PDA

View Full Version : Parallax Occlusion Mapping WITH Anisotropic Filtering MOD


JohnDio
12-18-09, 04:40 AM
At last, the mod that most of us have been waiting for is here. You can finally enable both POM and AF (nana2)


I had a look inside the POMs shader and came across a high-quality texture lookup, that works with AF. Sadly, enabling it didn't work as the function is broken. So with a few tweaks I managed to get it working. The shader hasn't been fully tested (the tests that I did do were done using the brick texture in the screenshots below, I have yet to test it's effect on terrain.

It's worth noting that, unless the bump map texture and diffuse texture slots have anisotropy set as a filter, this won't work (same as anisotropy for regular textures). The normal map slots filer has no effect, it must be the bump map slot.

There are still a few issues with POM, such as low step count making the POM look somewhat odd at a distance depending on which texture and depth being used. I believe a higher step count might fix this, however there will be a significant performance drop depending on how this is done.


DOWNLOAD LIN => http://www.crymod.com/thread.php?threadid=57274

Comparison Shots:

http://img163.imageshack.us/img163/8232/screenshot0003g.jpg
No AF

http://img163.imageshack.us/img163/7484/screenshot0004l.jpg
With AF

gerardfraser
12-18-09, 06:54 PM
Xzero has done some amazing things in Crysis,hes only getting better.

slaWter
12-18-09, 07:24 PM
I have to try that. Thanks for the heads up JohnDio!

JohnDio
12-18-09, 07:29 PM
So far it works perfectly with the Editor, there are some minor issues with the game though. Also Xzero is trying to implement proper POM to the silhouetes, here is a test

gcAsJdo7dME

CaptNKILL
12-19-09, 01:07 AM
Awesome! :D

Next time I upgrade my graphics card I'm going to play through Crysis again and I'm definitely going to use this mod. ;)

JasonPC
12-19-09, 01:34 AM
Nice I always disabled POM because it made such a mess of the textures. Probably need to wait till I upgrade my video card until I use it though.

Sean_W
12-21-09, 04:14 PM
Personally, I think Virtual Displacement Mapping looks better like the UE3 does in Gears of War and UT3. It also doesn't have nowhere near the performance loss that POM does.

Soetdjuret
12-21-09, 07:31 PM
This is brilliant. I allways wanted to do this! Just like Jason I choose to disable POM (which is a very nice graphical feature IMO) because it makes textures blurry a couple of feet away.

Skinner
02-10-10, 03:31 PM
Has someone managed to get this working in the game itself?