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View Full Version : Toshiya Hachisuka‚??s GPU-accelerated Parthenon Renderer


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05-14-10, 01:40 PM
http://images.vizworld.com/wp-content/uploads/2010/05/alien_hk-250x269.png (http://images.vizworld.com/wp-content/uploads/2010/05/alien_hk.png)A neat little proof-of-concept/research project from Toshiya Hachisuka is the ‚??Parthenon‚?? rendering, a GPU-accelerated global-illumation renderer.¬* It boasts a nice collection of features like direct illumination, indirect illumination, and a hybrid approach of both CPU and GPU algorithms.

His website contains PDF‚??s of his presentations on the work from SIGGRAPH presentations and his GPU Gems 2 contribution, as well as the EXE for you to download and play with. Requires DirectX9 or later, and a video card that supports floating-point buffers, vertex shader 2.0, and Pixel Shader 2.0

Parthenon Renderer (http://www.bee-www.com/parthenon/).

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