View Full Version : Post-GDC 2010: Nvidia Theater presentations available

03-15-10, 06:10 PM
Presentations from ‚??Nvidia Game Technology Theater (http://physxinfo.com/news/2244/pre-gdc-2010-physx-demonstrations-overview/)‚??, which were demonstrated at Nvidia booth on GDC 2010, are now live (http://nvidia.fullviewmedia.com/gdc2010/agenda.html) ‚?? slides and following sound accompaniment. Let‚??s take a look at those related to PhysX SDK and APEX toolset.

APEX Clothing with 3ds Max (http://nvidia.fullviewmedia.com/gdc2010/01-gavin-kistner.html) by Gavin Kistner, Product Designer, NVIDIA


Gavin gives a quick overview of 2.0 PhysX plug-in (http://physxinfo.com/news/1205/physx-dcc-plug-in-2-01-for-3ds-max-now-available/) for 3ds Max, and uses superhero character with cape to explaing full clothing authoring process. Personal love Gavin‚??s manner of talking.. funny guy http://physxinfo.com/news/wp-includes/images/smilies/icon_smile.gif

Physically Simulated Clothing By CCP (EVE Online) Using NVIDIA APEX (http://nvidia.fullviewmedia.com/gdc2010/06-omarsson-sturluson-maher.html) by Vigfus Omarsson, Lead Technical Artist, CCP; Snorri Sturluson, Senior Software Engineer, CCP; Monier Maher, APEX Product Manager, NVIDIA


Include overall cloth sim benefits overview from CCP, clothing tools pipeline features demonstration with Maya, and, of course, authoring process with pretty female character. While authoring was done in Maya, actual simulation was running in ‚??CCP engine‚?? window, as stated by Vigfus.

APEX Vegetation with the SpeedTree Modeler (http://nvidia.fullviewmedia.com/gdc2010/08-sechrest-rohan.html) by Michael Sechrest, President and Co-Founder, Interactive Data Visualization (IDV), Inc.; Lou Rohan, Senior Software Engineer, NVIDIA


Modelling, compiling and SDK pipeline overview related to APEX Vegetation integration with SpeedTree 5.1. Some trees get hurt and broken, all with physically correct behaviour http://physxinfo.com/news/wp-includes/images/smilies/icon_wink.gif

APEX Destruction using PhysX Lab (http://nvidia.fullviewmedia.com/gdc2010/16-bryan-galdrikian.html) by Bryan Galdrikian, Senior Apps Engineer, Physics R&D, NVIDIA


Detailed description of PhysX Lab Tool features and options. As in other APEX presentations, destruction authoring process is fully explained, using stanford bunny model and several other objects.

More... (http://physxinfo.com/news/2363/post-gdc-2010-nvidia-theater-presentations-available/)