JohnDio
12-18-09, 04:40 AM
At last, the mod that most of us have been waiting for is here. You can finally enable both POM and AF (nana2)
I had a look inside the POMs shader and came across a high-quality texture lookup, that works with AF. Sadly, enabling it didn't work as the function is broken. So with a few tweaks I managed to get it working. The shader hasn't been fully tested (the tests that I did do were done using the brick texture in the screenshots below, I have yet to test it's effect on terrain.
It's worth noting that, unless the bump map texture and diffuse texture slots have anisotropy set as a filter, this won't work (same as anisotropy for regular textures). The normal map slots filer has no effect, it must be the bump map slot.
There are still a few issues with POM, such as low step count making the POM look somewhat odd at a distance depending on which texture and depth being used. I believe a higher step count might fix this, however there will be a significant performance drop depending on how this is done.
DOWNLOAD LIN => http://www.crymod.com/thread.php?threadid=57274
Comparison Shots:
http://img163.imageshack.us/img163/8232/screenshot0003g.jpg
No AF
http://img163.imageshack.us/img163/7484/screenshot0004l.jpg
With AF
I had a look inside the POMs shader and came across a high-quality texture lookup, that works with AF. Sadly, enabling it didn't work as the function is broken. So with a few tweaks I managed to get it working. The shader hasn't been fully tested (the tests that I did do were done using the brick texture in the screenshots below, I have yet to test it's effect on terrain.
It's worth noting that, unless the bump map texture and diffuse texture slots have anisotropy set as a filter, this won't work (same as anisotropy for regular textures). The normal map slots filer has no effect, it must be the bump map slot.
There are still a few issues with POM, such as low step count making the POM look somewhat odd at a distance depending on which texture and depth being used. I believe a higher step count might fix this, however there will be a significant performance drop depending on how this is done.
DOWNLOAD LIN => http://www.crymod.com/thread.php?threadid=57274
Comparison Shots:
http://img163.imageshack.us/img163/8232/screenshot0003g.jpg
No AF
http://img163.imageshack.us/img163/7484/screenshot0004l.jpg
With AF