View Full Version : Unigine Heaven DX11 Benchmark
Press release:
http://unigine.com/press-releases/091022-heaven_benchmark/
Tomsk, Russia - October 22, 2009 - Unigine Corp. today announced release of the first DirectX 11 benchmark "Heaven" that is based on its proprietary Unigine™ engine. The company has already made a name among the overclockers and gaming enthusiasts for uncovering the realm of true GPU capabilities with previously released "Sanctuary" and "Tropics" demos. Their benchmarking capabilities are coupled with striking visual integrity of the refined graphic art.
"Heaven" benchmark excels at providing the following key features:
* Native support of OpenGL, DirectX 9, DirectX 10 and DirectX 11
* Comprehensive use of tessellation technology
* Advanced SSAO (screen-space ambient occlusion)
* Volumetric cumulonimbus clouds generated by a physically accurate algorithm
* Dynamic simulation of changing environment with high physical fidelity
* Interactive experience with fly/walk-through modes
* ATI Eyefinity support
Youtube demo:
http://www.youtube.com/watch?v=9F6zSgtRnkE&hd=1
Youtube Hardware Tessellation demo:
http://www.youtube.com/watch?v=bkKtY2G3FbU&hd=1
Download:
http://unigine.com/download/
I'm all over this:captnkill: this worth a sticky BTW.
OMG this thing runs awesome at my res...with AF (nana2)
0AA 4xAF
http://img29.imageshack.us/img29/908/13842608.th.jpg (http://img29.imageshack.us/i/13842608.jpg/)
DX11, Tessellation enabled, 4xAA 16xAF, 1920x1080 and Shaders high.
http://img34.imageshack.us/img34/6/4aa16af.th.jpg (http://img34.imageshack.us/i/4aa16af.jpg/)
http://img36.imageshack.us/img36/1839/pic3cz.th.jpg (http://img36.imageshack.us/i/pic3cz.jpg/)
KasuCode
10-23-09, 12:37 AM
OMG this thing runs awesome at my res...with AF (nana2)
0AA 4xAF
http://img29.imageshack.us/img29/908/13842608.th.jpg (http://img29.imageshack.us/i/13842608.jpg/)
HIGH FIVE my DX11 buddy. lol....
downloading.
HIGH FIVE my DX11 buddy. lol....
downloading.This benchmark is flatout bad A$$ (nana2)(nana2)
http://img43.imageshack.us/img43/1742/rocksa.th.jpg (http://img43.imageshack.us/i/rocksa.jpg/)
http://img63.imageshack.us/img63/6647/smokev.th.jpg (http://img63.imageshack.us/i/smokev.jpg/)
http://img18.imageshack.us/img18/2243/dragonnc.th.jpg (http://img18.imageshack.us/i/dragonnc.jpg/)
That looks pretty awesome :)
The lighting, shadows are pretty amazing.
KasuCode
10-23-09, 01:11 AM
2xaa 8xaf dx10 and dx11
DX10
http://img25.imageshack.us/img25/3130/00001sj.jpg
http://img43.imageshack.us/img43/6196/00002iy.jpg
DX11 w/ tessellation
http://img25.imageshack.us/img25/1848/00004t.jpg
http://img62.imageshack.us/img62/8642/00005o.jpg
http://img132.imageshack.us/img132/4607/00007a.jpg
CrossFireX is working...check out the temps :afraid:
Yeah...I gotta mess around with the camera angle :)
Nice pics BTW KasuCode.
http://img97.imageshack.us/img97/1310/tempsy.jpg (http://img97.imageshack.us/i/tempsy.jpg/)
KasuCode
10-23-09, 01:25 AM
very nice. Im tempted to pickup another but I think ill just get a 5970 next month.
The benchmark really shows off how good tessellation can be if done properly.
The benchmark really shows off how good tessellation can be if done properly.they did a really nice job with it...I like the camera and the environment options.
http://img34.imageshack.us/img34/2545/morerocks.th.jpg (http://img34.imageshack.us/i/morerocks.jpg/)
http://img33.imageshack.us/img33/3594/metalthing.th.jpg (http://img33.imageshack.us/i/metalthing.jpg/)
trivium nate
10-23-09, 02:03 AM
looks amazing i love the dragon
LordJuanlo
10-23-09, 03:10 AM
This is impressive guys... cmon ATI, release the x2 card
How come they always overdo the depth on parallax effects on cobbles? (in this case displacement mapping I assume)
you cant drive a cart down those roads..
Everything else looks great though.
Sorta like a evolved Oblivion.
This is impressive guys... cmon ATI, release the x2 card
They've changed the names of the x2 cards to 5950(5850x2) and 5970(5870x2). :) Can't wait 'til my 5850 gets here.
How come they always overdo the depth on parallax effects on cobbles? (in this case displacement mapping I assume)
you cant drive a cart down those roads..
Yeah those looked very unrealistic. Leg and wheel breaker roads. Other than that it's well done and adds a lot to the houses and dragon for example.
KasuCode
10-23-09, 11:32 AM
Yeah those looked very unrealistic. Leg and wheel breaker roads. Other than that it's well done and adds a lot to the houses and dragon for example.
I think they are showing what the engine can do more so then the art style.
I think they are showing what the engine can do more so then the art style.
I think its generally a problem where people think its so sweet they dont know when to stop.
Most cases where people use parallax mapping (or now Disp Maps)for cobbled roads, they tend to pull up the strenght on the height deformation waaay to high.
so it just looks broken, UVs tend to stretch on the sides when you do height deform like that, so thats another reason not to pull it too far.
Looks great at most other places though, just the roads that are way overdone.
Minor gripe, but the interesting bit is that this seems to happen every time people use if for cobble stones, which are supposed to be somewhat flat to make a usable road.
The cobblestones are just done that way to show off the DX11 tesselation feature. If you run with Tesselation off, or in DX10, it just looks flat.
Redeemed
10-23-09, 10:50 PM
The cobblestones are just done that way to show off the DX11 tesselation feature. If you run with Tesselation off, or in DX10, it just looks flat.
Alright, so if the 5870X2 spanks the GTX380 in every way possible- will you get two? :D :p
http://img24.imageshack.us/img24/8041/bench241009.th.jpg (http://img24.imageshack.us/i/bench241009.jpg/)
It runs on my GTX280s as well. Get a strange pause, then spurt kind of thing, alternating between 40fps and 70-odd fps. Does it with SLI enabled or disabled. Enabling Vsync just makes it go between 40 to 60 fps. It's kind of like it's rendering the frames, holding them back and then firing them out.
The cobblestones are just done that way to show off the DX11 tesselation feature. If you run with Tesselation off, or in DX10, it just looks flat.
yes, Im just saying it´s too much height deformation, thats all..
they´re showing displacement mapping on everything, most of it looks great.
cobbles however, does not.
It runs on my GTX280s as well. Get a strange pause, then spurt kind of thing, alternating between 40fps and 70-odd fps. Does it with SLI enabled or disabled. Enabling Vsync just makes it go between 40 to 60 fps. It's kind of like it's rendering the frames, holding them back and then firing them out.
Found it. EVGA Precision was the culprit - same behaviour in Crysis:Warhead so I knew it wasn't this benchmark.
Here's my benchmark :D Specs in sig.
http://img36.imageshack.us/img36/7017/benchp.jpg (http://img36.imageshack.us/i/benchp.jpg/)
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