Uttar
07-03-03, 01:21 AM
Well, AF is adaptive in the FX5600 and not in the Ti4200, so the FX wins in AF too.
Also, I'm wondering myself where that "Memory bandwidth is more important than anything" sentiment came from. I've seen people, even people who generally fairly well know what they're talking about, saying that. I just don't get it at all.
Okay, so bandwidth would be the most important factor of them all if you could enable 64x MSAA. Right. Great. Sorry but you can't :P
Let's even assume the NV40 and/or the R420 could be 16x MSAA. But if it completely sucks in shaders, in games where the programmer uses a lot of shading, well even a ridiculous amount of bandwidth won't save them. It might reduce their disadvantage, but it won't save them.
As StealthHawk said, it's all about balance. But it's also balancing *based* on a certain wanted level of MSAA, which makes it more complex IMO - heck, a 100Mhz / 450Mhz NV35 might be considered "balanced", if its goal was 16x MSAA ( okay, that is, if it supported 16x MSAA, eh )
Uttar
Also, I'm wondering myself where that "Memory bandwidth is more important than anything" sentiment came from. I've seen people, even people who generally fairly well know what they're talking about, saying that. I just don't get it at all.
Okay, so bandwidth would be the most important factor of them all if you could enable 64x MSAA. Right. Great. Sorry but you can't :P
Let's even assume the NV40 and/or the R420 could be 16x MSAA. But if it completely sucks in shaders, in games where the programmer uses a lot of shading, well even a ridiculous amount of bandwidth won't save them. It might reduce their disadvantage, but it won't save them.
As StealthHawk said, it's all about balance. But it's also balancing *based* on a certain wanted level of MSAA, which makes it more complex IMO - heck, a 100Mhz / 450Mhz NV35 might be considered "balanced", if its goal was 16x MSAA ( okay, that is, if it supported 16x MSAA, eh )
Uttar