesselation is one of the biggest DX11 improvements that I can't wait to see. I think it will be a huge improvement in the way games look. Honestly, I can't wait to see it in action.
Here ya go: http://www.pcgameshardware.com/aid,696171/DirectX-11-Tessellation-in-Stalker-CoP-Dirt-2-Unigine-and-Alien-vs-Predator/News/
AvP has dynamic tessellation working, objects become more detailed with tesselations closer to view point giving round and detailed objects. And further away they are low-poly as the detail isn't visible anyway.
Here is a video from a presentation showing it;
http://www.youtube.com/watch?v=HFp9RP49qr8
And a shorter video with better sound:
http://www.youtube.com/watch?v=dVo_5VCWIzM
Red_Shift
10-25-09, 11:09 PM
Well talking about tesselation. Looks like Ancient76 believes there isn't going to be such think. That's why he posted this article:
"Call me cynical, but I really doubt that many games will use tesselation during DX11 lifetime." read on (http://www.nvnews.net/vbulletin/showpost.php?p=2053667&postcount=10)
I asked him few times in that thread to provide a link for that article, which was just waste of time.
There is also another thread where he was negative about DX11.
When I Google DX11 I see hundreds of positive articles about DX11 even NVIDIA is not negative about it.
Talking about "STALKER: Call of Pripyat" the game wasn't even officially released, hope to see some patches before it is.
Why should nVidia be negative about it?
Heinz68
10-26-09, 02:59 AM
Why should nVidia be negative about it?
Well you read this article (http://www.tweaktown.com/news/13199/amd_respond_to_nvidia_s_tough_radeon_hd_5800_quest ions/index.html) about NVIDIA questions to AMD. The question were more like statements and very negative about DX11. AMD did answer the questions in that article.
The UPDATE of the article says:
NVIDIA's PR company for Asia Pacific in Singapore, CIZA Concept, has contacted us and claimed that the source of the questions was from them as "our observations, as industry watchers" and not NVIDIA.
At the same time some off the NVIDIA shills were promoting how useless the DX11 is going to be.
Anyway I did say NVidia is NOT negative about the DX11 so why the question?
Why they could have been negative about the DX11? Use your imagination.
Why should nVidia be negative about it?
I highly doubt that they are. Otherwise why would they bother to make a DX11 chip.
Atomizer
10-26-09, 04:32 AM
Everyone loves DX11!
Everyone loves DX11!
I just hope it is better than DX10 and 10.1 They where a disappointment IMO.
LydianKnight
10-26-09, 05:59 AM
Well... to say DirectX 10/10.1 was a dissapointment seems like too far for me.
At least we got separate memory & resource context declaration, no more DX9 app style, a.k.a. 'your resources are miiiiiiiiiiiine' :P
Well... to say DirectX 10/10.1 was a disappointment seems like too far for me.
At least we got separate memory & resource context declaration, no more DX9 app style, a.k.a. 'your resources are miiiiiiiiiiiine' :P
I probably should have added in that, very few games have really taken advantage of it. I didn't mean the API itself. There are very few games that have made any difference in forcing DX10 over DX9.
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