PDA

View Full Version : 196.21 WHQL


xavier2k5
01-19-10, 04:57 AM
XP32bit Homepage
http://www.nvidia.com/object/winxp_196.21_whql.html

XP64bit Homepage
http://www.nvidia.com/object/winxp64_196.21_whql.html

32bit Direct Link
http://us.download.nvidia.com/Windows/196.21/196.21_desktop_winxp_32bit_english_whql.exe

64bit Direct Link
http://us.download.nvidia.com/Windows/196.21/196.21_desktop_winxp_64bit_english_whql.exe

Release Notes Direct Link
http://us.download.nvidia.com/Windows/196.21/196.21_WinXP_Desktop_Release_Notes.pdf

32bit Direct Link
http://us.download.nvidia.com/Windows/196.21/196.21_desktop_win7_winvista_32bit_english_whql.ex e
64bit Direct Link
http://us.download.nvidia.com/Windows/196.21/196.21_desktop_win7_winvista_64bit_english_whql.ex e

Release Notes Direct Link
http://us.download.nvidia.com/Windows/196.21/196.21_Win7_WinVista_Desktop_Release_Notes.pdf

Release Highlights

This is a WHQL-certified driver for GeForce 6, 7, 8, 9, 100, and 200-series desktop GPUs and ION desktop GPUs.

New in Version 196.21

Adds SLI and multi-GPU support for many top new gaming titles including Avatar Demo, Battlefield: Bad Company 2, City Bus Simulator, Dirt 2, Ferrari Virtual Race, GREED: Black Border, Mass Effect 2, Mortal Online, Ninja Blade, Operation Flashpoint: Dragon Rising Demo, Planet 51, RUSE, Serious Sam HD, and Wings of Prey.
Upgrades PhysX System Software to version 9.09.1112.
Includes numerous bug fixes. Refer to the release notes on the documentation tab for information about the key bug fixes in this release.
Users without US English operating systems can select their language and download the International driver here.
Existing Support:

Supports GPU-acceleration for smoother online HD videos with the new Adobe Flash 10.1 beta. Learn more here.
Supports OpenCL 1.0 (Open Computing Language) for all GeForce 8-series and later GPUs.
Supports OpenGL 3.2 for GeForce 8-series and later GPUs.
Supports CUDA Toolkit 3.0 features and performance enhancements. See CUDA Zone for more details.
Supports single GPU and NVIDIA SLI technology* on DirectX 9 and OpenGL.
Supports NVIDIA PhysX acceleration on a dedicated GeForce graphics card. Use one card for graphics and dedicate a different card for PhysX processing for game-changing physical effects. This driver installs PhysX System Software version 9.09.1112. Learn more here.
Download these FREE PhysX and CUDA applications now!
Supports GPU overclocking and temperature monitoring by installing NVIDIA System Tools software.
*Note: The following SLI features are only supported on Windows Vista and Windows 7: Quad SLI technology using GeForce 9800 GX2 or GeForce GTX 295, 3-way SLI technology, Hybrid SLI, and SLI multi-monitor support.

zerobeta
02-08-10, 03:12 AM
I think these drivers are giving me some lower image image quality, at least in one game I regularly play (ut2004 mp) where I noticed this.

I always had AF and AA applied to ut2004 from the nvidia CP, but it does not seem to improve the decreased IQ I am talking about.
With 8x or 16x AF, no difference than with none, the further tiles look ugly.

I uploaded two screenshots, one without AA and AF applied, and one with AA and AF applied, and as you can see, the more farther the tiles go, the image quality seems very bad.
Is this normal? or should it be more more clear, especially with AF applied?

Before these drivers, I used 191.07 or 190.62, and I think that with AF applied, I didn't have this reduced IQ which you can see in the screenshots, but I can't be sure.

This issue is present in many maps in the game, so is this normal, or should not be present, and its something with this driver set?

Also if anyone is still playing ut2004 and can confirm that with this driver version, is having the same problem, or with another driver version, is not having the same problem, it can help me understand, and I will maybe go back to an early driver version, or update to a newer one when available, in hope that this issue will be fixed.

Also can I let nvidia know about this issue in hope that they will address it?

Note that you can see that the AA and AF Affect the IQ, on the very far objects, but Not affecting the tiles texture further from where I am standing. Should it affect them as well?
http://img11.imageshack.us/img11/3307/ut20042010020810010281.th.jpg (http://img11.imageshack.us/i/ut20042010020810010281.jpg/) http://img40.imageshack.us/img40/1814/ut20042010020810005020.th.jpg (http://img40.imageshack.us/i/ut20042010020810005020.jpg/)

Also see this one, where you can see the change in appearance, where I move the cursor just a bit to the side. The tiles look different.
http://img504.imageshack.us/img504/488/ut20042010020810223179.th.jpg (http://img504.imageshack.us/i/ut20042010020810223179.jpg/)

Thanks.

t3hl33td4rg0n
02-17-10, 10:07 PM
Went back to 195.62 - After upgrading the PhysX section on the CplUI disappeared and the overclock section wasn't working either.